Files
yaze/src/app/editor/dungeon_editor.h

102 lines
2.7 KiB
C++

#ifndef YAZE_APP_EDITOR_DUNGEONEDITOR_H
#define YAZE_APP_EDITOR_DUNGEONEDITOR_H
#include <imgui/imgui.h>
#include "app/core/common.h"
#include "app/core/editor.h"
#include "app/editor/modules/palette_editor.h"
#include "app/gui/canvas.h"
#include "app/gui/icons.h"
#include "app/rom.h"
#include "zelda3/dungeon/room.h"
#include "zelda3/dungeon/room_object.h"
namespace yaze {
namespace app {
namespace editor {
constexpr ImGuiTabItemFlags kDungeonTabFlags =
ImGuiTabItemFlags_Trailing | ImGuiTabItemFlags_NoTooltip;
constexpr ImGuiTabBarFlags kDungeonTabBarFlags =
ImGuiTabBarFlags_AutoSelectNewTabs | ImGuiTabBarFlags_Reorderable |
ImGuiTabBarFlags_FittingPolicyResizeDown |
ImGuiTabBarFlags_TabListPopupButton;
constexpr ImGuiTableFlags kDungeonTableFlags =
ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable |
ImGuiTableFlags_Hideable | ImGuiTableFlags_BordersOuter |
ImGuiTableFlags_BordersV;
class DungeonEditor : public Editor,
public SharedROM,
public core::ExperimentFlags {
public:
absl::Status Update() override;
absl::Status Cut() override { return absl::OkStatus(); }
absl::Status Copy() override { return absl::OkStatus(); }
absl::Status Paste() override { return absl::OkStatus(); }
absl::Status Undo() override { return absl::OkStatus(); }
absl::Status Redo() override { return absl::OkStatus(); }
private:
void DrawToolset();
void DrawRoomSelector();
void DrawDungeonTabView();
void DrawDungeonCanvas(int room_id);
void DrawRoomGraphics();
void DrawTileSelector();
void DrawObjectRenderer();
enum BackgroundType {
kNoBackground,
kBackground1,
kBackground2,
kBackground3,
kBackgroundAny,
};
enum PlacementType { kNoType, kSprite, kItem, kDoor, kBlock };
int background_type_ = kNoBackground;
int placement_type_ = kNoType;
int current_object_ = 0;
bool is_loaded_ = false;
bool object_loaded_ = false;
bool palette_showing_ = false;
bool refresh_graphics_ = false;
bool show_object_render_ = false;
uint16_t current_room_id_ = 0;
uint64_t current_palette_id_ = 0;
uint64_t current_palette_group_id_ = 0;
ImVector<int> active_rooms_;
PaletteEditor palette_editor_;
gfx::SNESPalette current_palette_;
gfx::SNESPalette full_palette_;
gfx::PaletteGroup current_palette_group_;
gui::Canvas canvas_;
gui::Canvas room_gfx_canvas_;
gui::Canvas object_canvas_;
gfx::Bitmap room_gfx_bmp_;
gfx::BitmapTable graphics_bin_;
std::vector<gfx::Bitmap*> room_gfx_sheets_;
std::vector<zelda3::dungeon::Room> rooms_;
std::vector<gfx::BitmapManager> room_graphics_;
zelda3::dungeon::DungeonObjectRenderer object_renderer_;
};
} // namespace editor
} // namespace app
} // namespace yaze
#endif