Files
yaze/test/gfx/snes_palette_test.cc
2025-09-27 00:25:45 -04:00

200 lines
5.2 KiB
C++

#include "app/gfx/snes_palette.h"
#include <gmock/gmock.h>
#include <gtest/gtest.h>
#include "app/gfx/snes_color.h"
namespace yaze {
namespace test {
using ::testing::ElementsAreArray;
using yaze::gfx::ConvertRgbToSnes;
using yaze::gfx::ConvertSnesToRgb;
using yaze::gfx::Extract;
namespace {
unsigned int test_convert(snes_color col) {
unsigned int toret;
toret = col.red << 16;
toret += col.green << 8;
toret += col.blue;
return toret;
}
} // namespace
// SnesColor Tests
TEST(SnesColorTest, DefaultConstructor) {
yaze::gfx::SnesColor color;
EXPECT_EQ(color.rgb().x, 0.0f);
EXPECT_EQ(color.rgb().y, 0.0f);
EXPECT_EQ(color.rgb().z, 0.0f);
EXPECT_EQ(color.rgb().w, 0.0f);
EXPECT_EQ(color.snes(), 0);
}
TEST(SnesColorTest, RGBConstructor) {
ImVec4 rgb(1.0f, 0.5f, 0.25f, 1.0f);
yaze::gfx::SnesColor color(rgb);
EXPECT_EQ(color.rgb().x, rgb.x);
EXPECT_EQ(color.rgb().y, rgb.y);
EXPECT_EQ(color.rgb().z, rgb.z);
EXPECT_EQ(color.rgb().w, rgb.w);
}
TEST(SnesColorTest, SNESConstructor) {
uint16_t snes = 0x4210;
yaze::gfx::SnesColor color(snes);
EXPECT_EQ(color.snes(), snes);
}
TEST(SnesColorTest, ConvertRgbToSnes) {
snes_color color = {132, 132, 132};
uint16_t snes = ConvertRgbToSnes(color);
ASSERT_EQ(snes, 0x4210);
}
TEST(SnesColorTest, ConvertSnestoRGB) {
uint16_t snes = 0x4210;
snes_color color = ConvertSnesToRgb(snes);
ASSERT_EQ(color.red, 132);
ASSERT_EQ(color.green, 132);
ASSERT_EQ(color.blue, 132);
}
TEST(SnesColorTest, ConvertSnesToRGB_Binary) {
uint16_t red = 0b0000000000011111;
uint16_t blue = 0b0111110000000000;
uint16_t green = 0b0000001111100000;
uint16_t purple = 0b0111110000011111;
snes_color testcolor;
testcolor = ConvertSnesToRgb(red);
ASSERT_EQ(0xFF0000, test_convert(testcolor));
testcolor = ConvertSnesToRgb(green);
ASSERT_EQ(0x00FF00, test_convert(testcolor));
testcolor = ConvertSnesToRgb(blue);
ASSERT_EQ(0x0000FF, test_convert(testcolor));
testcolor = ConvertSnesToRgb(purple);
ASSERT_EQ(0xFF00FF, test_convert(testcolor));
}
TEST(SnesColorTest, Extraction) {
// red, blue, green, purple
char data[8] = {0x1F, 0x00, 0x00, 0x7C, static_cast<char>(0xE0),
0x03, 0x1F, 0x7C};
auto pal = Extract(data, 0, 4);
ASSERT_EQ(4, pal.size());
ASSERT_EQ(0xFF0000, test_convert(pal[0]));
ASSERT_EQ(0x0000FF, test_convert(pal[1]));
ASSERT_EQ(0x00FF00, test_convert(pal[2]));
ASSERT_EQ(0xFF00FF, test_convert(pal[3]));
}
TEST(SnesColorTest, Convert) {
// red, blue, green, purple white
char data[10] = {0x1F,
0x00,
0x00,
0x7C,
static_cast<char>(0xE0),
0x03,
0x1F,
0x7C,
static_cast<char>(0xFF),
0x1F};
auto pal = Extract(data, 0, 5);
auto snes_string = yaze::gfx::Convert(pal);
EXPECT_EQ(10, snes_string.size());
EXPECT_THAT(data, ElementsAreArray(snes_string.data(), 10));
}
// SnesPalette Tests
TEST(SnesPaletteTest, DefaultConstructor) {
yaze::gfx::SnesPalette palette;
EXPECT_TRUE(palette.empty());
EXPECT_EQ(palette.size(), 0);
}
TEST(SnesPaletteTest, AddColor) {
yaze::gfx::SnesPalette palette;
yaze::gfx::SnesColor color;
palette.AddColor(color);
ASSERT_EQ(palette.size(), 1);
}
TEST(SnesPaletteTest, AddMultipleColors) {
yaze::gfx::SnesPalette palette;
yaze::gfx::SnesColor color1(0x4210);
yaze::gfx::SnesColor color2(0x7FFF);
palette.AddColor(color1);
palette.AddColor(color2);
ASSERT_EQ(palette.size(), 2);
}
TEST(SnesPaletteTest, UpdateColor) {
yaze::gfx::SnesPalette palette;
yaze::gfx::SnesColor color1(0x4210);
yaze::gfx::SnesColor color2(0x7FFF);
palette.AddColor(color1);
palette.UpdateColor(0, color2);
auto result = palette[0];
ASSERT_EQ(result.snes(), 0x7FFF);
}
TEST(SnesPaletteTest, SubPalette) {
yaze::gfx::SnesPalette palette;
yaze::gfx::SnesColor color1(0x4210);
yaze::gfx::SnesColor color2(0x7FFF);
yaze::gfx::SnesColor color3(0x1F1F);
palette.AddColor(color1);
palette.AddColor(color2);
palette.AddColor(color3);
auto sub = palette.sub_palette(1, 3);
ASSERT_EQ(sub.size(), 2);
auto result = sub[0];
ASSERT_EQ(result.snes(), 0x7FFF);
}
TEST(SnesPaletteTest, VectorConstructor) {
std::vector<yaze::gfx::SnesColor> colors = {yaze::gfx::SnesColor(0x4210),
yaze::gfx::SnesColor(0x7FFF)};
yaze::gfx::SnesPalette palette(colors);
ASSERT_EQ(palette.size(), 2);
}
TEST(SnesPaletteTest, Clear) {
yaze::gfx::SnesPalette palette;
yaze::gfx::SnesColor color(0x4210);
palette.AddColor(color);
ASSERT_EQ(palette.size(), 1);
palette.clear();
ASSERT_TRUE(palette.empty());
}
TEST(SnesPaletteTest, Iterator) {
yaze::gfx::SnesPalette palette;
yaze::gfx::SnesColor color1(0x4210);
yaze::gfx::SnesColor color2(0x7FFF);
palette.AddColor(color1);
palette.AddColor(color2);
int count = 0;
for (const auto& color : palette) {
EXPECT_TRUE(color.snes() == 0x4210 || color.snes() == 0x7FFF);
count++;
}
EXPECT_EQ(count, 2);
}
TEST(SnesPaletteTest, OperatorAccess) {
yaze::gfx::SnesPalette palette;
yaze::gfx::SnesColor color(0x4210);
palette.AddColor(color);
EXPECT_EQ(palette[0].snes(), 0x4210);
}
} // namespace test
} // namespace yaze