Files
yaze/docs/02-build-instructions.md
scawful c79c301329 refactor: Update build instructions and CMake configuration for networking support
- Revised the build instructions to clarify the use of CMake presets for building on macOS, Linux, and Windows.
- Enhanced the CMake configuration for the `yaze_net` library to include support for JSON, httplib, OpenSSL, and threading.
- Removed unnecessary lines and improved documentation for the verification script and build environment checks.
- Updated the `RomVersionManager` to remove redundant code related to ROM modification tracking.
- Improved overall clarity and organization of the documentation to facilitate easier setup and usage.
2025-10-04 22:38:25 -04:00

6.4 KiB

Build Instructions

yaze uses a modern CMake build system with presets for easy configuration. This guide covers how to build yaze on macOS, Linux, and Windows.

1. Environment Verification

Before your first build, run the verification script to ensure your environment is configured correctly.

Windows (PowerShell)

.\scripts\verify-build-environment.ps1

# With automatic fixes
.\scripts\verify-build-environment.ps1 -FixIssues

macOS & Linux (Bash)

./scripts/verify-build-environment.sh

# With automatic fixes
./scripts\verify-build-environment.sh --fix

The script checks for required tools like CMake, a C++23 compiler, and platform-specific dependencies.

2. Quick Start: Building with Presets

We use CMake Presets for simple, one-command builds. See the CMake Presets Guide for a full list.

macOS

# Configure a debug build (Apple Silicon)
cmake --preset mac-dbg

# Build the project
cmake --build --preset mac-dbg

Linux

# Configure a debug build
cmake --preset lin-dbg

# Build the project
cmake --build --preset lin-dbg

Windows

# Configure a debug build for Visual Studio (x64)
cmake --preset win-dbg

# Build the project
cmake --build --preset win-dbg

AI-Enabled Build (All Platforms)

To build with the z3ed AI agent features:

# macOS
cmake --preset mac-ai
cmake --build --preset mac-ai

# Windows
cmake --preset win-ai
cmake --build --preset win-ai

3. Dependencies

  • Required: CMake 3.16+, C++23 Compiler (GCC 13+, Clang 16+, MSVC 2019+), Git.
  • Bundled: All other dependencies (SDL2, ImGui, Abseil, Asar, GoogleTest, etc.) are included as Git submodules or managed by CMake's FetchContent. No external package manager is required for a basic build.
  • Optional:
    • gRPC: For GUI test automation. Can be enabled with -DYAZE_WITH_GRPC=ON.
    • vcpkg (Windows): Can be used for dependency management, but is not required.

4. Platform Setup

macOS

# Install Xcode Command Line Tools
xcode-select --install

# Recommended: Install build tools via Homebrew
brew install cmake pkg-config

Linux (Ubuntu/Debian)

sudo apt-get update
sudo apt-get install -y build-essential cmake ninja-build pkg-config \
  libgtk-3-dev libdbus-1-dev

Windows

  • Visual Studio 2022 is required, with the "Desktop development with C++" workload.
  • The verify-build-environment.ps1 script will help identify any missing components.
  • For building with gRPC, see the "Windows Build Optimization" section below.

5. Testing

The project uses CTest and GoogleTest. Tests are organized into categories using labels. See the Testing Guide for details.

Running Tests with Presets

The easiest way to run tests is with ctest presets.

# Configure a development build (enables ROM-dependent tests)
cmake --preset mac-dev -DYAZE_TEST_ROM_PATH=/path/to/your/zelda3.sfc

# Build the tests
cmake --build --preset mac-dev --target yaze_test

# Run stable tests (fast, run in CI)
ctest --preset dev

# Run all tests, including ROM-dependent and experimental
ctest --preset all

Running Tests Manually

You can also run tests by invoking the test executable directly or using CTest with labels.

# Run all tests via the executable
./build/bin/yaze_test

# Run only stable tests using CTest labels
ctest --test-dir build --label-regex "STABLE"

# Run tests matching a name
ctest --test-dir build -R "AsarWrapperTest"

# Exclude ROM-dependent tests
ctest --test-dir build --label-exclude "ROM_DEPENDENT"

6. IDE Integration

  1. Install the CMake Tools extension.
  2. Open the project folder.
  3. Select a preset from the status bar (e.g., mac-ai).
  4. Press F5 to build and debug.
  5. After changing presets, run cp build/compile_commands.json . to update IntelliSense.

Visual Studio (Windows)

  1. Select File → Open → Folder and choose the yaze directory.
  2. Visual Studio will automatically detect CMakePresets.json.
  3. Select the desired preset (e.g., win-dbg or win-ai) from the configuration dropdown.
  4. Press F5 to build and run.

Xcode (macOS)

# Generate an Xcode project from a preset
cmake --preset mac-dbg -G Xcode

# Open the project
open build/yaze.xcodeproj

7. Windows Build Optimization

The Problem: Slow gRPC Builds

Building with gRPC on Windows (-DYAZE_WITH_GRPC=ON) can take 15-20 minutes the first time, as it compiles gRPC and its dependencies from source.

Solution: Use vcpkg for Pre-compiled Binaries

Using vcpkg to manage gRPC is the recommended approach for Windows developers who need GUI automation features.

Step 1: Install vcpkg and Dependencies

# This only needs to be done once
vcpkg install grpc:x64-windows protobuf:x64-windows abseil:x64-windows

Step 2: Configure CMake to Use vcpkg Pass the vcpkg.cmake toolchain file to your configure command.

# Configure a build that uses vcpkg for gRPC
cmake -B build -DYAZE_WITH_GRPC=ON `
  -DCMAKE_TOOLCHAIN_FILE="$VCPKG_ROOT/scripts/buildsystems/vcpkg.cmake"

# Build (will now be much faster)
cmake --build build

8. Troubleshooting

"nlohmann/json.hpp: No such file or directory"

Cause: You are building code that requires AI features without using an AI-enabled preset. Solution: Use an AI preset like win-ai or mac-ai.

cmake --preset win-ai
cmake --build --preset win-ai

"Cannot open file 'yaze.exe': Permission denied"

Cause: A previous instance of yaze.exe is still running in the background. Solution: Close it using Task Manager or run:

taskkill /F /IM yaze.exe

"C++ standard 'cxx_std_23' not supported"

Cause: Your compiler is too old. Solution: Update your tools. You need Visual Studio 2022 17.4+, GCC 13+, or Clang 16+.

Visual Studio Can't Find Presets

Cause: VS failed to parse CMakePresets.json. Solution: Close and reopen the folder (File -> Close Folder). If that fails, check the "CMake" pane in the Output window for specific JSON parsing errors.

General Advice

  1. Start Simple: Begin with a basic preset like win-dbg or mac-dbg.
  2. Clean Build: If you switch presets or make major changes to CMakeLists.txt, delete the build directory and re-configure.
  3. Use the Script: verify-build-environment.sh and .ps1 can diagnose most toolchain issues.