Files
yaze/src/app/gui/canvas.h
2023-11-26 20:09:25 -05:00

101 lines
3.3 KiB
C++

#ifndef YAZE_GUI_CANVAS_H
#define YAZE_GUI_CANVAS_H
#include <imgui/imgui.h>
#include <cmath>
#include <string>
#include "app/gfx/bitmap.h"
#include "app/rom.h"
namespace yaze {
namespace app {
namespace gui {
using app::gfx::Bitmap;
using app::gfx::BitmapTable;
class Canvas {
public:
Canvas() = default;
explicit Canvas(ImVec2 canvas_size)
: custom_canvas_size_(true), canvas_sz_(canvas_size) {}
void Update(const gfx::Bitmap& bitmap, ImVec2 bg_size, int tile_size,
float scale = 1.0f, float grid_size = 64.0f);
void UpdateEvent(const std::function<void()>& event, ImVec2 bg_size,
int tile_size, float grid_size = 64.0f);
// Background for the Canvas represents region without any content drawn to
// it, but can be controlled by the user.
void DrawBackground(ImVec2 canvas_size = ImVec2(0, 0));
// Context Menu refers to what happens when the right mouse button is pressed
// This routine also handles the scrolling for the canvas.
void DrawContextMenu();
// Tile painter shows a preview of the currently selected tile
// and allows the user to left click to paint the tile or right
// click to select a new tile to paint with.
bool DrawTilePainter(const Bitmap& bitmap, int size, float scale = 1.0f);
// Dictates which tile is currently selected based on what the user clicks
// in the canvas window. Represented and split apart into a grid of tiles.
void DrawTileSelector(int size);
void HandleTileEdits(Canvas& blockset_canvas,
std::vector<gfx::Bitmap>& source_blockset,
gfx::Bitmap& destination, int& current_tile,
float scale = 1.0f, int tile_painter_size = 16,
int tiles_per_row = 8);
void RenderUpdatedBitmap(const ImVec2& click_position, const Bytes& tile_data,
gfx::Bitmap& destination);
// Draws the contents of the Bitmap image to the Canvas
void DrawBitmap(const Bitmap& bitmap, int border_offset = 0,
bool ready = true);
void DrawBitmap(const Bitmap& bitmap, int x_offset = 0, int y_offset = 0,
float scale = 1.0f);
void DrawBitmapTable(const BitmapTable& gfx_bin);
void DrawOutline(int x, int y, int w, int h);
void DrawRect(int x, int y, int w, int h, ImVec4 color);
void DrawText(std::string text, int x, int y);
void DrawGrid(float grid_step = 64.0f);
void DrawOverlay(); // last
auto Points() const { return points_; }
auto GetDrawList() const { return draw_list_; }
auto GetZeroPoint() const { return canvas_p0_; }
auto Scrolling() const { return scrolling_; }
auto GetCurrentDrawnTilePosition() const { return drawn_tile_pos_; }
auto GetCanvasSize() const { return canvas_sz_; }
void SetCanvasSize(ImVec2 canvas_size) {
canvas_sz_ = canvas_size;
custom_canvas_size_ = true;
}
auto IsMouseHovering() const { return is_hovered_; }
private:
bool enable_grid_ = true;
bool enable_context_menu_ = true;
bool custom_canvas_size_ = false;
bool is_hovered_ = false;
ImDrawList* draw_list_;
ImVector<ImVec2> points_;
ImVec2 scrolling_;
ImVec2 canvas_sz_;
ImVec2 canvas_p0_;
ImVec2 canvas_p1_;
ImVec2 mouse_pos_in_canvas_;
ImVec2 drawn_tile_pos_;
};
} // namespace gui
} // namespace app
} // namespace yaze
#endif