Files
yaze/src/app/editor/sprite/sprite_editor.h

124 lines
3.6 KiB
C++

#ifndef YAZE_APP_EDITOR_SPRITE_EDITOR_H
#define YAZE_APP_EDITOR_SPRITE_EDITOR_H
#include <cstdint>
#include <vector>
#include "absl/status/status.h"
#include "app/editor/editor.h"
#include "app/editor/sprite/zsprite.h"
#include "app/gui/canvas.h"
#include "app/rom.h"
namespace yaze {
namespace editor {
constexpr ImGuiTabItemFlags kSpriteTabFlags =
ImGuiTabItemFlags_Trailing | ImGuiTabItemFlags_NoTooltip;
constexpr ImGuiTabBarFlags kSpriteTabBarFlags =
ImGuiTabBarFlags_AutoSelectNewTabs | ImGuiTabBarFlags_Reorderable |
ImGuiTabBarFlags_FittingPolicyResizeDown |
ImGuiTabBarFlags_TabListPopupButton;
constexpr ImGuiTableFlags kSpriteTableFlags =
ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable |
ImGuiTableFlags_Hideable | ImGuiTableFlags_BordersOuter |
ImGuiTableFlags_BordersV;
/**
* @class SpriteEditor
* @brief Allows the user to edit sprites.
*
* This class provides functionality for updating the sprite editor, drawing the
* editor table, drawing the sprite canvas, and drawing the current sheets.
*/
class SpriteEditor : public Editor {
public:
explicit SpriteEditor(Rom* rom = nullptr) : rom_(rom) {
type_ = EditorType::kSprite;
}
void Initialize() override;
absl::Status Load() override;
absl::Status Update() override;
absl::Status Undo() override { return absl::UnimplementedError("Undo"); }
absl::Status Redo() override { return absl::UnimplementedError("Redo"); }
absl::Status Cut() override { return absl::UnimplementedError("Cut"); }
absl::Status Copy() override { return absl::UnimplementedError("Copy"); }
absl::Status Paste() override { return absl::UnimplementedError("Paste"); }
absl::Status Find() override { return absl::UnimplementedError("Find"); }
absl::Status Save() override { return absl::UnimplementedError("Save"); }
// Set the ROM pointer
void set_rom(Rom* rom) { rom_ = rom; }
// Get the ROM pointer
Rom* rom() const { return rom_; }
private:
void DrawVanillaSpriteEditor();
/**
* @brief Draws the sprites list.
*/
void DrawSpritesList();
/**
* @brief Draws the sprite canvas.
*/
void DrawSpriteCanvas();
/**
* @brief Draws the current sheets.
*/
void DrawCurrentSheets();
void DrawCustomSprites();
void DrawCustomSpritesMetadata();
/**
* @brief Draws the animation frames manager.
*/
void DrawAnimationFrames();
ImVector<int> active_sprites_; /**< Active sprites. */
int current_sprite_id_; /**< Current sprite ID. */
uint8_t current_sheets_[8] = {0x00, 0x0A, 0x06, 0x07, 0x00, 0x00, 0x00, 0x00};
bool sheets_loaded_ =
false; /**< Flag indicating whether the sheets are loaded or not. */
// OAM Configuration
struct OAMConfig {
uint16_t x; /**< X offset. */
uint16_t y; /**< Y offset. */
uint8_t tile; /**< Tile number. */
uint8_t palette; /**< Palette number. */
uint8_t priority; /**< Priority. */
bool flip_x; /**< Flip X. */
bool flip_y; /**< Flip Y. */
};
OAMConfig oam_config_; /**< OAM configuration. */
gui::Bitmap oam_bitmap_; /**< OAM bitmap. */
gui::Canvas sprite_canvas_{
"SpriteCanvas", ImVec2(0x200, 0x200),
gui::CanvasGridSize::k32x32}; /**< Sprite canvas. */
gui::Canvas graphics_sheet_canvas_{
"GraphicsSheetCanvas", ImVec2(0x80 * 2 + 2, 0x40 * 8 + 2),
gui::CanvasGridSize::k16x16}; /**< Graphics sheet canvas. */
std::vector<zsprite::ZSprite> custom_sprites_; /**< Sprites. */
absl::Status status_; /**< Status. */
Rom* rom_;
};
} // namespace editor
} // namespace yaze
#endif // YAZE_APP_EDITOR_SPRITE_EDITOR_H