Files
yaze/src/yaze.cc
2024-12-29 09:59:33 -05:00

134 lines
3.1 KiB
C++

#include "yaze.h"
#include <iostream>
#include "app/rom.h"
#include "app/zelda3/overworld/overworld.h"
#include "dungeon.h"
void yaze_check_version(const char *version) {
std::cout << "Yaze version: " << version << std::endl;
auto version_check = yaze::core::CheckVersion(version);
if (!version_check.ok()) {
std::cout << version_check.status().message() << std::endl;
exit(1);
}
return;
}
int yaze_init(yaze_editor_context *yaze_ctx) {
if (yaze_ctx->project->rom_filename == nullptr) {
return -1;
}
yaze_ctx->rom = yaze_load_rom(yaze_ctx->project->rom_filename);
if (yaze_ctx->rom == nullptr) {
return -1;
}
return 0;
}
void yaze_cleanup(yaze_editor_context *yaze_ctx) {
if (yaze_ctx->rom) {
yaze_unload_rom(yaze_ctx->rom);
}
}
yaze_project yaze_load_project(const char *filename) {
yaze_project project;
project.filepath = filename;
return project;
}
z3_rom *yaze_load_rom(const char *filename) {
yaze::Rom *internal_rom;
internal_rom = new yaze::Rom();
if (!internal_rom->LoadFromFile(filename).ok()) {
delete internal_rom;
return nullptr;
}
z3_rom *rom = new z3_rom();
rom->filename = filename;
rom->impl = internal_rom;
rom->data = internal_rom->data();
rom->size = internal_rom->size();
return rom;
}
void yaze_unload_rom(z3_rom *rom) {
if (rom->impl) {
delete static_cast<yaze::Rom *>(rom->impl);
}
if (rom) {
delete rom;
}
}
yaze_bitmap yaze_load_bitmap(const char *filename) {
yaze_bitmap bitmap;
bitmap.width = 0;
bitmap.height = 0;
bitmap.bpp = 0;
bitmap.data = nullptr;
return bitmap;
}
snes_color yaze_get_color_from_paletteset(const z3_rom *rom, int palette_set,
int palette, int color) {
snes_color color_struct;
color_struct.red = 0;
color_struct.green = 0;
color_struct.blue = 0;
if (rom->impl) {
yaze::Rom *internal_rom = static_cast<yaze::Rom *>(rom->impl);
auto get_color =
internal_rom->palette_group()
.get_group(yaze::gfx::kPaletteGroupAddressesKeys[palette_set])
->palette(palette)
.GetColor(color);
if (!get_color.ok()) {
return color_struct;
}
color_struct = get_color.value().rom_color();
return color_struct;
}
return color_struct;
}
z3_overworld *yaze_load_overworld(const z3_rom *rom) {
if (rom->impl == nullptr) {
return nullptr;
}
yaze::Rom *internal_rom = static_cast<yaze::Rom *>(rom->impl);
auto internal_overworld = new yaze::zelda3::overworld::Overworld();
if (!internal_overworld->Load(*internal_rom).ok()) {
return nullptr;
}
z3_overworld *overworld = new z3_overworld();
overworld->impl = internal_overworld;
int map_id = 0;
for (const auto &ow_map : internal_overworld->overworld_maps()) {
overworld->maps[map_id] = new z3_overworld_map();
overworld->maps[map_id]->id = map_id;
map_id++;
}
return overworld;
}
z3_dungeon_room *yaze_load_all_rooms(const z3_rom *rom) {
if (rom->impl == nullptr) {
return nullptr;
}
yaze::Rom *internal_rom = static_cast<yaze::Rom *>(rom->impl);
z3_dungeon_room *rooms = new z3_dungeon_room[256];
return rooms;
}