298 lines
9.1 KiB
C++
298 lines
9.1 KiB
C++
#include "music_editor.h"
|
|
|
|
#include <SDL_mixer.h>
|
|
#include <imgui/imgui.h>
|
|
|
|
#include "absl/strings/str_format.h"
|
|
#include "app/editor/modules/assembly_editor.h"
|
|
#include "app/gui/canvas.h"
|
|
#include "app/gui/icons.h"
|
|
#include "app/gui/input.h"
|
|
// #include "snes_spc/demo/demo_util.h"
|
|
// #include "snes_spc/demo/wave_writer.h"
|
|
// #include "snes_spc/snes_spc/spc.h"
|
|
|
|
namespace yaze {
|
|
namespace app {
|
|
namespace editor {
|
|
|
|
namespace {
|
|
|
|
#define BUF_SIZE 2048
|
|
|
|
void PlaySPC() {
|
|
// /* Create emulator and filter */
|
|
// SNES_SPC* snes_spc = spc_new();
|
|
// SPC_Filter* filter = spc_filter_new();
|
|
// if (!snes_spc || !filter) error("Out of memory");
|
|
|
|
// /* Load SPC */
|
|
// {
|
|
// /* Load file into memory */
|
|
// long spc_size;
|
|
// void* spc = load_file("assets/music/hyrule_field.spc", &spc_size);
|
|
|
|
// /* Load SPC data into emulator */
|
|
// error(spc_load_spc(snes_spc, spc, spc_size));
|
|
// free(spc); /* emulator makes copy of data */
|
|
|
|
// /* Most SPC files have garbage data in the echo buffer, so clear that */
|
|
// spc_clear_echo(snes_spc);
|
|
|
|
// /* Clear filter before playing */
|
|
// spc_filter_clear(filter);
|
|
// }
|
|
|
|
// /* Record 20 seconds to wave file */
|
|
// wave_open(spc_sample_rate, "out.wav");
|
|
// wave_enable_stereo();
|
|
// while (wave_sample_count() < 30 * spc_sample_rate * 2) {
|
|
// /* Play into buffer */
|
|
// short buf[BUF_SIZE];
|
|
// error(spc_play(snes_spc, BUF_SIZE, buf));
|
|
|
|
// /* Filter samples */
|
|
// spc_filter_run(filter, buf, BUF_SIZE);
|
|
|
|
// wave_write(buf, BUF_SIZE);
|
|
// }
|
|
|
|
// /* Cleanup */
|
|
// spc_filter_delete(filter);
|
|
// spc_delete(snes_spc);
|
|
// wave_close();
|
|
}
|
|
|
|
} // namespace
|
|
|
|
void MusicEditor::Update() {
|
|
if (ImGui::BeginTable("MusicEditorColumns", 2, music_editor_flags_,
|
|
ImVec2(0, 0))) {
|
|
ImGui::TableSetupColumn("Assembly");
|
|
ImGui::TableSetupColumn("Composition");
|
|
ImGui::TableHeadersRow();
|
|
ImGui::TableNextRow();
|
|
|
|
ImGui::TableNextColumn();
|
|
assembly_editor_.InlineUpdate();
|
|
|
|
ImGui::TableNextColumn();
|
|
DrawToolset();
|
|
DrawChannels();
|
|
DrawPianoRoll();
|
|
|
|
ImGui::EndTable();
|
|
}
|
|
}
|
|
|
|
void MusicEditor::DrawChannels() {
|
|
if (ImGui::BeginTabBar("MyTabBar", ImGuiTabBarFlags_None)) {
|
|
for (int i = 1; i <= 8; ++i) {
|
|
if (ImGui::BeginTabItem(absl::StrFormat("%d", i).data())) {
|
|
DrawPianoStaff();
|
|
ImGui::EndTabItem();
|
|
}
|
|
}
|
|
ImGui::EndTabBar();
|
|
}
|
|
}
|
|
|
|
static const int NUM_KEYS = 25;
|
|
static bool keys[NUM_KEYS];
|
|
|
|
void MusicEditor::DrawPianoStaff() {
|
|
if (ImGuiID child_id = ImGui::GetID((void*)(intptr_t)9);
|
|
ImGui::BeginChild(child_id, ImVec2(0, 170), false)) {
|
|
const int NUM_LINES = 5;
|
|
const int LINE_THICKNESS = 2;
|
|
const int LINE_SPACING = 40;
|
|
|
|
// Get the draw list for the current window
|
|
ImDrawList* draw_list = ImGui::GetWindowDrawList();
|
|
|
|
// Draw the staff lines
|
|
ImVec2 canvas_p0 =
|
|
ImVec2(ImGui::GetCursorScreenPos().x, ImGui::GetCursorScreenPos().y);
|
|
ImVec2 canvas_p1 = ImVec2(canvas_p0.x + ImGui::GetContentRegionAvail().x,
|
|
canvas_p0.y + ImGui::GetContentRegionAvail().y);
|
|
draw_list->AddRectFilled(canvas_p0, canvas_p1, IM_COL32(32, 32, 32, 255));
|
|
for (int i = 0; i < NUM_LINES; i++) {
|
|
auto line_start = ImVec2(canvas_p0.x, canvas_p0.y + i * LINE_SPACING);
|
|
auto line_end = ImVec2(canvas_p1.x + ImGui::GetContentRegionAvail().x,
|
|
canvas_p0.y + i * LINE_SPACING);
|
|
draw_list->AddLine(line_start, line_end, IM_COL32(200, 200, 200, 255),
|
|
LINE_THICKNESS);
|
|
}
|
|
|
|
// Draw the ledger lines
|
|
const int NUM_LEDGER_LINES = 3;
|
|
for (int i = -NUM_LEDGER_LINES; i <= NUM_LINES + NUM_LEDGER_LINES; i++) {
|
|
if (i % 2 == 0) continue; // skip every other line
|
|
auto line_start = ImVec2(canvas_p0.x, canvas_p0.y + i * LINE_SPACING / 2);
|
|
auto line_end = ImVec2(canvas_p1.x + ImGui::GetContentRegionAvail().x,
|
|
canvas_p0.y + i * LINE_SPACING / 2);
|
|
draw_list->AddLine(line_start, line_end, IM_COL32(150, 150, 150, 255),
|
|
LINE_THICKNESS);
|
|
}
|
|
}
|
|
ImGui::EndChild();
|
|
}
|
|
|
|
void MusicEditor::DrawPianoRoll() {
|
|
// Render the piano roll
|
|
float key_width = ImGui::GetContentRegionAvail().x / NUM_KEYS;
|
|
float white_key_height = ImGui::GetContentRegionAvail().y * 0.8f;
|
|
float black_key_height = ImGui::GetContentRegionAvail().y * 0.5f;
|
|
ImGui::Text("Piano Roll");
|
|
ImGui::Separator();
|
|
ImDrawList* draw_list = ImGui::GetWindowDrawList();
|
|
|
|
// Draw the staff lines
|
|
ImVec2 canvas_p0 =
|
|
ImVec2(ImGui::GetCursorScreenPos().x, ImGui::GetCursorScreenPos().y);
|
|
ImVec2 canvas_p1 = ImVec2(canvas_p0.x + ImGui::GetContentRegionAvail().x,
|
|
canvas_p0.y + ImGui::GetContentRegionAvail().y);
|
|
draw_list->AddRectFilled(canvas_p0, canvas_p1, IM_COL32(200, 200, 200, 255));
|
|
|
|
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(4.f, 0.f));
|
|
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 0.f);
|
|
for (int i = 0; i < NUM_KEYS; i++) {
|
|
// Calculate the position and size of the key
|
|
ImVec2 key_pos = ImVec2(i * key_width, 0.0f);
|
|
ImVec2 key_size;
|
|
ImVec4 key_color;
|
|
ImVec4 text_color;
|
|
if (i % 12 == 1 || i % 12 == 3 || i % 12 == 6 || i % 12 == 8 ||
|
|
i % 12 == 10) {
|
|
// This is a black key
|
|
key_size = ImVec2(key_width * 0.6f, black_key_height);
|
|
key_color = ImVec4(0, 0, 0, 255);
|
|
text_color = ImVec4(255, 255, 255, 255);
|
|
} else {
|
|
// This is a white key
|
|
key_size = ImVec2(key_width, white_key_height);
|
|
key_color = ImVec4(255, 255, 255, 255);
|
|
text_color = ImVec4(0, 0, 0, 255);
|
|
}
|
|
|
|
ImGui::PushID(i);
|
|
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0.f, 0.f));
|
|
ImGui::PushStyleColor(ImGuiCol_Button, key_color);
|
|
ImGui::PushStyleColor(ImGuiCol_Text, text_color);
|
|
if (ImGui::Button(kSongNotes[i].data(), key_size)) {
|
|
keys[i] ^= 1;
|
|
}
|
|
ImGui::PopStyleColor();
|
|
ImGui::PopStyleColor();
|
|
ImGui::PopStyleVar();
|
|
|
|
ImVec2 button_pos = ImGui::GetItemRectMin();
|
|
ImVec2 button_size = ImGui::GetItemRectSize();
|
|
if (keys[i]) {
|
|
ImVec2 dest;
|
|
dest.x = button_pos.x + button_size.x;
|
|
dest.y = button_pos.y + button_size.y;
|
|
ImGui::GetWindowDrawList()->AddRectFilled(button_pos, dest,
|
|
IM_COL32(200, 200, 255, 200));
|
|
}
|
|
ImGui::PopID();
|
|
ImGui::SameLine();
|
|
}
|
|
ImGui::PopStyleVar();
|
|
ImGui::PopStyleVar();
|
|
}
|
|
|
|
void MusicEditor::DrawSongToolset() {
|
|
if (ImGui::BeginTable("DWToolset", 8, toolset_table_flags_, ImVec2(0, 0))) {
|
|
ImGui::TableSetupColumn("#1");
|
|
ImGui::TableSetupColumn("#play");
|
|
ImGui::TableSetupColumn("#rewind");
|
|
ImGui::TableSetupColumn("#fastforward");
|
|
ImGui::TableSetupColumn("volumeController");
|
|
|
|
ImGui::EndTable();
|
|
}
|
|
}
|
|
|
|
void MusicEditor::DrawToolset() {
|
|
static bool is_playing = false;
|
|
static int selected_option = 0;
|
|
static int current_volume = 0;
|
|
static bool has_loaded_song = false;
|
|
const int MAX_VOLUME = 100;
|
|
|
|
if (is_playing) {
|
|
if (!has_loaded_song) {
|
|
// PlaySPC();
|
|
// current_song_ = Mix_LoadMUS("out.wav");
|
|
// Mix_PlayMusic(current_song_, -1);
|
|
// has_loaded_song = true;
|
|
}
|
|
|
|
// // If there is no music playing
|
|
// if (Mix_PlayingMusic() == 0) {
|
|
// Mix_PlayMusic(current_song_, -1);
|
|
// }
|
|
// // If music is being played
|
|
// else {
|
|
// // If the music is paused
|
|
// if (Mix_PausedMusic() == 1) {
|
|
// // Resume the music
|
|
// Mix_ResumeMusic();
|
|
// }
|
|
// // If the music is playing
|
|
// else {
|
|
// // Pause the music
|
|
// Mix_PauseMusic();
|
|
// }
|
|
// }
|
|
}
|
|
|
|
gui::ItemLabel("Select a song to edit: ", gui::ItemLabelFlags::Left);
|
|
ImGui::Combo("#songs_in_game", &selected_option, kGameSongs, 30);
|
|
|
|
gui::ItemLabel("Controls: ", gui::ItemLabelFlags::Left);
|
|
if (ImGui::BeginTable("SongToolset", 6, toolset_table_flags_, ImVec2(0, 0))) {
|
|
ImGui::TableSetupColumn("#play");
|
|
ImGui::TableSetupColumn("#rewind");
|
|
ImGui::TableSetupColumn("#fastforward");
|
|
ImGui::TableSetupColumn("#volume");
|
|
ImGui::TableSetupColumn("#debug");
|
|
|
|
ImGui::TableSetupColumn("#slider");
|
|
|
|
ImGui::TableNextColumn();
|
|
if (ImGui::Button(is_playing ? ICON_MD_STOP : ICON_MD_PLAY_ARROW)) {
|
|
if (is_playing) {
|
|
Mix_HaltMusic();
|
|
has_loaded_song = false;
|
|
}
|
|
is_playing = !is_playing;
|
|
}
|
|
|
|
BUTTON_COLUMN(ICON_MD_FAST_REWIND)
|
|
BUTTON_COLUMN(ICON_MD_FAST_FORWARD)
|
|
BUTTON_COLUMN(ICON_MD_VOLUME_UP)
|
|
if (ImGui::Button(ICON_MD_ACCESS_TIME)) {
|
|
music_tracker_.LoadSongs(*rom());
|
|
}
|
|
ImGui::TableNextColumn();
|
|
ImGui::SliderInt("Volume", ¤t_volume, 0, 100);
|
|
ImGui::EndTable();
|
|
}
|
|
|
|
const int SONG_DURATION = 120; // duration of the song in seconds
|
|
static int current_time = 0; // current time in the song in seconds
|
|
|
|
// Display the current time in the song
|
|
gui::ItemLabel("Current Time: ", gui::ItemLabelFlags::Left);
|
|
ImGui::Text("%d:%02d", current_time / 60, current_time % 60);
|
|
ImGui::SameLine();
|
|
// Display the song duration/progress using a progress bar
|
|
ImGui::ProgressBar((float)current_time / SONG_DURATION);
|
|
}
|
|
|
|
} // namespace editor
|
|
} // namespace app
|
|
} // namespace yaze
|