Files
yaze/src/app/editor/dungeon_editor.cc

380 lines
11 KiB
C++

#include "dungeon_editor.h"
#include <imgui/imgui.h>
#include "app/core/common.h"
#include "app/gfx/snes_palette.h"
#include "app/gui/canvas.h"
#include "app/gui/icons.h"
#include "app/gui/input.h"
#include "app/gui/pipeline.h"
#include "app/rom.h"
#include "app/zelda3/dungeon/object_names.h"
#include "app/zelda3/dungeon/room_names.h"
#include "zelda3/dungeon/room.h"
namespace yaze {
namespace app {
namespace editor {
constexpr ImGuiTableFlags kDungeonObjectTableFlags =
ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable |
ImGuiTableFlags_Hideable | ImGuiTableFlags_BordersOuter |
ImGuiTableFlags_BordersV;
using ImGui::TableHeadersRow;
using ImGui::TableNextColumn;
using ImGui::TableNextRow;
using ImGui::TableSetupColumn;
absl::Status DungeonEditor::Update() {
if (!is_loaded_ && rom()->isLoaded()) {
for (int i = 0; i < 0x100; i++) {
rooms_.emplace_back(zelda3::dungeon::Room(i));
rooms_[i].LoadHeader();
rooms_[i].LoadRoomFromROM();
if (flags()->kDrawDungeonRoomGraphics) {
rooms_[i].LoadRoomGraphics();
}
}
graphics_bin_ = rom()->graphics_bin();
full_palette_ =
rom()->palette_group("dungeon_main")[current_palette_group_id_];
current_palette_group_ =
gfx::CreatePaletteGroupFromLargePalette(full_palette_);
// Create a vector of pointers to the current block bitmaps
for (int block : rooms_[current_room_id_].blocks()) {
room_gfx_sheets_.emplace_back(&graphics_bin_[block]);
}
is_loaded_ = true;
}
if (refresh_graphics_) {
for (int block : rooms_[current_room_id_].blocks()) {
graphics_bin_[block].ApplyPalette(
current_palette_group_[current_palette_id_]);
rom()->UpdateBitmap(&graphics_bin_[block]);
}
refresh_graphics_ = false;
}
DrawToolset();
if (palette_showing_) {
ImGui::Begin("Palette Editor", &palette_showing_, 0);
current_palette_ =
rom()->palette_group("dungeon_main")[current_palette_group_id_];
gui::SelectablePalettePipeline(current_palette_id_, refresh_graphics_,
current_palette_);
ImGui::End();
}
if (ImGui::BeginTable("#DungeonEditTable", 3, kDungeonTableFlags,
ImVec2(0, 0))) {
TableSetupColumn("Room Selector");
TableSetupColumn("Canvas", ImGuiTableColumnFlags_WidthStretch,
ImGui::GetContentRegionAvail().x);
TableSetupColumn("Object Selector");
TableHeadersRow();
TableNextRow();
TableNextColumn();
DrawRoomSelector();
TableNextColumn();
DrawDungeonTabView();
TableNextColumn();
DrawTileSelector();
ImGui::EndTable();
}
return absl::OkStatus();
}
void DungeonEditor::DrawToolset() {
if (ImGui::BeginTable("DWToolset", 13, ImGuiTableFlags_SizingFixedFit,
ImVec2(0, 0))) {
TableSetupColumn("#undoTool");
TableSetupColumn("#redoTool");
TableSetupColumn("#separator");
TableSetupColumn("#anyTool");
TableSetupColumn("#bg1Tool");
TableSetupColumn("#bg2Tool");
TableSetupColumn("#bg3Tool");
TableSetupColumn("#separator");
TableSetupColumn("#spriteTool");
TableSetupColumn("#itemTool");
TableSetupColumn("#doorTool");
TableSetupColumn("#blockTool");
ImGui::TableNextColumn();
if (ImGui::Button(ICON_MD_UNDO)) {
PRINT_IF_ERROR(Undo());
}
ImGui::TableNextColumn();
if (ImGui::Button(ICON_MD_REDO)) {
PRINT_IF_ERROR(Redo());
}
ImGui::TableNextColumn();
ImGui::Text(ICON_MD_MORE_VERT);
ImGui::TableNextColumn();
if (ImGui::RadioButton(ICON_MD_FILTER_NONE,
background_type_ == kBackgroundAny)) {
background_type_ = kBackgroundAny;
}
ImGui::TableNextColumn();
if (ImGui::RadioButton(ICON_MD_FILTER_1,
background_type_ == kBackground1)) {
background_type_ = kBackground1;
}
ImGui::TableNextColumn();
if (ImGui::RadioButton(ICON_MD_FILTER_2,
background_type_ == kBackground2)) {
background_type_ = kBackground2;
}
ImGui::TableNextColumn();
if (ImGui::RadioButton(ICON_MD_FILTER_3,
background_type_ == kBackground3)) {
background_type_ = kBackground3;
}
ImGui::TableNextColumn();
ImGui::Text(ICON_MD_MORE_VERT);
ImGui::TableNextColumn();
if (ImGui::RadioButton(ICON_MD_PEST_CONTROL, placement_type_ == kSprite)) {
placement_type_ = kSprite;
}
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Sprites");
}
ImGui::TableNextColumn();
if (ImGui::RadioButton(ICON_MD_GRASS, placement_type_ == kItem)) {
placement_type_ = kItem;
}
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Items");
}
ImGui::TableNextColumn();
if (ImGui::RadioButton(ICON_MD_SENSOR_DOOR, placement_type_ == kDoor)) {
placement_type_ = kDoor;
}
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Doors");
}
ImGui::TableNextColumn();
if (ImGui::RadioButton(ICON_MD_SQUARE, placement_type_ == kBlock)) {
placement_type_ = kBlock;
}
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("Blocks");
}
ImGui::TableNextColumn();
if (ImGui::Button(ICON_MD_PALETTE)) {
palette_showing_ = !palette_showing_;
}
ImGui::EndTable();
}
}
void DungeonEditor::DrawRoomSelector() {
if (rom()->isLoaded()) {
gui::InputHexWord("Room ID", &current_room_id_);
gui::InputHex("Palette ID", &current_palette_id_);
if (ImGuiID child_id = ImGui::GetID((void*)(intptr_t)9);
ImGui::BeginChild(child_id, ImGui::GetContentRegionAvail(), true,
ImGuiWindowFlags_AlwaysVerticalScrollbar)) {
int i = 0;
for (const auto each_room_name : zelda3::dungeon::kRoomNames) {
ImGui::Selectable(each_room_name.data(), current_room_id_ == i,
ImGuiSelectableFlags_AllowDoubleClick);
if (ImGui::IsItemClicked()) {
active_rooms_.push_back(i);
}
i += 1;
}
}
ImGui::EndChild();
}
}
void DungeonEditor::DrawDungeonTabView() {
static int next_tab_id = 0;
if (ImGui::BeginTabBar("MyTabBar", kDungeonTabBarFlags)) {
// TODO: Manage the room that is being added to the tab bar.
if (ImGui::TabItemButton("+", kDungeonTabFlags)) {
active_rooms_.push_back(next_tab_id++); // Add new tab
}
// Submit our regular tabs
for (int n = 0; n < active_rooms_.Size;) {
bool open = true;
if (ImGui::BeginTabItem(
zelda3::dungeon::kRoomNames[active_rooms_[n]].data(), &open,
ImGuiTabItemFlags_None)) {
DrawDungeonCanvas(active_rooms_[n]);
ImGui::EndTabItem();
}
if (!open)
active_rooms_.erase(active_rooms_.Data + n);
else
n++;
}
ImGui::EndTabBar();
}
ImGui::Separator();
}
void DungeonEditor::DrawDungeonCanvas(int room_id) {
ImGui::BeginGroup();
gui::InputHexByte("Layout", &rooms_[room_id].layout);
ImGui::SameLine();
gui::InputHexByte("Blockset", &rooms_[room_id].blockset);
ImGui::SameLine();
gui::InputHexByte("Spriteset", &rooms_[room_id].spriteset);
ImGui::SameLine();
gui::InputHexByte("Palette", &rooms_[room_id].palette);
gui::InputHexByte("Floor1", &rooms_[room_id].floor1);
ImGui::SameLine();
gui::InputHexByte("Floor2", &rooms_[room_id].floor2);
ImGui::SameLine();
gui::InputHexWord("Message ID", &rooms_[room_id].message_id_);
ImGui::SameLine();
ImGui::EndGroup();
canvas_.DrawBackground();
canvas_.DrawContextMenu();
canvas_.DrawGrid();
canvas_.DrawOverlay();
}
void DungeonEditor::DrawRoomGraphics() {
const auto height = 0x40;
room_gfx_canvas_.DrawBackground(ImVec2(256 + 1, 0x10 * 0x40 + 1));
room_gfx_canvas_.DrawContextMenu();
room_gfx_canvas_.DrawTileSelector(32);
if (is_loaded_) {
auto blocks = rooms_[current_room_id_].blocks();
int current_block = 0;
for (int block : blocks) {
int offset = height * (current_block + 1);
int top_left_y = room_gfx_canvas_.zero_point().y + 2;
if (current_block >= 1) {
top_left_y = room_gfx_canvas_.zero_point().y + height * current_block;
}
room_gfx_canvas_.GetDrawList()->AddImage(
(void*)graphics_bin_[block].texture(),
ImVec2(room_gfx_canvas_.zero_point().x + 2, top_left_y),
ImVec2(room_gfx_canvas_.zero_point().x + 0x100,
room_gfx_canvas_.zero_point().y + offset));
current_block += 1;
}
}
room_gfx_canvas_.DrawGrid(32.0f);
room_gfx_canvas_.DrawOverlay();
}
void DungeonEditor::DrawTileSelector() {
if (ImGui::BeginTabBar("##TabBar", ImGuiTabBarFlags_FittingPolicyScroll)) {
if (ImGui::BeginTabItem("Room Graphics")) {
if (ImGuiID child_id = ImGui::GetID((void*)(intptr_t)3);
ImGui::BeginChild(child_id, ImGui::GetContentRegionAvail(), true,
ImGuiWindowFlags_AlwaysVerticalScrollbar)) {
DrawRoomGraphics();
}
ImGui::EndChild();
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Object Renderer")) {
DrawObjectRenderer();
ImGui::EndTabItem();
}
ImGui::EndTabBar();
}
}
void DungeonEditor::DrawObjectRenderer() {
if (ImGui::BeginTable("DungeonObjectEditorTable", 2, kDungeonObjectTableFlags,
ImVec2(0, 0))) {
TableSetupColumn("Dungeon Objects", ImGuiTableColumnFlags_WidthStretch,
ImGui::GetContentRegionAvail().x);
TableSetupColumn("Canvas");
ImGui::TableNextColumn();
ImGui::BeginChild("DungeonObjectButtons", ImVec2(250, 0), true);
int selected_object = 0;
int i = 0;
for (const auto object_name : zelda3::dungeon::Type1RoomObjectNames) {
if (ImGui::Selectable(object_name.data(), selected_object == i)) {
selected_object = i;
current_object_ = i;
object_renderer_.LoadObject(i,
rooms_[current_room_id_].mutable_blocks());
rom()->RenderBitmap(object_renderer_.bitmap());
object_loaded_ = true;
}
i += 1;
}
ImGui::EndChild();
// Right side of the table - Canvas
ImGui::TableNextColumn();
ImGui::BeginChild("DungeonObjectCanvas", ImVec2(276, 0x10 * 0x40 + 1),
true);
object_canvas_.DrawBackground(ImVec2(256 + 1, 0x10 * 0x40 + 1));
object_canvas_.DrawContextMenu();
object_canvas_.DrawTileSelector(32);
if (object_loaded_) {
object_canvas_.DrawBitmap(*object_renderer_.bitmap(), 0, 0);
}
object_canvas_.DrawGrid(32.0f);
object_canvas_.DrawOverlay();
ImGui::EndChild();
ImGui::EndTable();
}
// if (object_loaded_) {
// ImGui::Begin("Memory Viewer", &object_loaded_, 0);
// auto memory = object_renderer_.memory();
// static MemoryEditor mem_edit;
// mem_edit.DrawContents((void*)object_renderer_.memory_ptr(),
// memory.size());
// ImGui::End();
// }
}
} // namespace editor
} // namespace app
} // namespace yaze