90 lines
3.3 KiB
C++
90 lines
3.3 KiB
C++
#ifndef YAZE_APP_EDITOR_MUSIC_EDITOR_H
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#define YAZE_APP_EDITOR_MUSIC_EDITOR_H
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#include "absl/strings/str_format.h"
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#include "app/editor/code/assembly_editor.h"
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#include "app/editor/editor.h"
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#include "app/gui/canvas.h"
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#include "app/gui/icons.h"
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#include "app/gui/input.h"
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#include "app/rom.h"
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#include "app/zelda3/music/tracker.h"
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#include "imgui/imgui.h"
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namespace yaze {
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namespace editor {
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static const char* kGameSongs[] = {"Title",
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"Light World",
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"Beginning",
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"Rabbit",
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"Forest",
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"Intro",
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"Town",
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"Warp",
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"Dark world",
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"Master sword",
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"File select",
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"Soldier",
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"Mountain",
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"Shop",
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"Fanfare",
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"Castle",
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"Palace (Pendant)",
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"Cave (Same as Secret Way)",
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"Clear (Dungeon end)",
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"Church",
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"Boss",
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"Dungeon (Crystal)",
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"Psychic",
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"Secret Way (Same as Cave)",
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"Rescue",
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"Crystal",
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"Fountain",
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"Pyramid",
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"Kill Agahnim",
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"Ganon Room",
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"Last Boss"};
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static constexpr absl::string_view kSongNotes[] = {
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"C", "C#", "D", "D#", "E", "F", "F#", "G", "G#", "A", "A#", "B", "C",
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"C#", "D", "D#", "E", "F", "F#", "G", "G#", "A", "A#", "B", "C"};
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/**
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* @class MusicEditor
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* @brief A class for editing music data in a Rom.
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*/
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class MusicEditor : public SharedRom, public Editor {
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public:
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MusicEditor() { type_ = EditorType::kMusic; }
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absl::Status Update() override;
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absl::Status Undo() override { return absl::UnimplementedError("Undo"); }
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absl::Status Redo() override { return absl::UnimplementedError("Redo"); }
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absl::Status Cut() override { return absl::UnimplementedError("Cut"); }
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absl::Status Copy() override { return absl::UnimplementedError("Copy"); }
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absl::Status Paste() override { return absl::UnimplementedError("Paste"); }
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absl::Status Find() override { return absl::UnimplementedError("Find"); }
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private:
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void DrawChannels();
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void DrawPianoStaff();
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void DrawPianoRoll();
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void DrawSongToolset();
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void DrawToolset();
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zelda3::music::Tracker music_tracker_;
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AssemblyEditor assembly_editor_;
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ImGuiTableFlags toolset_table_flags_ = ImGuiTableFlags_SizingFixedFit;
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ImGuiTableFlags music_editor_flags_ = ImGuiTableFlags_SizingFixedFit |
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ImGuiTableFlags_Resizable |
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ImGuiTableFlags_Reorderable;
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};
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} // namespace editor
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} // namespace yaze
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#endif
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