608 lines
19 KiB
C++
608 lines
19 KiB
C++
#ifndef YAZE_APP_DATA_OVERWORLD_H
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#define YAZE_APP_DATA_OVERWORLD_H
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#include <future>
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#include <memory>
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#include <vector>
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#include "absl/container/flat_hash_map.h"
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#include "absl/status/status.h"
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#include "app/core/common.h"
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#include "app/core/constants.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_tile.h"
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#include "app/rom.h"
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#include "app/zelda3/common.h"
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#include "app/zelda3/overworld/overworld_map.h"
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#include "app/zelda3/sprite/sprite.h"
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namespace yaze {
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namespace app {
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namespace zelda3 {
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/**
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* @namespace yaze::app::zelda3::overworld
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* @brief Represents the Overworld data.
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*/
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namespace overworld {
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constexpr int GravesYTilePos = 0x49968; // short (0x0F entries)
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constexpr int GravesXTilePos = 0x49986; // short (0x0F entries)
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constexpr int GravesTilemapPos = 0x499A4; // short (0x0F entries)
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constexpr int GravesGFX = 0x499C2; // short (0x0F entries)
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constexpr int GravesXPos = 0x4994A; // short (0x0F entries)
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constexpr int GravesYLine = 0x4993A; // short (0x08 entries)
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constexpr int GravesCountOnY = 0x499E0; // Byte 0x09 entries
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constexpr int GraveLinkSpecialHole = 0x46DD9; // short
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constexpr int GraveLinkSpecialStairs = 0x46DE0; // short
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// List of secret item names
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const std::vector<std::string> kSecretItemNames = {
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"Nothing", // 0
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"Green Rupee", // 1
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"Rock hoarder", // 2
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"Bee", // 3
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"Health pack", // 4
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"Bomb", // 5
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"Heart ", // 6
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"Blue Rupee", // 7
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"Key", // 8
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"Arrow", // 9
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"Bomb", // 10
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"Heart", // 11
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"Magic", // 12
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"Full Magic", // 13
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"Cucco", // 14
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"Green Soldier", // 15
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"Bush Stal", // 16
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"Blue Soldier", // 17
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"Landmine", // 18
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"Heart", // 19
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"Fairy", // 20
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"Heart", // 21
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"Nothing ", // 22
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"Hole", // 23
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"Warp", // 24
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"Staircase", // 25
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"Bombable", // 26
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"Switch" // 27
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};
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constexpr int overworldItemsPointers = 0xDC2F9;
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constexpr int kOverworldItemsAddress = 0xDC8B9; // 1BC2F9
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constexpr int overworldItemsBank = 0xDC8BF;
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constexpr int overworldItemsEndData = 0xDC89C; // 0DC89E
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class OverworldItem : public GameEntity {
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public:
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bool bg2_ = false;
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uint8_t id_;
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uint8_t game_x_;
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uint8_t game_y_;
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uint16_t room_map_id_;
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int unique_id = 0;
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bool deleted = false;
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OverworldItem() = default;
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OverworldItem(uint8_t id, uint16_t room_map_id, int x, int y, bool bg2) {
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this->id_ = id;
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this->x_ = x;
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this->y_ = y;
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this->bg2_ = bg2;
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this->room_map_id_ = room_map_id;
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this->map_id_ = room_map_id;
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this->entity_id_ = id;
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this->entity_type_ = kItem;
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int map_x = room_map_id - ((room_map_id / 8) * 8);
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int map_y = room_map_id / 8;
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game_x_ = static_cast<uint8_t>(std::abs(x - (map_x * 512)) / 16);
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game_y_ = static_cast<uint8_t>(std::abs(y - (map_y * 512)) / 16);
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}
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void UpdateMapProperties(uint16_t room_map_id) override {
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room_map_id_ = room_map_id;
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if (room_map_id_ >= 64) {
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room_map_id_ -= 64;
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}
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int map_x = room_map_id_ - ((room_map_id_ / 8) * 8);
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int map_y = room_map_id_ / 8;
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game_x_ = static_cast<uint8_t>(std::abs(x_ - (map_x * 512)) / 16);
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game_y_ = static_cast<uint8_t>(std::abs(y_ - (map_y * 512)) / 16);
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std::cout << "Item: " << std::hex << std::setw(2) << std::setfill('0')
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<< static_cast<int>(id_) << " MapId: " << std::hex << std::setw(2)
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<< std::setfill('0') << static_cast<int>(room_map_id_)
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<< " X: " << static_cast<int>(game_x_)
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<< " Y: " << static_cast<int>(game_y_) << std::endl;
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}
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};
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constexpr int OWExitRoomId = 0x15D8A; // 0x15E07 Credits sequences
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// 105C2 Ending maps
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// 105E2 Sprite Group Table for Ending
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constexpr int OWExitMapId = 0x15E28;
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constexpr int OWExitVram = 0x15E77;
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constexpr int OWExitYScroll = 0x15F15;
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constexpr int OWExitXScroll = 0x15FB3;
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constexpr int OWExitYPlayer = 0x16051;
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constexpr int OWExitXPlayer = 0x160EF;
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constexpr int OWExitYCamera = 0x1618D;
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constexpr int OWExitXCamera = 0x1622B;
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constexpr int OWExitDoorPosition = 0x15724;
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constexpr int OWExitUnk1 = 0x162C9;
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constexpr int OWExitUnk2 = 0x16318;
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constexpr int OWExitDoorType1 = 0x16367;
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constexpr int OWExitDoorType2 = 0x16405;
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constexpr int OWExitMapIdWhirlpool = 0x16AE5; // JP = ;016849
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constexpr int OWExitVramWhirlpool = 0x16B07; // JP = ;01686B
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constexpr int OWExitYScrollWhirlpool = 0x16B29; // JP = ;01688D
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constexpr int OWExitXScrollWhirlpool = 0x16B4B; // JP = ;016DE7
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constexpr int OWExitYPlayerWhirlpool = 0x16B6D; // JP = ;016E09
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constexpr int OWExitXPlayerWhirlpool = 0x16B8F; // JP = ;016E2B
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constexpr int OWExitYCameraWhirlpool = 0x16BB1; // JP = ;016E4D
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constexpr int OWExitXCameraWhirlpool = 0x16BD3; // JP = ;016E6F
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constexpr int OWExitUnk1Whirlpool = 0x16BF5; // JP = ;016E91
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constexpr int OWExitUnk2Whirlpool = 0x16C17; // JP = ;016EB3
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constexpr int OWWhirlpoolPosition = 0x16CF8; // JP = ;016F94
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class OverworldExit : public GameEntity {
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public:
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uint16_t y_scroll_;
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uint16_t x_scroll_;
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uchar y_player_;
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uchar x_player_;
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uchar y_camera_;
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uchar x_camera_;
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uchar scroll_mod_y_;
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uchar scroll_mod_x_;
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uint16_t door_type_1_;
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uint16_t door_type_2_;
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uint16_t room_id_;
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uint16_t map_pos_; // Position in the vram
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uchar entrance_id_;
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uchar area_x_;
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uchar area_y_;
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bool is_hole_ = false;
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bool deleted_ = false;
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bool is_automatic_ = false;
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bool large_map_ = false;
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OverworldExit() = default;
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OverworldExit(uint16_t room_id, uchar map_id, uint16_t vram_location,
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uint16_t y_scroll, uint16_t x_scroll, uint16_t player_y,
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uint16_t player_x, uint16_t camera_y, uint16_t camera_x,
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uchar scroll_mod_y, uchar scroll_mod_x, uint16_t door_type_1,
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uint16_t door_type_2, bool deleted = false)
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: map_pos_(vram_location),
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entrance_id_(0),
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area_x_(0),
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area_y_(0),
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room_id_(room_id),
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y_scroll_(y_scroll),
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x_scroll_(x_scroll),
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y_player_(player_y),
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x_player_(player_x),
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y_camera_(camera_y),
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x_camera_(camera_x),
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scroll_mod_y_(scroll_mod_y),
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scroll_mod_x_(scroll_mod_x),
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door_type_1_(door_type_1),
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door_type_2_(door_type_2),
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is_hole_(false),
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deleted_(deleted) {
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// Initialize entity variables
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x_ = player_x;
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y_ = player_y;
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map_id_ = map_id;
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entity_type_ = kExit;
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int mapX = (map_id_ - ((map_id_ / 8) * 8));
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int mapY = (map_id_ / 8);
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area_x_ = (uchar)((std::abs(x_ - (mapX * 512)) / 16));
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area_y_ = (uchar)((std::abs(y_ - (mapY * 512)) / 16));
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if (door_type_1 != 0) {
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int p = (door_type_1 & 0x7FFF) >> 1;
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entrance_id_ = (uchar)(p % 64);
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area_y_ = (uchar)(p >> 6);
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}
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if (door_type_2 != 0) {
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int p = (door_type_2 & 0x7FFF) >> 1;
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entrance_id_ = (uchar)(p % 64);
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area_y_ = (uchar)(p >> 6);
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}
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if (map_id_ >= 64) {
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map_id_ -= 64;
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}
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mapX = (map_id_ - ((map_id_ / 8) * 8));
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mapY = (map_id_ / 8);
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area_x_ = (uchar)((std::abs(x_ - (mapX * 512)) / 16));
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area_y_ = (uchar)((std::abs(y_ - (mapY * 512)) / 16));
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map_pos_ = (uint16_t)((((area_y_) << 6) | (area_x_ & 0x3F)) << 1);
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}
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// Overworld overworld
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void UpdateMapProperties(uint16_t map_id) override {
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map_id_ = map_id;
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int large = 256;
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int mapid = map_id;
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if (map_id < 128) {
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large = large_map_ ? 768 : 256;
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// if (overworld.overworld_map(map_id)->Parent() != map_id) {
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// mapid = overworld.overworld_map(map_id)->Parent();
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// }
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}
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int mapX = map_id - ((map_id / 8) * 8);
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int mapY = map_id / 8;
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area_x_ = (uchar)((std::abs(x_ - (mapX * 512)) / 16));
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area_y_ = (uchar)((std::abs(y_ - (mapY * 512)) / 16));
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if (map_id >= 64) {
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map_id -= 64;
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}
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int mapx = (map_id & 7) << 9;
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int mapy = (map_id & 56) << 6;
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if (is_automatic_) {
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x_ = x_ - 120;
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y_ = y_ - 80;
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if (x_ < mapx) {
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x_ = mapx;
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}
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if (y_ < mapy) {
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y_ = mapy;
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}
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if (x_ > mapx + large) {
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x_ = mapx + large;
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}
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if (y_ > mapy + large + 32) {
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y_ = mapy + large + 32;
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}
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x_camera_ = x_player_ + 0x07;
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y_camera_ = y_player_ + 0x1F;
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if (x_camera_ < mapx + 127) {
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x_camera_ = mapx + 127;
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}
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if (y_camera_ < mapy + 111) {
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y_camera_ = mapy + 111;
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}
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if (x_camera_ > mapx + 127 + large) {
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x_camera_ = mapx + 127 + large;
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}
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if (y_camera_ > mapy + 143 + large) {
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y_camera_ = mapy + 143 + large;
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}
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}
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short vram_x_scroll = (short)(x_ - mapx);
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short vram_y_scroll = (short)(y_ - mapy);
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map_pos_ = (uint16_t)(((vram_y_scroll & 0xFFF0) << 3) |
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((vram_x_scroll & 0xFFF0) >> 3));
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std::cout << "Exit: " << room_id_ << " MapId: " << std::hex << mapid
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<< " X: " << static_cast<int>(area_x_)
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<< " Y: " << static_cast<int>(area_y_) << std::endl;
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}
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};
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constexpr int OWEntranceMap = 0xDB96F;
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constexpr int OWEntrancePos = 0xDBA71;
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constexpr int OWEntranceEntranceId = 0xDBB73;
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// (0x13 entries, 2 bytes each) modified(less 0x400)
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// map16 coordinates for each hole
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constexpr int OWHolePos = 0xDB800;
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// (0x13 entries, 2 bytes each) corresponding
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// area numbers for each hole
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constexpr int OWHoleArea = 0xDB826;
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//(0x13 entries, 1 byte each) corresponding entrance numbers
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constexpr int OWHoleEntrance = 0xDB84C;
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class OverworldEntrance : public GameEntity {
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public:
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uint16_t map_pos_;
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uchar entrance_id_;
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uchar area_x_;
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uchar area_y_;
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bool is_hole_ = false;
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bool deleted = false;
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OverworldEntrance() = default;
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OverworldEntrance(int x, int y, uchar entrance_id, short map_id,
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uint16_t map_pos, bool hole)
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: map_pos_(map_pos), entrance_id_(entrance_id), is_hole_(hole) {
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x_ = x;
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y_ = y;
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map_id_ = map_id;
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entity_id_ = entrance_id;
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entity_type_ = kEntrance;
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int mapX = (map_id_ - ((map_id_ / 8) * 8));
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int mapY = (map_id_ / 8);
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area_x_ = (uchar)((std::abs(x - (mapX * 512)) / 16));
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area_y_ = (uchar)((std::abs(y - (mapY * 512)) / 16));
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}
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auto Copy() {
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return new OverworldEntrance(x_, y_, entrance_id_, map_id_, map_pos_,
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is_hole_);
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}
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void UpdateMapProperties(uint16_t map_id) override {
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map_id_ = map_id;
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if (map_id_ >= 64) {
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map_id_ -= 64;
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}
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int mapX = (map_id_ - ((map_id_ / 8) * 8));
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int mapY = (map_id_ / 8);
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area_x_ = (uchar)((std::abs(x_ - (mapX * 512)) / 16));
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area_y_ = (uchar)((std::abs(y_ - (mapY * 512)) / 16));
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map_pos_ = (uint16_t)((((area_y_) << 6) | (area_x_ & 0x3F)) << 1);
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}
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};
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constexpr int kOverworldMapPaletteIds = 0x7D1C;
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constexpr int kOverworldSpritePaletteIds = 0x7B41;
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constexpr int overworldMapPaletteGroup = 0x75504;
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constexpr int overworldSpritePaletteGroup = 0x75580;
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constexpr int overworldSpriteset = 0x7A41;
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constexpr int overworldSpecialGFXGroup = 0x16821;
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constexpr int overworldSpecialPALGroup = 0x16831;
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constexpr int overworldSpritesBegining = 0x4C881;
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constexpr int overworldSpritesAgahnim = 0x4CA21;
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constexpr int overworldSpritesZelda = 0x4C901;
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constexpr int kAreaGfxIdPtr = 0x7C9C;
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constexpr int kOverworldMessageIds = 0x3F51D;
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constexpr int overworldMusicBegining = 0x14303;
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constexpr int overworldMusicZelda = 0x14303 + 0x40;
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constexpr int overworldMusicMasterSword = 0x14303 + 0x80;
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constexpr int overworldMusicAgahim = 0x14303 + 0xC0;
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constexpr int overworldMusicDW = 0x14403;
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constexpr int overworldEntranceAllowedTilesLeft = 0xDB8C1;
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constexpr int overworldEntranceAllowedTilesRight = 0xDB917;
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// 0x00 = small maps, 0x20 = large maps
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constexpr int overworldMapSize = 0x12844;
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// 0x01 = small maps, 0x03 = large maps
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constexpr int overworldMapSizeHighByte = 0x12884;
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// relative to the WORLD + 0x200 per map
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// large map that are not == parent id = same position as their parent!
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// eg for X position small maps :
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// 0000, 0200, 0400, 0600, 0800, 0A00, 0C00, 0E00
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// all Large map would be :
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// 0000, 0000, 0400, 0400, 0800, 0800, 0C00, 0C00
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constexpr int overworldMapParentId = 0x125EC;
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constexpr int overworldTransitionPositionY = 0x128C4;
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constexpr int overworldTransitionPositionX = 0x12944;
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constexpr int overworldScreenSize = 0x1788D;
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constexpr int OverworldScreenSizeForLoading = 0x4C635;
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// constexpr int OverworldScreenTileMapChangeByScreen = 0x12634;
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constexpr int OverworldScreenTileMapChangeByScreen1 = 0x12634;
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constexpr int OverworldScreenTileMapChangeByScreen2 = 0x126B4;
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constexpr int OverworldScreenTileMapChangeByScreen3 = 0x12734;
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constexpr int OverworldScreenTileMapChangeByScreen4 = 0x127B4;
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constexpr int OverworldMapDataOverflow = 0x130000;
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constexpr int transition_target_north = 0x13EE2;
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constexpr int transition_target_west = 0x13F62;
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constexpr int overworldCustomMosaicASM = 0x1301D0;
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constexpr int overworldCustomMosaicArray = 0x1301F0;
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constexpr int kMap16Tiles = 0x78000;
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constexpr int kNumOverworldMaps = 160;
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constexpr int kNumTile16Individual = 4096;
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constexpr int Map32PerScreen = 256;
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constexpr int NumberOfMap16 = 3752; // 4096
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constexpr int LimitOfMap32 = 8864;
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constexpr int NumberOfOWSprites = 352;
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constexpr int NumberOfMap32 = Map32PerScreen * kNumOverworldMaps;
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/**
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* @brief Represents the full Overworld data, light and dark world.
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*
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* This class is responsible for loading and saving the overworld data,
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* as well as creating the tilesets and tilemaps for the overworld.
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*/
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class Overworld : public SharedRom, public core::ExperimentFlags {
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public:
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absl::Status Load(Rom &rom);
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absl::Status LoadOverworldMaps();
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void LoadTileTypes();
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void LoadEntrances();
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absl::Status LoadExits();
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absl::Status LoadItems();
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absl::Status LoadSprites();
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absl::Status LoadSpritesFromMap(int spriteStart, int spriteCount,
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int spriteIndex);
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absl::Status Save(Rom &rom);
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absl::Status SaveOverworldMaps();
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absl::Status SaveLargeMaps();
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absl::Status SaveEntrances();
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absl::Status SaveExits();
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absl::Status SaveItems();
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absl::Status CreateTile32Tilemap();
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absl::Status SaveMap16Tiles();
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absl::Status SaveMap32Tiles();
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absl::Status SaveMapProperties();
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void Destroy() {
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for (auto &map : overworld_maps_) {
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map.Destroy();
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}
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overworld_maps_.clear();
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all_entrances_.clear();
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all_exits_.clear();
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all_items_.clear();
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all_sprites_.clear();
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is_loaded_ = false;
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}
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int GetTileFromPosition(ImVec2 position) const {
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if (current_world_ == 0) {
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return map_tiles_.light_world[position.x][position.y];
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} else if (current_world_ == 1) {
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return map_tiles_.dark_world[position.x][position.y];
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} else {
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return map_tiles_.special_world[position.x][position.y];
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}
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}
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|
|
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OWBlockset &GetMapTiles(int world_type) {
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switch (world_type) {
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case 0:
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return map_tiles_.light_world;
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case 1:
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return map_tiles_.dark_world;
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case 2:
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return map_tiles_.special_world;
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default:
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return map_tiles_.light_world;
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}
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}
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|
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auto overworld_maps() const { return overworld_maps_; }
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auto overworld_map(int i) const { return &overworld_maps_[i]; }
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auto mutable_overworld_map(int i) { return &overworld_maps_[i]; }
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auto exits() const { return &all_exits_; }
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auto mutable_exits() { return &all_exits_; }
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std::vector<gfx::Tile16> tiles16() const { return tiles16_; }
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|
auto mutable_tiles16() { return &tiles16_; }
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auto sprites(int state) const { return all_sprites_[state]; }
|
|
auto mutable_sprites(int state) { return &all_sprites_[state]; }
|
|
auto current_graphics() const {
|
|
return overworld_maps_[current_map_].current_graphics();
|
|
}
|
|
auto &entrances() { return all_entrances_; }
|
|
auto mutable_entrances() { return &all_entrances_; }
|
|
auto &holes() { return all_holes_; }
|
|
auto mutable_holes() { return &all_holes_; }
|
|
auto deleted_entrances() const { return deleted_entrances_; }
|
|
auto mutable_deleted_entrances() { return &deleted_entrances_; }
|
|
auto current_area_palette() const {
|
|
return overworld_maps_[current_map_].current_palette();
|
|
}
|
|
auto current_map_bitmap_data() const {
|
|
return overworld_maps_[current_map_].bitmap_data();
|
|
}
|
|
auto tile16_blockset_data() const {
|
|
return overworld_maps_[current_map_].current_tile16_blockset();
|
|
}
|
|
auto is_loaded() const { return is_loaded_; }
|
|
void set_current_map(int i) { current_map_ = i; }
|
|
auto map_tiles() const { return map_tiles_; }
|
|
auto mutable_map_tiles() { return &map_tiles_; }
|
|
auto all_items() const { return all_items_; }
|
|
auto mutable_all_items() { return &all_items_; }
|
|
auto all_tiles_types() const { return all_tiles_types_; }
|
|
auto mutable_all_tiles_types() { return &all_tiles_types_; }
|
|
|
|
private:
|
|
enum Dimension {
|
|
map32TilesTL = 0,
|
|
map32TilesTR = 1,
|
|
map32TilesBL = 2,
|
|
map32TilesBR = 3
|
|
};
|
|
|
|
void FetchLargeMaps();
|
|
absl::StatusOr<uint16_t> GetTile16ForTile32(int index, int quadrant,
|
|
int dimension);
|
|
absl::Status AssembleMap32Tiles();
|
|
void AssembleMap16Tiles();
|
|
void AssignWorldTiles(int x, int y, int sx, int sy, int tpos,
|
|
OWBlockset &world);
|
|
void OrganizeMapTiles(std::vector<uint8_t> &bytes,
|
|
std::vector<uint8_t> &bytes2, int i, int sx, int sy,
|
|
int &ttpos);
|
|
absl::Status DecompressAllMapTiles();
|
|
|
|
bool is_loaded_ = false;
|
|
|
|
int game_state_ = 0;
|
|
int current_map_ = 0;
|
|
int current_world_ = 0;
|
|
uchar map_parent_[160];
|
|
|
|
Rom rom_;
|
|
OWMapTiles map_tiles_;
|
|
|
|
uint8_t all_tiles_types_[0x200];
|
|
|
|
std::vector<gfx::Tile16> tiles16_;
|
|
std::vector<gfx::Tile32> tiles32_;
|
|
std::vector<uint16_t> tiles32_list_;
|
|
std::vector<gfx::Tile32> tiles32_unique_;
|
|
std::vector<OverworldMap> overworld_maps_;
|
|
std::vector<OverworldEntrance> all_entrances_;
|
|
std::vector<OverworldEntrance> all_holes_;
|
|
std::vector<OverworldExit> all_exits_;
|
|
std::vector<OverworldItem> all_items_;
|
|
std::vector<std::vector<Sprite>> all_sprites_;
|
|
|
|
std::vector<uint64_t> deleted_entrances_;
|
|
|
|
std::vector<std::vector<uint8_t>> map_data_p1 =
|
|
std::vector<std::vector<uint8_t>>(kNumOverworldMaps);
|
|
std::vector<std::vector<uint8_t>> map_data_p2 =
|
|
std::vector<std::vector<uint8_t>>(kNumOverworldMaps);
|
|
|
|
std::vector<int> map_pointers1_id = std::vector<int>(kNumOverworldMaps);
|
|
std::vector<int> map_pointers2_id = std::vector<int>(kNumOverworldMaps);
|
|
|
|
std::vector<int> map_pointers1 = std::vector<int>(kNumOverworldMaps);
|
|
std::vector<int> map_pointers2 = std::vector<int>(kNumOverworldMaps);
|
|
|
|
std::vector<absl::flat_hash_map<uint16_t, int>> usage_stats_;
|
|
};
|
|
|
|
} // namespace overworld
|
|
} // namespace zelda3
|
|
} // namespace app
|
|
} // namespace yaze
|
|
|
|
#endif |