201 lines
6.7 KiB
C++
201 lines
6.7 KiB
C++
#ifndef YAZE_GUI_CANVAS_H
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#define YAZE_GUI_CANVAS_H
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#include <imgui/imgui.h>
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#include <cmath>
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#include <string>
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#include "app/gfx/bitmap.h"
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#include "app/rom.h"
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namespace yaze {
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namespace app {
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namespace gui {
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using app::gfx::Bitmap;
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using app::gfx::BitmapTable;
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enum class CanvasType { kTile, kBlock, kMap };
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enum class CanvasMode { kPaint, kSelect };
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enum class CanvasGridSize { k8x8, k16x16, k32x32, k64x64 };
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class Canvas {
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public:
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Canvas() = default;
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explicit Canvas(ImVec2 canvas_size)
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: custom_canvas_size_(true), canvas_sz_(canvas_size) {}
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explicit Canvas(ImVec2 canvas_size, CanvasGridSize grid_size)
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: custom_canvas_size_(true), canvas_sz_(canvas_size) {
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switch (grid_size) {
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case CanvasGridSize::k8x8:
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custom_step_ = 8.0f;
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break;
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case CanvasGridSize::k16x16:
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custom_step_ = 16.0f;
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break;
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case CanvasGridSize::k32x32:
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custom_step_ = 32.0f;
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break;
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case CanvasGridSize::k64x64:
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custom_step_ = 64.0f;
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break;
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}
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}
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void Update(const gfx::Bitmap& bitmap, ImVec2 bg_size, int tile_size,
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float scale = 1.0f, float grid_size = 64.0f);
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void UpdateColorPainter(gfx::Bitmap& bitmap, const ImVec4& color,
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const std::function<void()>& event, int tile_size,
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float scale = 1.0f);
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void UpdateEvent(const std::function<void()>& event, ImVec2 bg_size,
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int tile_size, float scale = 1.0f, float grid_size = 64.0f);
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void UpdateInfoGrid(ImVec2 bg_size, int tile_size, float scale = 1.0f,
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float grid_size = 64.0f);
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// Background for the Canvas represents region without any content drawn to
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// it, but can be controlled by the user.
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void DrawBackground(ImVec2 canvas_size = ImVec2(0, 0), bool drag = false);
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// Context Menu refers to what happens when the right mouse button is pressed
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// This routine also handles the scrolling for the canvas.
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void DrawContextMenu();
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// Tile painter shows a preview of the currently selected tile
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// and allows the user to left click to paint the tile or right
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// click to select a new tile to paint with.
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bool DrawTilePainter(const Bitmap& bitmap, int size, float scale = 1.0f);
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bool DrawSolidTilePainter(const ImVec4& color, int size);
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// Draws a tile on the canvas at the specified position
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void DrawTileOnBitmap(int tile_size, gfx::Bitmap& bitmap, ImVec4 color);
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// Dictates which tile is currently selected based on what the user clicks
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// in the canvas window. Represented and split apart into a grid of tiles.
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bool DrawTileSelector(int size);
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// Draws the contents of the Bitmap image to the Canvas
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void DrawBitmap(const Bitmap& bitmap, int border_offset = 0,
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bool ready = true);
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void DrawBitmap(const Bitmap& bitmap, int border_offset, float scale);
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void DrawBitmap(const Bitmap& bitmap, int x_offset = 0, int y_offset = 0,
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float scale = 1.0f, int alpha = 255);
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void DrawBitmapTable(const BitmapTable& gfx_bin);
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void DrawBitmapGroup(std::vector<int>& group,
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std::vector<gfx::Bitmap>& tile16_individual_,
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int tile_size, float scale = 1.0f);
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void DrawOutline(int x, int y, int w, int h);
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void DrawOutlineWithColor(int x, int y, int w, int h, ImVec4 color);
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void DrawOutlineWithColor(int x, int y, int w, int h, uint32_t color);
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void DrawSelectRect(int current_map, int tile_size = 0x10,
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float scale = 1.0f);
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void DrawSelectRectTile16(int current_map);
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void DrawRect(int x, int y, int w, int h, ImVec4 color);
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void DrawText(std::string text, int x, int y);
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void DrawGridLines(float grid_step);
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void DrawGrid(float grid_step = 64.0f, int tile_id_offset = 8);
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void DrawOverlay(); // last
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void SetCanvasSize(ImVec2 canvas_size) {
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canvas_sz_ = canvas_size;
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custom_canvas_size_ = true;
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}
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bool IsMouseHovering() const { return is_hovered_; }
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void ZoomIn() { global_scale_ += 0.25f; }
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void ZoomOut() { global_scale_ -= 0.25f; }
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auto points() const { return points_; }
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auto mutable_points() { return &points_; }
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auto push_back(ImVec2 pos) { points_.push_back(pos); }
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auto draw_list() const { return draw_list_; }
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auto zero_point() const { return canvas_p0_; }
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auto scrolling() const { return scrolling_; }
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auto drawn_tile_position() const { return drawn_tile_pos_; }
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auto canvas_size() const { return canvas_sz_; }
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void set_global_scale(float scale) { global_scale_ = scale; }
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auto global_scale() const { return global_scale_; }
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auto custom_labels_enabled() { return &enable_custom_labels_; }
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auto custom_step() const { return custom_step_; }
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auto width() const { return canvas_sz_.x; }
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auto height() const { return canvas_sz_.y; }
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auto set_draggable(bool value) { draggable_ = value; }
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auto labels(int i) {
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if (i >= labels_.size()) {
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labels_.push_back(ImVector<std::string>());
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}
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return labels_[i];
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}
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auto mutable_labels(int i) {
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if (i >= labels_.size()) {
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labels_.push_back(ImVector<std::string>());
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}
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return &labels_[i];
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}
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int GetTileIdFromMousePos() {
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int x = mouse_pos_in_canvas_.x;
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int y = mouse_pos_in_canvas_.y;
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int num_columns = width() / custom_step_;
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int num_rows = height() / custom_step_;
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int tile_id = (x / custom_step_) + (y / custom_step_) * num_columns;
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if (tile_id >= num_columns * num_rows) {
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tile_id = -1; // Invalid tile ID
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}
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return tile_id;
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}
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auto set_current_labels(int i) { current_labels_ = i; }
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auto set_highlight_tile_id(int i) { highlight_tile_id = i; }
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auto selected_tiles() const { return selected_tiles_; }
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auto mutable_selected_tiles() { return &selected_tiles_; }
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auto selected_tile_pos() const { return selected_tile_pos_; }
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auto set_selected_tile_pos(ImVec2 pos) { selected_tile_pos_ = pos; }
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bool select_rect_active() const { return select_rect_active_; }
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auto selected_points() const { return selected_points_; }
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private:
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bool draggable_ = false;
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bool enable_grid_ = true;
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bool enable_hex_tile_labels_ = false;
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bool enable_custom_labels_ = false;
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bool enable_context_menu_ = true;
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bool custom_canvas_size_ = false;
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bool is_hovered_ = false;
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float custom_step_ = 0.0f;
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float global_scale_ = 1.0f;
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int current_labels_ = 0;
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int highlight_tile_id = -1;
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ImDrawList* draw_list_;
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ImVector<ImVec2> points_;
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ImVector<ImVector<std::string>> labels_;
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ImVec2 scrolling_;
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ImVec2 canvas_sz_;
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ImVec2 canvas_p0_;
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ImVec2 canvas_p1_;
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ImVec2 mouse_pos_in_canvas_;
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ImVec2 drawn_tile_pos_;
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bool select_rect_active_ = false;
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ImVec2 selected_tile_pos_ = ImVec2(-1, -1);
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ImVector<ImVec2> selected_points_;
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std::vector<ImVec2> selected_tiles_;
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};
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} // namespace gui
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} // namespace app
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} // namespace yaze
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#endif |