- Added new entries to `.pre-commit-config.yaml`, `cmake-format.yaml`, and `.github/dependabot.yml` to improve code quality checks and dependency updates. - Enhanced GitHub Actions workflows by adding new steps for testing and build retention. - Introduced support for the nlohmann_json library in CMake, allowing for conditional inclusion based on the `YAZE_ENABLE_JSON` option. - Updated CMake configurations to streamline SDL2 and gRPC integration, ensuring proper linking and target management. Benefits: - Improves code quality and consistency through automated checks and formatting. - Enhances dependency management and build reliability across platforms. - Provides flexibility for users to enable optional features, improving overall functionality.
171 lines
5.2 KiB
CMake
171 lines
5.2 KiB
CMake
# ==============================================================================
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# YAZE GFX Library: Tiered Graphics Architecture
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#
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# This file implements a layered graphics library to avoid circular dependencies
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# and improve build times.
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#
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# IMPORTANT FOR BUILD_CLEANER:
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# - Source lists marked with "build_cleaner:auto-maintain" are managed automatically
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# - Paths MUST be relative to SOURCE_ROOT (src/) for consistency
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# - All other sections (macros, link structure) are manually configured
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# ==============================================================================
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# ==============================================================================
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# Helper Macro to Configure a GFX Library
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# ==============================================================================
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macro(configure_gfx_library name)
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target_precompile_headers(${name} PRIVATE
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"$<$<COMPILE_LANGUAGE:CXX>:${CMAKE_SOURCE_DIR}/src/yaze_pch.h>"
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)
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target_include_directories(${name} PUBLIC
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${CMAKE_SOURCE_DIR}/src
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${CMAKE_SOURCE_DIR}/src/lib
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${CMAKE_SOURCE_DIR}/incl
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${PROJECT_BINARY_DIR}
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)
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target_link_libraries(${name} PUBLIC
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yaze_util
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yaze_common
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)
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set_target_properties(${name} PROPERTIES
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POSITION_INDEPENDENT_CODE ON
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ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
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LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
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)
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if(UNIX AND NOT APPLE)
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target_compile_definitions(${name} PRIVATE linux stricmp=strcasecmp)
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elseif(APPLE)
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target_compile_definitions(${name} PRIVATE MACOS)
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elseif(WIN32)
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target_compile_definitions(${name} PRIVATE WINDOWS)
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endif()
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endmacro()
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# ==============================================================================
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# SOURCE LISTS (auto-maintained by build_cleaner.py)
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# Paths are relative to src/ directory
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# ==============================================================================
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# build_cleaner:auto-maintain
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set(GFX_TYPES_SRC
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app/gfx/types/snes_color.cc
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app/gfx/types/snes_palette.cc
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app/gfx/types/snes_tile.cc
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)
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# build_cleaner:auto-maintain
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set(GFX_BACKEND_SRC
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app/gfx/backend/sdl2_renderer.cc
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)
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# build_cleaner:auto-maintain
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set(GFX_RESOURCE_SRC
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app/gfx/resource/memory_pool.cc
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)
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# build_cleaner:auto-maintain
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set(GFX_CORE_SRC
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app/gfx/core/bitmap.cc
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app/gfx/render/background_buffer.cc
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app/gfx/resource/arena.cc
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)
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# build_cleaner:auto-maintain
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set(GFX_UTIL_SRC
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app/gfx/util/bpp_format_manager.cc
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app/gfx/util/compression.cc
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app/gfx/util/palette_manager.cc
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app/gfx/util/scad_format.cc
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)
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# build_cleaner:auto-maintain
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set(GFX_RENDER_SRC
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app/gfx/render/atlas_renderer.cc
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app/gfx/render/texture_atlas.cc
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app/gfx/render/tilemap.cc
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)
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# build_cleaner:auto-maintain
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set(GFX_DEBUG_SRC
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app/gfx/debug/graphics_optimizer.cc
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app/gfx/debug/performance/performance_dashboard.cc
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app/gfx/debug/performance/performance_profiler.cc
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)
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# ==============================================================================
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# LIBRARY DEFINITIONS AND LINK STRUCTURE (manually configured)
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# DO NOT AUTO-MAINTAIN - Dependency order is critical to avoid circular deps
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# ==============================================================================
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# Layer 1: Foundation types (no dependencies)
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add_library(yaze_gfx_types STATIC ${GFX_TYPES_SRC})
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configure_gfx_library(yaze_gfx_types)
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# Debug: message(STATUS "YAZE_SDL2_TARGETS for gfx_types: '${YAZE_SDL2_TARGETS}'")
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target_link_libraries(yaze_gfx_types PUBLIC ${YAZE_SDL2_TARGETS})
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# Layer 2: Backend (depends on types)
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add_library(yaze_gfx_backend STATIC ${GFX_BACKEND_SRC})
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configure_gfx_library(yaze_gfx_backend)
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target_link_libraries(yaze_gfx_backend PUBLIC
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yaze_gfx_types
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${YAZE_SDL2_TARGETS}
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)
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# Layer 3a: Resource management (depends on backend)
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add_library(yaze_gfx_resource STATIC ${GFX_RESOURCE_SRC})
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configure_gfx_library(yaze_gfx_resource)
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target_link_libraries(yaze_gfx_resource PUBLIC yaze_gfx_backend)
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# Layer 3b: Rendering (depends on types, NOT on core to avoid circular dep)
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add_library(yaze_gfx_render STATIC ${GFX_RENDER_SRC})
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configure_gfx_library(yaze_gfx_render)
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target_link_libraries(yaze_gfx_render PUBLIC
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yaze_gfx_types
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yaze_gfx_backend
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${YAZE_SDL2_TARGETS}
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)
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# Layer 3c: Debug tools (depends on types only at this level)
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add_library(yaze_gfx_debug STATIC ${GFX_DEBUG_SRC})
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configure_gfx_library(yaze_gfx_debug)
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target_link_libraries(yaze_gfx_debug PUBLIC
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yaze_gfx_types
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yaze_gfx_resource
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ImGui
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${YAZE_SDL2_TARGETS}
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)
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# Layer 4: Core bitmap (depends on render, debug)
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add_library(yaze_gfx_core STATIC ${GFX_CORE_SRC})
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configure_gfx_library(yaze_gfx_core)
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target_link_libraries(yaze_gfx_core PUBLIC
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yaze_gfx_types
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yaze_gfx_render
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yaze_gfx_debug
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)
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# Layer 5: Utilities (depends on core)
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add_library(yaze_gfx_util STATIC ${GFX_UTIL_SRC})
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configure_gfx_library(yaze_gfx_util)
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target_link_libraries(yaze_gfx_util PUBLIC yaze_gfx_core)
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# Aggregate INTERFACE library for easy linking
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add_library(yaze_gfx INTERFACE)
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target_link_libraries(yaze_gfx INTERFACE
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yaze_gfx_types
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yaze_gfx_backend
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yaze_gfx_resource
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yaze_gfx_render
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yaze_gfx_debug
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yaze_gfx_core
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yaze_gfx_util
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)
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# Conditionally add PNG support
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if(PNG_FOUND)
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target_include_directories(yaze_gfx INTERFACE ${PNG_INCLUDE_DIRS})
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target_link_libraries(yaze_gfx INTERFACE ${PNG_LIBRARIES})
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endif()
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message(STATUS "✓ yaze_gfx library configured with tiered architecture")
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