Files
yaze/src/app/gfx/bitmap.h
scawful 693dca1329 Rename SNESPalette, SNESColor to SnesPalette, SnesColor
Create snes_color.h and snes_color.cc to separate concerns
2024-01-31 21:09:42 -05:00

281 lines
8.7 KiB
C++

#ifndef YAZE_APP_GFX_BITMAP_H
#define YAZE_APP_GFX_BITMAP_H
#include <SDL.h>
#include <cstdint>
#include <memory>
#include "absl/container/flat_hash_map.h"
#include "absl/status/status.h"
#include "absl/status/statusor.h"
#include "absl/strings/str_cat.h"
#include "app/core/constants.h"
#include "app/gfx/snes_palette.h"
namespace yaze {
namespace app {
namespace gfx {
class Bitmap {
public:
Bitmap() = default;
Bitmap(int width, int height, int depth, int data_size);
Bitmap(int width, int height, int depth, const Bytes &data)
: width_(width), height_(height), depth_(depth), data_(data) {
InitializeFromData(width, height, depth, data);
}
void Create(int width, int height, int depth, int data_size);
void Create(int width, int height, int depth, const Bytes &data);
void InitializeFromData(uint32_t width, uint32_t height, uint32_t depth,
const Bytes &data);
void CreateTexture(std::shared_ptr<SDL_Renderer> renderer);
void UpdateTexture(std::shared_ptr<SDL_Renderer> renderer);
void CreateTexture(SDL_Renderer *renderer);
void UpdateTexture(SDL_Renderer *renderer);
void SaveSurfaceToFile(std::string_view filename);
void SetSurface(SDL_Surface *surface);
std::vector<uint8_t> GetPngData();
void LoadFromPngData(const std::vector<uint8_t> &png_data, int width,
int height);
void ApplyPalette(const SnesPalette &palette);
void ApplyPaletteWithTransparent(const SnesPalette &palette, int index,
int length = 7);
void ApplyPalette(const std::vector<SDL_Color> &palette);
void ApplyPaletteFromPaletteGroup(const SnesPalette &palette, int palette_id);
void WriteToPixel(int position, uchar value) {
if (pixel_data_ == nullptr) {
pixel_data_ = data_.data();
}
pixel_data_[position] = value;
modified_ = true;
}
void WriteWordToPixel(int position, uint16_t value) {
if (pixel_data_ == nullptr) {
pixel_data_ = data_.data();
}
pixel_data_[position] = value & 0xFF;
pixel_data_[position + 1] = (value >> 8) & 0xFF;
modified_ = true;
}
void Get8x8Tile(int tile_index, int x, int y, std::vector<uint8_t> &tile_data,
int &tile_data_offset) {
int tile_offset = tile_index * 64;
int tile_x = x * 8;
int tile_y = y * 8;
for (int i = 0; i < 8; i++) {
int row_offset = tile_offset + (i * 8);
for (int j = 0; j < 8; j++) {
int pixel_offset = row_offset + j;
int pixel_value = data_[pixel_offset];
tile_data[tile_data_offset] = pixel_value;
tile_data_offset++;
}
}
}
void Get16x16Tile(int tile_index, int x, int y,
std::vector<uint8_t> &tile_data, int &tile_data_offset) {
int tile_offset = tile_index * (width_ * height_);
int tile_x = x * 16;
int tile_y = y * 16;
for (int i = 0; i < 16; i++) {
int row_offset = tile_offset + ((i / 8) * (width_ * 8));
for (int j = 0; j < 16; j++) {
int pixel_offset =
row_offset + ((j / 8) * 8) + ((i % 8) * width_) + (j % 8);
int pixel_value = data_[pixel_offset];
tile_data[tile_data_offset] = pixel_value;
tile_data_offset++;
}
}
}
void Get16x16Tile(int tile_x, int tile_y, std::vector<uint8_t> &tile_data,
int &tile_data_offset) {
// Assuming 'width_' and 'height_' are the dimensions of the bitmap
// and 'data_' is the bitmap data.
for (int ty = 0; ty < 16; ty++) {
for (int tx = 0; tx < 16; tx++) {
// Calculate the pixel position in the bitmap
int pixel_x = tile_x + tx;
int pixel_y = tile_y + ty;
int pixel_offset = pixel_y * width_ + pixel_x;
int pixel_value = data_[pixel_offset];
// Store the pixel value in the tile data
tile_data[tile_data_offset++] = pixel_value;
}
}
}
void WriteColor(int position, const ImVec4 &color) {
// Convert ImVec4 (RGBA) to SDL_Color (RGBA)
SDL_Color sdl_color;
sdl_color.r = static_cast<Uint8>(color.x * 255);
sdl_color.g = static_cast<Uint8>(color.y * 255);
sdl_color.b = static_cast<Uint8>(color.z * 255);
sdl_color.a = static_cast<Uint8>(color.w * 255);
// Map SDL_Color to the nearest color index in the surface's palette
Uint8 index =
SDL_MapRGB(surface_->format, sdl_color.r, sdl_color.g, sdl_color.b);
// Write the color index to the pixel data
pixel_data_[position] = index;
modified_ = true;
}
void Cleanup() {
// Reset texture_
if (texture_) {
texture_.reset();
}
// Reset surface_ and its pixel data
if (surface_) {
surface_->pixels = nullptr;
surface_.reset();
}
// Reset data_
data_.clear();
// Reset other members if necessary
active_ = false;
pixel_data_ = nullptr;
width_ = 0;
height_ = 0;
depth_ = 0;
data_size_ = 0;
palette_.Clear();
}
auto sdl_palette() {
if (surface_ == nullptr) {
throw std::runtime_error("Surface is null.");
}
return surface_->format->palette;
}
auto palette() const { return palette_; }
auto palette_size() const { return palette_.size(); }
int width() const { return width_; }
int height() const { return height_; }
auto depth() const { return depth_; }
auto size() const { return data_size_; }
auto data() const { return data_.data(); }
auto &mutable_data() { return data_; }
auto mutable_pixel_data() { return pixel_data_; }
auto surface() const { return surface_.get(); }
auto mutable_surface() { return surface_.get(); }
void set_data(const Bytes &data) { data_ = data; }
auto vector() const { return data_; }
auto at(int i) const { return data_[i]; }
auto texture() const { return texture_.get(); }
auto modified() const { return modified_; }
void set_modified(bool modified) { modified_ = modified; }
auto is_active() const { return active_; }
auto set_active(bool active) { active_ = active; }
private:
struct SDL_Texture_Deleter {
void operator()(SDL_Texture *p) const {
if (p != nullptr) {
SDL_DestroyTexture(p);
p = nullptr;
}
}
};
struct SDL_Surface_Deleter {
void operator()(SDL_Surface *p) const {
if (p != nullptr) {
p->pixels = nullptr;
SDL_FreeSurface(p);
p = nullptr;
}
}
};
int width_ = 0;
int height_ = 0;
int depth_ = 0;
int data_size_ = 0;
bool freed_ = false;
bool active_ = false;
bool modified_ = false;
void *texture_pixels = nullptr;
uchar *pixel_data_;
Bytes data_;
std::vector<uint8_t> png_data_;
gfx::SnesPalette palette_;
std::shared_ptr<SDL_Texture> texture_ = nullptr;
std::shared_ptr<SDL_Surface> surface_ = nullptr;
std::shared_ptr<SDL_Surface> converted_surface_ = nullptr;
};
using BitmapTable = std::unordered_map<int, gfx::Bitmap>;
class BitmapManager {
private:
std::unordered_map<int, std::shared_ptr<gfx::Bitmap>> bitmap_cache_;
public:
void LoadBitmap(int id, const Bytes &data, int width, int height, int depth) {
bitmap_cache_[id] =
std::make_shared<gfx::Bitmap>(width, height, depth, data);
}
std::shared_ptr<gfx::Bitmap> const &operator[](int id) {
auto it = bitmap_cache_.find(id);
if (it != bitmap_cache_.end()) {
return it->second;
}
throw std::runtime_error(
absl::StrCat("Bitmap with id ", id, " not found."));
}
std::shared_ptr<gfx::Bitmap> const &shared_bitmap(int id) {
auto it = bitmap_cache_.find(id);
if (it != bitmap_cache_.end()) {
return it->second;
}
throw std::runtime_error(
absl::StrCat("Bitmap with id ", id, " not found."));
}
auto mutable_bitmap(int id) { return bitmap_cache_[id]; }
void clear_cache() { bitmap_cache_.clear(); }
using value_type = std::pair<const int, std::shared_ptr<gfx::Bitmap>>;
using iterator =
std::unordered_map<int, std::shared_ptr<gfx::Bitmap>>::iterator;
using const_iterator =
std::unordered_map<int, std::shared_ptr<gfx::Bitmap>>::const_iterator;
iterator begin() noexcept { return bitmap_cache_.begin(); }
iterator end() noexcept { return bitmap_cache_.end(); }
const_iterator begin() const noexcept { return bitmap_cache_.begin(); }
const_iterator end() const noexcept { return bitmap_cache_.end(); }
const_iterator cbegin() const noexcept { return bitmap_cache_.cbegin(); }
const_iterator cend() const noexcept { return bitmap_cache_.cend(); }
};
} // namespace gfx
} // namespace app
} // namespace yaze
#endif // YAZE_APP_GFX_BITMAP_H