11 KiB
11 KiB
YAZE Overworld System - Complete Technical Reference
Comprehensive reference for AI agents working on the YAZE Overworld editing system.
1. Architecture Overview
File Structure
src/zelda3/overworld/
├── overworld.h/cc # Main Overworld class (2,500+ lines)
├── overworld_map.h/cc # Individual map (OverworldMap class)
├── overworld_version_helper.h # Version detection & feature gates
├── overworld_item.h/cc # Item entities
├── overworld_entrance.h # Entrance/hole entities
├── overworld_exit.h # Exit entities
src/app/editor/overworld/
├── overworld_editor.h/cc # Main editor (3,204 lines)
├── map_properties.cc # MapPropertiesSystem (1,759 lines)
├── tile16_editor.h/cc # Tile16Editor (2,584 lines)
├── entity.cc # Entity UI popups (491 lines)
├── entity_operations.cc # Entity CRUD helpers (239 lines)
├── overworld_entity_renderer.cc # Entity drawing (151 lines)
├── scratch_space.cc # Tile storage utilities (444 lines)
Data Model Hierarchy
Rom (raw data)
└── Overworld (coordinator)
├── tiles16_[] (3,752-4,096 Tile16 definitions)
├── tiles32_unique_[] (up to 8,864 Tile32 definitions)
├── overworld_maps_[160] (individual map screens)
│ └── OverworldMap
│ ├── area_graphics_, area_palette_
│ ├── bitmap_data_[] (256x256 rendered pixels)
│ └── current_gfx_[] (graphics buffer)
├── all_entrances_[] (~129 entrance points)
├── all_holes_[] (~19 hole entrances)
├── all_exits_[] (~79 exit points)
├── all_items_[] (collectible items)
└── all_sprites_[3][] (sprites per game state)
2. ZSCustomOverworld Version System
Version Detection
// ROM address for version byte
constexpr int OverworldCustomASMHasBeenApplied = 0x140145;
// Version values
0xFF = Vanilla ROM (unpatched)
0x01 = ZSCustomOverworld v1
0x02 = ZSCustomOverworld v2
0x03 = ZSCustomOverworld v3+
Feature Matrix
| Feature | Vanilla | v1 | v2 | v3 |
|---|---|---|---|---|
| Basic map editing | Y | Y | Y | Y |
| Large maps (2x2) | Y | Y | Y | Y |
| Expanded pointers (0x130000+) | - | Y | Y | Y |
| Custom BG colors | - | - | Y | Y |
| Main palette per area | - | - | Y | Y |
| Wide areas (2x1) | - | - | - | Y |
| Tall areas (1x2) | - | - | - | Y |
| Custom tile GFX (8 per map) | - | - | - | Y |
| Animated GFX | - | - | - | Y |
| Subscreen overlays | - | - | - | Y |
OverworldVersionHelper API
// src/zelda3/overworld/overworld_version_helper.h
enum class OverworldVersion { kVanilla=0, kZSCustomV1=1, kZSCustomV2=2, kZSCustomV3=3 };
enum class AreaSizeEnum { SmallArea=0, LargeArea=1, WideArea=2, TallArea=3 };
// Detection
static OverworldVersion GetVersion(const Rom& rom);
static uint8_t GetAsmVersion(const Rom& rom);
// Feature gates (use these, not raw version checks!)
static bool SupportsAreaEnum(OverworldVersion v); // v3 only
static bool SupportsExpandedSpace(OverworldVersion v); // v1+
static bool SupportsCustomBGColors(OverworldVersion v);// v2+
static bool SupportsCustomTileGFX(OverworldVersion v); // v3 only
static bool SupportsAnimatedGFX(OverworldVersion v); // v3 only
static bool SupportsSubscreenOverlay(OverworldVersion v); // v3 only
3. Tile System Architecture
Tile Hierarchy
Tile8 (8x8 pixels) - Base SNES tile
↓
Tile16 (16x16 pixels) - 2x2 grid of Tile8s
↓
Tile32 (32x32 pixels) - 2x2 grid of Tile16s
↓
Map Screen (256x256 pixels) - 8x8 grid of Tile32s
Tile16 Structure
// src/app/gfx/types/snes_tile.h
class TileInfo {
uint16_t id_; // 9-bit tile8 ID (0-511)
uint8_t palette_; // 3-bit palette (0-7)
bool over_; // Priority flag
bool vertical_mirror_; // Y-flip
bool horizontal_mirror_; // X-flip
};
class Tile16 {
TileInfo tile0_; // Top-left
TileInfo tile1_; // Top-right
TileInfo tile2_; // Bottom-left
TileInfo tile3_; // Bottom-right
};
// ROM storage: 8 bytes per Tile16 at 0x78000 + (ID * 8)
// Total: 4,096 Tile16s (0x0000-0x0FFF)
Tile16Editor Features (COMPLETE)
The Tile16Editor at tile16_editor.cc is fully implemented with:
-
Undo/Redo System (lines 1681-1760)
SaveUndoState()- captures current stateUndo()/Redo()- restore states- Ctrl+Z / Ctrl+Y keyboard shortcuts
- 50-state stack with rate limiting
-
Clipboard Operations
- Copy/Paste Tile16s
- 4 scratch space slots
-
Editing Features
- Tile8 composition into Tile16
- Flip horizontal/vertical
- Palette cycling (0-7)
- Fill with single Tile8
4. Map Organization
Index Scheme
Index 0x00-0x3F: Light World (64 maps, 8x8 grid)
Index 0x40-0x7F: Dark World (64 maps, 8x8 grid)
Index 0x80-0x9F: Special World (32 maps, 8x4 grid)
Total: 160 maps
Grid position: X = index % 8, Y = index / 8
World position: X * 512 pixels, Y * 512 pixels
Multi-Area Maps
enum class AreaSizeEnum {
SmallArea = 0, // 1x1 screen (standard)
LargeArea = 1, // 2x2 screens (4 quadrants)
WideArea = 2, // 2x1 screens (v3 only)
TallArea = 3, // 1x2 screens (v3 only)
};
// IMPORTANT: Always use ConfigureMultiAreaMap() for size changes!
// Never set area_size_ directly - it handles parent IDs and ROM persistence
absl::Status Overworld::ConfigureMultiAreaMap(int parent_index, AreaSizeEnum size);
5. Entity System
Entity Types
| Type | Storage | Count | ROM Address |
|---|---|---|---|
| Entrances | all_entrances_ |
~129 | 0xDB96F+ |
| Holes | all_holes_ |
~19 | 0xDB800+ |
| Exits | all_exits_ |
~79 | 0x15D8A+ |
| Items | all_items_ |
Variable | 0xDC2F9+ |
| Sprites | all_sprites_[3] |
Variable | 0x4C881+ |
Entity Deletion Pattern
Entities use a deleted flag pattern - this is CORRECT for ROM editors:
// Entities live at fixed ROM offsets, cannot be truly "removed"
// Setting deleted = true marks them as inactive
// entity_operations.cc reuses deleted slots for new entities
item.deleted = true; // Proper pattern
// Renderer skips deleted entities (overworld_entity_renderer.cc)
if (!item.deleted) { /* render */ }
6. Graphics Loading Pipeline
Load Sequence
1. Overworld::Load(rom)
└── LoadOverworldMaps()
└── For each map (0-159):
└── OverworldMap::ctor()
├── LoadAreaInfo()
└── LoadCustomOverworldData() [v3]
2. On map access: EnsureMapBuilt(map_index)
└── BuildMap()
├── LoadAreaGraphics()
├── BuildTileset()
├── BuildTiles16Gfx()
├── LoadPalette()
├── LoadOverlay()
└── BuildBitmap()
Texture Queue System
Use deferred texture loading via gfx::Arena:
// CORRECT: Non-blocking, uses queue
gfx::Arena::Get().QueueTextureCommand(gfx::TextureCommand{
.operation = gfx::TextureOperation::kCreate,
.bitmap = &some_bitmap_,
.priority = gfx::TexturePriority::kHigh
});
// WRONG: Blocking, causes UI freeze
Renderer::Get().RenderBitmap(&some_bitmap_);
7. ROM Addresses (Key Locations)
Vanilla Addresses
// Tile data
kTile16Ptr = 0x78000 // Tile16 definitions
kOverworldMapSize = 0x12844 // Map size bytes
// Graphics & Palettes
kAreaGfxIdPtr = 0x7C9C // Area graphics IDs
kOverworldMapPaletteGroup = 0x7D1C // Palette IDs
// Entities
kOverworldEntranceMap = 0xDB96F // Entrance data
kOverworldExitRooms = 0x15D8A // Exit room IDs
kOverworldItemPointers = 0xDC2F9 // Item pointers
Expanded Addresses (v1+)
// Custom data at 0x140000+
OverworldCustomASMHasBeenApplied = 0x140145 // Version byte
OverworldCustomAreaSpecificBGPalette = 0x140000 // BG colors (160*2)
OverworldCustomMainPaletteArray = 0x140160 // Main palettes (160)
OverworldCustomAnimatedGFXArray = 0x1402A0 // Animated GFX (160)
OverworldCustomTileGFXGroupArray = 0x140480 // Tile GFX (160*8)
OverworldCustomSubscreenOverlayArray = 0x140340 // Overlays (160*2)
kOverworldMapParentIdExpanded = 0x140998 // Parent IDs (160)
kOverworldMessagesExpanded = 0x1417F8 // Messages (160*2)
8. Known Gaps in OverworldEditor
Critical: Texture Queueing TODOs (6 locations)
// overworld_editor.cc - these Renderer calls need to be converted:
Line 1392: // TODO: Queue texture for later rendering
Line 1397: // TODO: Queue texture for later rendering
Line 1740: // TODO: Queue texture for later rendering
Line 1809: // TODO: Queue texture for later rendering
Line 1819: // TODO: Queue texture for later rendering
Line 1962: // TODO: Queue texture for later rendering
Unimplemented Core Methods
// overworld_editor.h lines 82-87
Undo() → Returns UnimplementedError
Redo() → Returns UnimplementedError
Cut() → Returns UnimplementedError
Find() → Returns UnimplementedError
Entity Popup Static Variable Bug
// entity.cc - Multiple popups use static variables that persist
// Causes state contamination when editing multiple entities
bool DrawExitEditorPopup() {
static bool set_done = false; // BUG: persists across calls
static int doorType = ...; // BUG: wrong entity's data shown
}
Exit Editor Unimplemented Features
// entity.cc lines 216-264
// UI exists but not connected to data:
- Door type editing (Wooden, Bombable, Sanctuary, Palace)
- Door X/Y position
- Center X/Y, Link posture, sprite/BG GFX, palette
9. Code Patterns to Follow
Graphics Refresh
// 1. Update model
map.SetProperty(new_value);
// 2. Reload from ROM
map.LoadAreaGraphics();
// 3. Queue texture update (NOT RenderBitmap!)
gfx::Arena::Get().QueueTextureCommand(gfx::TextureCommand{
.operation = gfx::TextureOperation::kUpdate,
.bitmap = &map_bitmap_,
.priority = gfx::TexturePriority::kHigh
});
Version-Aware Code
auto version = OverworldVersionHelper::GetVersion(*rom_);
// Use semantic helpers, not raw version checks
if (OverworldVersionHelper::SupportsAreaEnum(version)) {
// v3+ only code
}
Entity Rendering Colors (0.85f alpha)
ImVec4 entrance_color(1.0f, 0.85f, 0.0f, 0.85f); // Yellow-gold
ImVec4 exit_color(0.0f, 1.0f, 1.0f, 0.85f); // Cyan
ImVec4 item_color(1.0f, 0.0f, 0.0f, 0.85f); // Red
ImVec4 sprite_color(1.0f, 0.0f, 1.0f, 0.85f); // Magenta
10. Testing
Run Overworld Tests
# Unit tests
ctest --test-dir build -R "Overworld" -V
# Regression tests
ctest --test-dir build -R "OverworldRegression" -V
Test Files
test/unit/zelda3/overworld_test.cc- Core teststest/unit/zelda3/overworld_regression_test.cc- Version helper tests