198 lines
6.6 KiB
C++
198 lines
6.6 KiB
C++
#ifndef YAZE_APP_GFX_TILESHEET_H
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#define YAZE_APP_GFX_TILESHEET_H
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#include <memory>
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#include <vector>
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_color.h"
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#include "app/gfx/snes_palette.h"
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#include "app/gfx/snes_tile.h"
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namespace yaze {
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namespace app {
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namespace gfx {
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enum class TileType { Tile8, Tile16 };
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/**
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* @class Tilesheet
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* @brief Represents a tilesheet, which is a collection of tiles stored in a
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* bitmap.
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*
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* The Tilesheet class provides methods to manipulate and extract tiles from the
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* tilesheet. It also supports copying and mirroring tiles within the tilesheet.
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*/
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class Tilesheet {
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public:
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Tilesheet() = default;
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Tilesheet(std::shared_ptr<Bitmap> bitmap, int tileWidth, int tileHeight,
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TileType tile_type)
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: bitmap_(std::move(bitmap)),
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tile_width_(tileWidth),
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tile_height_(tileHeight),
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tile_type_(tile_type) {}
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void Init(int width, int height, TileType tile_type);
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void ComposeTile16(const std::vector<uint8_t>& graphics_buffer,
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const TileInfo& top_left, const TileInfo& top_right,
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const TileInfo& bottom_left, const TileInfo& bottom_right);
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void ComposeAndPlaceTilePart(const std::vector<uint8_t>& graphics_buffer,
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const TileInfo& tile_info, int baseX, int baseY);
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// Extracts a tile from the tilesheet
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Bitmap GetTile(int tileX, int tileY, int bmp_width, int bmp_height) {
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std::vector<uint8_t> tileData(tile_width_ * tile_height_);
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int tileDataOffset = 0;
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bitmap_->Get8x8Tile(CalculateTileIndex(tileX, tileY), tileX, tileY,
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tileData, tileDataOffset);
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return Bitmap(bmp_width, bmp_height, bitmap_->depth(), tileData);
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}
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Bitmap GetTile16(int tile_x, int tile_y) {
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std::vector<uint8_t> tile_data(tile_width_ * tile_height_, 0x00);
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int tileDataOffset = 0;
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bitmap_->Get16x16Tile(tile_x, tile_y, tile_data, tileDataOffset);
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return Bitmap(16, 16, bitmap_->depth(), tile_data);
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}
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Bitmap GetTile16(int tile_id) {
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int tiles_per_row = bitmap_->width() / tile_width_;
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int tile_x = (tile_id % tiles_per_row) * tile_width_;
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int tile_y = (tile_id / tiles_per_row) * tile_height_;
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return GetTile16(tile_x, tile_y);
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}
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// Copy a tile within the tilesheet
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void CopyTile(int srcX, int srcY, int destX, int destY, bool mirrorX = false,
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bool mirrorY = false) {
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auto srcTile = GetTile(srcX, srcY, tile_width_, tile_height_);
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auto destTileData = srcTile.vector();
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MirrorTileData(destTileData, mirrorX, mirrorY);
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WriteTile(destX, destY, destTileData);
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}
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// Other methods and properties
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auto bitmap() const { return bitmap_; }
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auto mutable_bitmap() { return bitmap_; }
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auto num_tiles() const { return num_tiles_; }
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auto tile_width() const { return tile_width_; }
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auto tile_height() const { return tile_height_; }
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auto set_palette(gfx::SnesPalette& palette) { palette_ = palette; }
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auto palette() const { return palette_; }
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auto tile_type() const { return tile_type_; }
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auto tile_info() const { return tile_info_; }
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auto mutable_tile_info() { return tile_info_; }
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private:
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int CalculateTileIndex(int x, int y) {
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return y * (bitmap_->width() / tile_width_) + x;
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}
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std::vector<uint8_t> FetchTileDataFromGraphicsBuffer(
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const std::vector<uint8_t>& graphics_buffer, int tile_id) {
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const int tileWidth = 8;
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const int tileHeight = 8;
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const int bufferWidth = 128;
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const int sheetHeight = 32;
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const int tilesPerRow = bufferWidth / tileWidth;
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const int rowsPerSheet = sheetHeight / tileHeight;
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const int tilesPerSheet = tilesPerRow * rowsPerSheet;
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// Calculate the position in the graphics_buffer_ based on tile_id
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std::vector<uint8_t> tile_data(0x40, 0x00);
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int sheet = (tile_id / tilesPerSheet) % 4 + 212;
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int positionInSheet = tile_id % tilesPerSheet;
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int rowInSheet = positionInSheet / tilesPerRow;
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int columnInSheet = positionInSheet % tilesPerRow;
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// Ensure that the sheet ID is between 212 and 215
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assert(sheet >= 212 && sheet <= 215);
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// Copy the tile data from the graphics_buffer_ to tile_data
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for (int y = 0; y < 8; ++y) {
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for (int x = 0; x < 8; ++x) {
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// Calculate the position in the graphics_buffer_ based on tile_id
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int srcX = columnInSheet * tileWidth + x;
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int srcY = (sheet * sheetHeight) + (rowInSheet * tileHeight) + y;
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int src_index = (srcY * bufferWidth) + srcX;
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int dest_index = y * tileWidth + x;
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tile_data[dest_index] = graphics_buffer[src_index];
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}
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}
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return tile_data;
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}
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void MirrorTileDataVertically(std::vector<uint8_t>& tileData) {
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std::vector<uint8_t> tile_data_copy = tileData;
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for (int i = 0; i < 8; ++i) { // For each row
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for (int j = 0; j < 8; ++j) { // For each column
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int src_index = i * 8 + j;
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int dest_index = (7 - i) * 8 + j; // Calculate the mirrored row
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tile_data_copy[dest_index] = tileData[src_index];
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}
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}
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tileData = tile_data_copy;
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}
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void MirrorTileDataHorizontally(std::vector<uint8_t>& tileData) {
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std::vector<uint8_t> tile_data_copy = tileData;
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for (int i = 0; i < 8; ++i) { // For each row
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for (int j = 0; j < 8; ++j) { // For each column
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int src_index = i * 8 + j;
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int dest_index = i * 8 + (7 - j); // Calculate the mirrored column
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tile_data_copy[dest_index] = tileData[src_index];
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}
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}
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tileData = tile_data_copy;
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}
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void MirrorTileData(std::vector<uint8_t>& tileData, bool mirrorX,
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bool mirrorY) {
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// Implement logic to mirror tile data horizontally and/or vertically
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std::vector tile_data_copy = tileData;
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if (mirrorX) {
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MirrorTileDataHorizontally(tile_data_copy);
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}
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if (mirrorY) {
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MirrorTileDataVertically(tile_data_copy);
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}
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tileData = tile_data_copy;
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}
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void WriteTile(int x, int y, const std::vector<uint8_t>& tileData) {
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int tileDataOffset = 0;
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bitmap_->Get8x8Tile(CalculateTileIndex(x, y), x, y,
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const_cast<std::vector<uint8_t>&>(tileData),
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tileDataOffset);
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}
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gfx::SnesPalette palette_;
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std::vector<uint8_t> internal_data_;
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std::shared_ptr<Bitmap> bitmap_;
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struct InternalTile16 {
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std::array<TileInfo, 4> tiles;
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};
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std::vector<InternalTile16> tile_info_;
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int num_tiles_ = 0;
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int tile_width_ = 0;
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int tile_height_ = 0;
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TileType tile_type_;
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};
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absl::StatusOr<Tilesheet> CreateTilesheetFromGraphicsBuffer(
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const uint8_t* graphics_buffer, int width, int height, TileType tile_type,
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int sheet_id);
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} // namespace gfx
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} // namespace app
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} // namespace yaze
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#endif // YAZE_APP_GFX_TILESHEET_H
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