Files
yaze/src/app/editor/ui/menu_builder.cc
scawful 81c67728a9 feat: Enhance EditorManager with Editor Selection and Shortcut Functionality
- Implemented an editor selection dialog with a callback for selecting various editor types, improving user interaction.
- Added keyboard shortcuts for quick access to different editors, enhancing workflow efficiency.
- Updated the menu structure to include options for the editor selection dialog and improved session management features.
- Enhanced the welcome screen logic to optionally show the editor selection dialog after loading a ROM, streamlining the user experience.
2025-10-05 02:59:06 -04:00

233 lines
6.1 KiB
C++

#include "app/editor/ui/menu_builder.h"
#include "absl/strings/str_cat.h"
namespace yaze {
namespace editor {
MenuBuilder& MenuBuilder::BeginMenu(const char* label, const char* icon) {
Menu menu;
menu.label = label;
if (icon) {
menu.icon = icon;
}
menus_.push_back(menu);
current_menu_ = &menus_.back();
return *this;
}
MenuBuilder& MenuBuilder::BeginSubMenu(const char* label, const char* icon,
EnabledCheck enabled) {
if (!current_menu_) return *this;
MenuItem item;
item.type = MenuItem::Type::kSubMenuBegin;
item.label = label;
if (icon) {
item.icon = icon;
}
item.enabled = enabled;
current_menu_->items.push_back(item);
return *this;
}
MenuBuilder& MenuBuilder::EndMenu() {
if (!current_menu_) return *this;
// Check if we're ending a submenu or top-level menu
// We need to track nesting depth to handle nested submenus correctly
bool is_submenu = false;
int depth = 0;
for (auto it = current_menu_->items.rbegin();
it != current_menu_->items.rend(); ++it) {
if (it->type == MenuItem::Type::kSubMenuEnd) {
depth++; // Found an end, so we need to skip its matching begin
} else if (it->type == MenuItem::Type::kSubMenuBegin) {
if (depth == 0) {
// Found an unmatched begin - this is what we're closing
is_submenu = true;
break;
}
depth--; // This begin matches a previous end
}
}
if (is_submenu) {
MenuItem item;
item.type = MenuItem::Type::kSubMenuEnd;
current_menu_->items.push_back(item);
} else {
current_menu_ = nullptr;
}
return *this;
}
MenuBuilder& MenuBuilder::Item(const char* label, const char* icon,
Callback callback, const char* shortcut,
EnabledCheck enabled, EnabledCheck checked) {
if (!current_menu_) return *this;
MenuItem item;
item.type = MenuItem::Type::kItem;
item.label = label;
if (icon) {
item.icon = icon;
}
if (shortcut) {
item.shortcut = shortcut;
}
item.callback = callback;
item.enabled = enabled;
item.checked = checked;
current_menu_->items.push_back(item);
return *this;
}
MenuBuilder& MenuBuilder::Item(const char* label, Callback callback,
const char* shortcut, EnabledCheck enabled) {
return Item(label, nullptr, callback, shortcut, enabled, nullptr);
}
MenuBuilder& MenuBuilder::Separator() {
if (!current_menu_) return *this;
MenuItem item;
item.type = MenuItem::Type::kSeparator;
current_menu_->items.push_back(item);
return *this;
}
MenuBuilder& MenuBuilder::DisabledItem(const char* label, const char* icon) {
if (!current_menu_) return *this;
MenuItem item;
item.type = MenuItem::Type::kDisabled;
item.label = label;
if (icon) {
item.icon = icon;
}
current_menu_->items.push_back(item);
return *this;
}
void MenuBuilder::Draw() {
for (const auto& menu : menus_) {
// Don't add icons to top-level menus as they get cut off
std::string menu_label = menu.label;
if (ImGui::BeginMenu(menu_label.c_str())) {
submenu_stack_.clear(); // Reset submenu stack for each top-level menu
skip_depth_ = 0; // Reset skip depth
for (const auto& item : menu.items) {
DrawMenuItem(item);
}
ImGui::EndMenu();
}
}
}
void MenuBuilder::DrawMenuItem(const MenuItem& item) {
switch (item.type) {
case MenuItem::Type::kSeparator:
if (skip_depth_ == 0) {
ImGui::Separator();
}
break;
case MenuItem::Type::kDisabled: {
if (skip_depth_ == 0) {
std::string label = item.icon.empty()
? item.label
: absl::StrCat(item.icon, " ", item.label);
ImGui::BeginDisabled();
ImGui::MenuItem(label.c_str(), nullptr, false, false);
ImGui::EndDisabled();
}
break;
}
case MenuItem::Type::kSubMenuBegin: {
// If we're already skipping, increment skip depth and continue
if (skip_depth_ > 0) {
skip_depth_++;
submenu_stack_.push_back(false);
break;
}
std::string label = item.icon.empty()
? item.label
: absl::StrCat(item.icon, " ", item.label);
bool enabled = !item.enabled || item.enabled();
bool opened = false;
if (!enabled) {
// Disabled submenu - show as disabled item but don't open
ImGui::BeginDisabled();
ImGui::MenuItem(label.c_str(), nullptr, false, false);
ImGui::EndDisabled();
submenu_stack_.push_back(false);
skip_depth_++; // Skip contents of disabled submenu
} else {
// BeginMenu returns true if submenu is currently open/visible
opened = ImGui::BeginMenu(label.c_str());
submenu_stack_.push_back(opened);
if (!opened) {
skip_depth_++; // Skip contents of closed submenu
}
}
break;
}
case MenuItem::Type::kSubMenuEnd:
// Decrement skip depth if we were skipping
if (skip_depth_ > 0) {
skip_depth_--;
}
// Pop the stack and call EndMenu only if submenu was opened
if (!submenu_stack_.empty()) {
bool was_opened = submenu_stack_.back();
submenu_stack_.pop_back();
if (was_opened && skip_depth_ == 0) {
ImGui::EndMenu();
}
}
break;
case MenuItem::Type::kItem: {
if (skip_depth_ > 0) {
break; // Skip items in closed submenus
}
std::string label = item.icon.empty()
? item.label
: absl::StrCat(item.icon, " ", item.label);
bool enabled = !item.enabled || item.enabled();
bool checked = item.checked && item.checked();
const char* shortcut_str = item.shortcut.empty()
? nullptr
: item.shortcut.c_str();
if (ImGui::MenuItem(label.c_str(), shortcut_str, checked, enabled)) {
if (item.callback) {
item.callback();
}
}
break;
}
}
}
void MenuBuilder::Clear() {
menus_.clear();
current_menu_ = nullptr;
}
} // namespace editor
} // namespace yaze