Files
yaze/test/e2e/dungeon_editor_smoke_test.h
scawful 418695188a refactor: Migrate DungeonEditor to V2 and update related components
- Replaced the deprecated DungeonEditor with DungeonEditorV2, implementing a card-based architecture for improved UI management.
- Updated CMakeLists.txt to reflect changes in source file organization, including renaming dungeon_editor files to their V2 counterparts.
- Refactored DungeonCanvasViewer to support per-room layer visibility settings and updated related methods for rendering and layer management.
- Enhanced testing framework to accommodate the new DungeonEditorV2 structure, including updates to smoke tests and integration tests.
- Removed legacy dungeon_editor files to streamline the codebase and prevent confusion with the new implementation.
2025-10-09 18:00:27 -04:00

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C

#ifndef YAZE_TEST_E2E_DUNGEON_EDITOR_SMOKE_TEST_H
#define YAZE_TEST_E2E_DUNGEON_EDITOR_SMOKE_TEST_H
#include "imgui_test_engine/imgui_te_context.h"
/**
* @brief Quick smoke test for DungeonEditorV2 card-based UI
*
* Tests basic functionality:
* - Opening dungeon editor
* - Opening independent cards (Rooms, Matrix, Objects, etc.)
* - Opening room cards
* - Basic interaction with canvas
*/
void E2ETest_DungeonEditorV2SmokeTest(ImGuiTestContext* ctx);
#endif // YAZE_TEST_E2E_DUNGEON_EDITOR_SMOKE_TEST_H