- Introduced methods to determine if an editor is card-based and to retrieve its category. - Implemented a sidebar toggle shortcut (Ctrl+B) for managing card visibility. - Added functionality to hide current editor cards when switching editors. - Updated editor initialization to register global shortcuts for activating specific editors. - Enhanced the Update method to draw a sidebar for the current category editor. Benefits: - Improved user experience by organizing editor cards and providing quick access to editor categories. - Streamlined editor management, making it easier to switch between different editing contexts.
337 lines
11 KiB
C++
337 lines
11 KiB
C++
#include "app/gui/themed_widgets.h"
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#include "app/gui/color.h"
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#include "app/gfx/snes_color.h"
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namespace yaze {
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namespace gui {
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// ============================================================================
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// Buttons
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// ============================================================================
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bool ThemedButton(const char* label, const ImVec2& size) {
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const auto& theme = GetTheme();
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ImGui::PushStyleColor(ImGuiCol_Button, ConvertColorToImVec4(theme.button));
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ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ConvertColorToImVec4(theme.button_hovered));
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ImGui::PushStyleColor(ImGuiCol_ButtonActive, ConvertColorToImVec4(theme.button_active));
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bool result = ImGui::Button(label, size);
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ImGui::PopStyleColor(3);
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return result;
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}
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bool ThemedIconButton(const char* icon, const char* tooltip) {
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bool result = ThemedButton(icon, ImVec2(LayoutHelpers::GetStandardWidgetHeight(),
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LayoutHelpers::GetStandardWidgetHeight()));
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if (tooltip && ImGui::IsItemHovered()) {
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BeginThemedTooltip();
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ImGui::Text("%s", tooltip);
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EndThemedTooltip();
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}
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return result;
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}
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bool PrimaryButton(const char* label, const ImVec2& size) {
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const auto& theme = GetTheme();
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ImGui::PushStyleColor(ImGuiCol_Button, ConvertColorToImVec4(theme.accent));
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ImGui::PushStyleColor(ImGuiCol_ButtonHovered,
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ImVec4(theme.accent.red * 1.2f, theme.accent.green * 1.2f,
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theme.accent.blue * 1.2f, theme.accent.alpha));
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ImGui::PushStyleColor(ImGuiCol_ButtonActive,
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ImVec4(theme.accent.red * 0.8f, theme.accent.green * 0.8f,
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theme.accent.blue * 0.8f, theme.accent.alpha));
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bool result = ImGui::Button(label, size);
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ImGui::PopStyleColor(3);
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return result;
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}
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bool DangerButton(const char* label, const ImVec2& size) {
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const auto& theme = GetTheme();
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ImGui::PushStyleColor(ImGuiCol_Button, ConvertColorToImVec4(theme.error));
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ImGui::PushStyleColor(ImGuiCol_ButtonHovered,
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ImVec4(theme.error.red * 1.2f, theme.error.green * 1.2f,
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theme.error.blue * 1.2f, theme.error.alpha));
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ImGui::PushStyleColor(ImGuiCol_ButtonActive,
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ImVec4(theme.error.red * 0.8f, theme.error.green * 0.8f,
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theme.error.blue * 0.8f, theme.error.alpha));
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bool result = ImGui::Button(label, size);
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ImGui::PopStyleColor(3);
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return result;
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}
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// ============================================================================
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// Headers & Sections
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// ============================================================================
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void SectionHeader(const char* label) {
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LayoutHelpers::SectionHeader(label);
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}
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bool ThemedCollapsingHeader(const char* label, ImGuiTreeNodeFlags flags) {
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const auto& theme = GetTheme();
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ImGui::PushStyleColor(ImGuiCol_Header, ConvertColorToImVec4(theme.header));
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ImGui::PushStyleColor(ImGuiCol_HeaderHovered, ConvertColorToImVec4(theme.header_hovered));
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ImGui::PushStyleColor(ImGuiCol_HeaderActive, ConvertColorToImVec4(theme.header_active));
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bool result = ImGui::CollapsingHeader(label, flags);
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ImGui::PopStyleColor(3);
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return result;
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}
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// ============================================================================
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// Cards & Panels
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// ============================================================================
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void ThemedCard(const char* label, std::function<void()> content, const ImVec2& size) {
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BeginThemedPanel(label, size);
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content();
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EndThemedPanel();
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}
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void BeginThemedPanel(const char* label, const ImVec2& size) {
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const auto& theme = GetTheme();
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ImGui::PushStyleColor(ImGuiCol_ChildBg, ConvertColorToImVec4(theme.surface));
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ImGui::PushStyleVar(ImGuiStyleVar_ChildRounding, theme.window_rounding);
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ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding,
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ImVec2(LayoutHelpers::GetPanelPadding(),
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LayoutHelpers::GetPanelPadding()));
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ImGui::BeginChild(label, size, true);
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}
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void EndThemedPanel() {
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ImGui::EndChild();
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ImGui::PopStyleVar(2);
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ImGui::PopStyleColor(1);
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}
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// ============================================================================
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// Inputs
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// ============================================================================
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bool ThemedInputText(const char* label, char* buf, size_t buf_size,
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ImGuiInputTextFlags flags) {
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const auto& theme = GetTheme();
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ImGui::PushStyleColor(ImGuiCol_FrameBg, ConvertColorToImVec4(theme.frame_bg));
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ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, ConvertColorToImVec4(theme.frame_bg_hovered));
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ImGui::PushStyleColor(ImGuiCol_FrameBgActive, ConvertColorToImVec4(theme.frame_bg_active));
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ImGui::SetNextItemWidth(LayoutHelpers::GetStandardInputWidth());
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bool result = ImGui::InputText(label, buf, buf_size, flags);
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ImGui::PopStyleColor(3);
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return result;
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}
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bool ThemedInputInt(const char* label, int* v, int step, int step_fast,
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ImGuiInputTextFlags flags) {
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const auto& theme = GetTheme();
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ImGui::PushStyleColor(ImGuiCol_FrameBg, ConvertColorToImVec4(theme.frame_bg));
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ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, ConvertColorToImVec4(theme.frame_bg_hovered));
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ImGui::PushStyleColor(ImGuiCol_FrameBgActive, ConvertColorToImVec4(theme.frame_bg_active));
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ImGui::SetNextItemWidth(LayoutHelpers::GetStandardInputWidth());
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bool result = ImGui::InputInt(label, v, step, step_fast, flags);
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ImGui::PopStyleColor(3);
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return result;
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}
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bool ThemedInputFloat(const char* label, float* v, float step, float step_fast,
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const char* format, ImGuiInputTextFlags flags) {
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const auto& theme = GetTheme();
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ImGui::PushStyleColor(ImGuiCol_FrameBg, ConvertColorToImVec4(theme.frame_bg));
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ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, ConvertColorToImVec4(theme.frame_bg_hovered));
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ImGui::PushStyleColor(ImGuiCol_FrameBgActive, ConvertColorToImVec4(theme.frame_bg_active));
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ImGui::SetNextItemWidth(LayoutHelpers::GetStandardInputWidth());
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bool result = ImGui::InputFloat(label, v, step, step_fast, format, flags);
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ImGui::PopStyleColor(3);
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return result;
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}
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bool ThemedCheckbox(const char* label, bool* v) {
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const auto& theme = GetTheme();
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ImGui::PushStyleColor(ImGuiCol_CheckMark, ConvertColorToImVec4(theme.check_mark));
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bool result = ImGui::Checkbox(label, v);
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ImGui::PopStyleColor(1);
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return result;
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}
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bool ThemedCombo(const char* label, int* current_item, const char* const items[],
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int items_count, int popup_max_height_in_items) {
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const auto& theme = GetTheme();
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ImGui::PushStyleColor(ImGuiCol_FrameBg, ConvertColorToImVec4(theme.frame_bg));
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ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, ConvertColorToImVec4(theme.frame_bg_hovered));
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ImGui::PushStyleColor(ImGuiCol_FrameBgActive, ConvertColorToImVec4(theme.frame_bg_active));
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ImGui::SetNextItemWidth(LayoutHelpers::GetStandardInputWidth());
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bool result = ImGui::Combo(label, current_item, items, items_count,
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popup_max_height_in_items);
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ImGui::PopStyleColor(3);
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return result;
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}
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// ============================================================================
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// Tables
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// ============================================================================
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bool BeginThemedTable(const char* str_id, int columns, ImGuiTableFlags flags,
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const ImVec2& outer_size, float inner_width) {
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return LayoutHelpers::BeginTableWithTheming(str_id, columns, flags, outer_size, inner_width);
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}
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void EndThemedTable() {
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LayoutHelpers::EndTable();
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}
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// ============================================================================
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// Tooltips & Help
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// ============================================================================
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void ThemedHelpMarker(const char* desc) {
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LayoutHelpers::HelpMarker(desc);
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}
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void BeginThemedTooltip() {
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const auto& theme = GetTheme();
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ImGui::PushStyleColor(ImGuiCol_PopupBg, ConvertColorToImVec4(theme.popup_bg));
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ImGui::BeginTooltip();
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}
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void EndThemedTooltip() {
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ImGui::EndTooltip();
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ImGui::PopStyleColor(1);
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}
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// ============================================================================
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// Status & Feedback
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// ============================================================================
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void ThemedStatusText(const char* text, StatusType type) {
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const auto& theme = GetTheme();
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ImVec4 color;
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switch (type) {
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case StatusType::kSuccess:
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color = ConvertColorToImVec4(theme.success);
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break;
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case StatusType::kWarning:
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color = ConvertColorToImVec4(theme.warning);
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break;
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case StatusType::kError:
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color = ConvertColorToImVec4(theme.error);
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break;
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case StatusType::kInfo:
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color = ConvertColorToImVec4(theme.info);
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break;
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}
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ImGui::TextColored(color, "%s", text);
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}
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void ThemedProgressBar(float fraction, const ImVec2& size, const char* overlay) {
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const auto& theme = GetTheme();
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ImGui::PushStyleColor(ImGuiCol_PlotHistogram, ConvertColorToImVec4(theme.accent));
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ImGui::ProgressBar(fraction, size, overlay);
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ImGui::PopStyleColor(1);
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}
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// ============================================================================
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// Palette Editor Widgets
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// ============================================================================
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// NOTE: PaletteColorButton moved to color.cc
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void ColorInfoPanel(const yaze::gfx::SnesColor& color,
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bool show_snes_format,
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bool show_hex_format) {
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auto col = color.rgb();
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int r = static_cast<int>(col.x);
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int g = static_cast<int>(col.y);
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int b = static_cast<int>(col.z);
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// RGB values
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ImGui::Text("RGB (0-255):");
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ImGui::SameLine();
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ImGui::Text("(%d, %d, %d)", r, g, b);
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if (ImGui::IsItemClicked()) {
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char buf[64];
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snprintf(buf, sizeof(buf), "(%d, %d, %d)", r, g, b);
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ImGui::SetClipboardText(buf);
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}
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// SNES BGR555 value
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if (show_snes_format) {
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ImGui::Text("SNES BGR555:");
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ImGui::SameLine();
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ImGui::Text("$%04X", color.snes());
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if (ImGui::IsItemClicked()) {
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char buf[16];
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snprintf(buf, sizeof(buf), "$%04X", color.snes());
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ImGui::SetClipboardText(buf);
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}
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}
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// Hex value
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if (show_hex_format) {
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ImGui::Text("Hex:");
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ImGui::SameLine();
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ImGui::Text("#%02X%02X%02X", r, g, b);
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if (ImGui::IsItemClicked()) {
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char buf[16];
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snprintf(buf, sizeof(buf), "#%02X%02X%02X", r, g, b);
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ImGui::SetClipboardText(buf);
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}
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}
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ImGui::TextDisabled("(Click any value to copy)");
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}
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void ModifiedBadge(bool is_modified, const char* text) {
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if (!is_modified) return;
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const auto& theme = GetTheme();
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ImVec4 color = ConvertColorToImVec4(theme.warning);
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if (text) {
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ImGui::TextColored(color, "%s", text);
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} else {
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ImGui::TextColored(color, "Modified");
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}
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}
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// ============================================================================
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// Utility
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// ============================================================================
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void PushThemedWidgetColors() {
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const auto& theme = GetTheme();
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ImGui::PushStyleColor(ImGuiCol_FrameBg, ConvertColorToImVec4(theme.frame_bg));
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ImGui::PushStyleColor(ImGuiCol_FrameBgHovered, ConvertColorToImVec4(theme.frame_bg_hovered));
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ImGui::PushStyleColor(ImGuiCol_FrameBgActive, ConvertColorToImVec4(theme.frame_bg_active));
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ImGui::PushStyleColor(ImGuiCol_Button, ConvertColorToImVec4(theme.button));
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ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ConvertColorToImVec4(theme.button_hovered));
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ImGui::PushStyleColor(ImGuiCol_ButtonActive, ConvertColorToImVec4(theme.button_active));
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}
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void PopThemedWidgetColors() {
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ImGui::PopStyleColor(6);
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}
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} // namespace gui
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} // namespace yaze
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