Files
yaze/src/app/zelda3/overworld_map.h

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3.9 KiB
C++

#ifndef YAZE_APP_ZELDA3_OVERWORLD_MAP_H
#define YAZE_APP_ZELDA3_OVERWORLD_MAP_H
#include <imgui/imgui.h>
#include <cstddef>
#include <cstdint>
#include <memory>
#include <unordered_map>
#include <vector>
#include "absl/status/status.h"
#include "app/core/common.h"
#include "app/editor/context/gfx_context.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_palette.h"
#include "app/gfx/snes_tile.h"
#include "app/rom.h"
namespace yaze {
namespace app {
namespace zelda3 {
static constexpr int kTileOffsets[] = {0, 8, 4096, 4104};
using editor::GfxContext;
class OverworldMap : public GfxContext {
public:
OverworldMap() = default;
OverworldMap(int index, ROM& rom, std::vector<gfx::Tile16>& tiles16);
absl::Status BuildMap(int count, int game_state, int world, uchar* map_parent,
OWBlockset& world_blockset);
void LoadAreaGraphics();
void LoadPalette();
absl::Status BuildTileset();
absl::Status BuildTiles16Gfx(int count);
absl::Status BuildBitmap(OWBlockset& world_blockset);
void DrawAnimatedTiles();
auto Tile16Blockset() const { return current_blockset_; }
auto AreaGraphics() const { return current_gfx_; }
auto AreaPalette() const { return current_palette_; }
auto BitmapData() const { return bitmap_data_; }
auto SetLargeMap(bool is_set) { large_map_ = is_set; }
auto IsLargeMap() const { return large_map_; }
auto IsInitialized() const { return initialized_; }
auto Parent() const { return parent_; }
auto mutable_current_palette() { return &current_palette_; }
auto area_graphics() const { return area_graphics_; }
auto area_palette() const { return area_palette_; }
auto sprite_graphics(int i) const { return sprite_graphics_[i]; }
auto sprite_palette(int i) const { return sprite_palette_[i]; }
auto message_id() const { return message_id_; }
auto area_music(int i) const { return area_music_[i]; }
auto static_graphics(int i) const { return static_graphics_[i]; }
auto mutable_area_graphics() { return &area_graphics_; }
auto mutable_area_palette() { return &area_palette_; }
auto mutable_sprite_graphics(int i) { return &sprite_graphics_[i]; }
auto mutable_sprite_palette(int i) { return &sprite_palette_[i]; }
auto mutable_message_id() { return &message_id_; }
auto mutable_area_music(int i) { return &area_music_[i]; }
auto mutable_static_graphics(int i) { return &static_graphics_[i]; }
auto set_area_graphics(uint8_t value) { area_graphics_ = value; }
auto set_area_palette(uint8_t value) { area_palette_ = value; }
auto set_sprite_graphics(int i, uint8_t value) {
sprite_graphics_[i] = value;
}
auto set_sprite_palette(int i, uint8_t value) { sprite_palette_[i] = value; }
auto set_message_id(uint16_t value) { message_id_ = value; }
private:
void LoadAreaInfo();
void LoadWorldIndex();
void LoadSpritesBlocksets();
void LoadMainBlocksets();
void LoadAreaGraphicsBlocksets();
void LoadDeathMountainGFX();
void ProcessGraphicsBuffer(int index, int static_graphics_offset, int size);
gfx::SNESPalette GetPalette(const std::string& group, int index,
int previousIndex, int limit);
bool built_ = false;
bool large_map_ = false;
bool initialized_ = false;
int parent_ = 0;
int index_ = 0;
int world_ = 0;
int game_state_ = 0;
int world_index_ = 0;
uint16_t message_id_ = 0;
uint8_t area_graphics_ = 0;
uint8_t area_palette_ = 0;
uchar sprite_graphics_[3];
uchar sprite_palette_[3];
uchar area_music_[4];
uchar static_graphics_[16];
ROM rom_;
Bytes all_gfx_;
Bytes current_blockset_;
Bytes current_gfx_;
Bytes bitmap_data_;
OWMapTiles map_tiles_;
gfx::SNESPalette current_palette_;
std::vector<gfx::Tile16> tiles16_;
};
} // namespace zelda3
} // namespace app
} // namespace yaze
#endif