Files
yaze/src/app/gui/canvas/canvas_menu.h
scawful d9e793eaea refactor(canvas): unify context menu item handling with CanvasMenuItem
- Replaced the legacy ContextMenuItem structure with a new CanvasMenuItem across various files, enhancing consistency in context menu management.
- Introduced CanvasMenuBuilder for fluent menu construction, allowing for easier addition of items and submenus.
- Updated Canvas and related components to utilize the new menu system, improving organization and maintainability of context menus.

Benefits:
- Streamlines context menu item management, making it more intuitive and flexible.
- Enhances code readability and reduces duplication, facilitating future enhancements.
2025-10-16 20:34:34 -04:00

256 lines
7.9 KiB
C++

#ifndef YAZE_APP_GUI_CANVAS_CANVAS_MENU_H
#define YAZE_APP_GUI_CANVAS_CANVAS_MENU_H
#include <functional>
#include <optional>
#include <string>
#include <vector>
#include "imgui/imgui.h"
namespace yaze {
namespace gui {
/**
* @brief Menu section priority for controlling rendering order
*
* Lower values render first in the context menu:
* - Editor-specific items (0) appear at the top
* - Bitmap/palette operations (10) in the middle
* - Canvas properties (20) near the bottom
* - Debug/performance (30) at the bottom
*/
enum class MenuSectionPriority {
kEditorSpecific = 0, // Highest priority - editor-specific actions
kBitmapPalette = 10, // Medium priority - bitmap/palette operations
kCanvasProperties = 20, // Low priority - canvas settings
kDebug = 30 // Lowest priority - debug/performance
};
/**
* @brief Declarative popup definition for menu items
*
* Links a menu item to a persistent popup that should open when the menu
* item is selected. This separates popup definition from popup rendering.
*/
struct CanvasPopupDefinition {
// Unique popup identifier for ImGui
std::string popup_id;
// Callback that renders the popup content (should call ImGui::BeginPopup/EndPopup)
std::function<void()> render_callback;
// Whether to automatically open the popup when menu item is selected
bool auto_open_on_select = true;
// Whether the popup should persist across frames until explicitly closed
bool persist_across_frames = true;
// Default constructor
CanvasPopupDefinition() = default;
// Constructor for simple popups
CanvasPopupDefinition(const std::string& id, std::function<void()> callback)
: popup_id(id), render_callback(std::move(callback)) {}
};
/**
* @brief Declarative menu item definition
*
* Pure data structure representing a menu item with optional popup linkage.
* Can be composed into hierarchical menus via subitems.
*/
struct CanvasMenuItem {
// Display label for the menu item
std::string label;
// Optional icon (Material Design icon name or Unicode glyph)
std::string icon;
// Optional keyboard shortcut display (e.g., "Ctrl+S")
std::string shortcut;
// Callback invoked when menu item is selected
std::function<void()> callback;
// Optional popup definition - if present, popup will be managed automatically
std::optional<CanvasPopupDefinition> popup;
// Condition to determine if menu item is enabled
std::function<bool()> enabled_condition = []() { return true; };
// Condition to determine if menu item is visible
std::function<bool()> visible_condition = []() { return true; };
// Nested submenu items
std::vector<CanvasMenuItem> subitems;
// Color for the menu item label
ImVec4 color = ImVec4(1, 1, 1, 1);
// Whether to show a separator after this item
bool separator_after = false;
// Default constructor
CanvasMenuItem() = default;
// Simple menu item constructor
CanvasMenuItem(const std::string& lbl, std::function<void()> cb)
: label(lbl), callback(std::move(cb)) {}
// Menu item with icon
CanvasMenuItem(const std::string& lbl, const std::string& ico,
std::function<void()> cb)
: label(lbl), icon(ico), callback(std::move(cb)) {}
// Menu item with icon and shortcut
CanvasMenuItem(const std::string& lbl, const std::string& ico,
std::function<void()> cb, const std::string& sc)
: label(lbl), icon(ico), callback(std::move(cb)), shortcut(sc) {}
// Helper to create a disabled menu item
static CanvasMenuItem Disabled(const std::string& lbl) {
CanvasMenuItem item;
item.label = lbl;
item.enabled_condition = []() { return false; };
return item;
}
// Helper to create a conditional menu item
static CanvasMenuItem Conditional(const std::string& lbl,
std::function<void()> cb,
std::function<bool()> condition) {
CanvasMenuItem item;
item.label = lbl;
item.callback = std::move(cb);
item.enabled_condition = std::move(condition);
return item;
}
// Helper to create a menu item with popup
static CanvasMenuItem WithPopup(const std::string& lbl,
const std::string& popup_id,
std::function<void()> render_callback) {
CanvasMenuItem item;
item.label = lbl;
item.popup = CanvasPopupDefinition(popup_id, std::move(render_callback));
return item;
}
};
/**
* @brief Menu section grouping related menu items
*
* Provides visual organization of menu items with optional section titles.
* Sections are rendered in priority order.
*/
struct CanvasMenuSection {
// Optional section title (rendered as colored text)
std::string title;
// Color for section title
ImVec4 title_color = ImVec4(0.7f, 0.7f, 0.7f, 1.0f);
// Menu items in this section
std::vector<CanvasMenuItem> items;
// Whether to show a separator after this section
bool separator_after = true;
// Priority for ordering sections (lower values render first)
MenuSectionPriority priority = MenuSectionPriority::kEditorSpecific;
// Default constructor
CanvasMenuSection() = default;
// Constructor with title
explicit CanvasMenuSection(const std::string& t) : title(t) {}
// Constructor with title and items
CanvasMenuSection(const std::string& t, const std::vector<CanvasMenuItem>& its)
: title(t), items(its) {}
// Constructor with title, items, and priority
CanvasMenuSection(const std::string& t, const std::vector<CanvasMenuItem>& its,
MenuSectionPriority prio)
: title(t), items(its), priority(prio) {}
};
/**
* @brief Complete menu definition
*
* Aggregates menu sections for a complete context menu or popup menu.
*/
struct CanvasMenuDefinition {
// Menu sections (rendered in order)
std::vector<CanvasMenuSection> sections;
// Whether the menu is enabled
bool enabled = true;
// Default constructor
CanvasMenuDefinition() = default;
// Constructor with sections
explicit CanvasMenuDefinition(const std::vector<CanvasMenuSection>& secs)
: sections(secs) {}
// Add a section
void AddSection(const CanvasMenuSection& section) {
sections.push_back(section);
}
// Add items without a section title
void AddItems(const std::vector<CanvasMenuItem>& items) {
CanvasMenuSection section;
section.items = items;
section.separator_after = false;
sections.push_back(section);
}
};
// ==================== Free Function API ====================
/**
* @brief Render a single menu item
*
* Handles visibility, enabled state, subitems, and popup linkage.
*
* @param item Menu item to render
* @param popup_opened_callback Optional callback invoked when popup is opened
*/
void RenderMenuItem(const CanvasMenuItem& item,
std::function<void(const std::string&, std::function<void()>)>
popup_opened_callback = nullptr);
/**
* @brief Render a menu section
*
* Renders section title (if present), all items, and separator.
*
* @param section Menu section to render
* @param popup_opened_callback Optional callback invoked when popup is opened
*/
void RenderMenuSection(const CanvasMenuSection& section,
std::function<void(const std::string&, std::function<void()>)>
popup_opened_callback = nullptr);
/**
* @brief Render a complete menu definition
*
* Renders all sections in order. Does not handle ImGui::BeginPopup/EndPopup -
* caller is responsible for popup context.
*
* @param menu Menu definition to render
* @param popup_opened_callback Optional callback invoked when popup is opened
*/
void RenderCanvasMenu(const CanvasMenuDefinition& menu,
std::function<void(const std::string&, std::function<void()>)>
popup_opened_callback = nullptr);
} // namespace gui
} // namespace yaze
#endif // YAZE_APP_GUI_CANVAS_CANVAS_MENU_H