Fixes formatting violations that were causing CI failures. Applied clang-format-14 to ensure consistent code formatting across the codebase. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
169 lines
5.1 KiB
C++
169 lines
5.1 KiB
C++
#ifndef YAZE_APP_GFX_ARENA_H
|
|
#define YAZE_APP_GFX_ARENA_H
|
|
|
|
#include <array>
|
|
#include <cstdint>
|
|
#include <memory>
|
|
#include <mutex>
|
|
#include <tuple>
|
|
#include <unordered_map>
|
|
#include <vector>
|
|
|
|
#include "app/gfx/core/bitmap.h"
|
|
#include "app/gfx/render/background_buffer.h"
|
|
#include "util/sdl_deleter.h"
|
|
|
|
namespace yaze {
|
|
namespace gfx {
|
|
|
|
/**
|
|
* @brief Resource management arena for efficient graphics memory handling
|
|
*
|
|
* The Arena class provides centralized management of SDL textures and surfaces
|
|
* for the YAZE ROM hacking editor. It implements several key optimizations:
|
|
*
|
|
* Key Features:
|
|
* - Singleton pattern for global access across all graphics components
|
|
* - Automatic resource cleanup with RAII-style management
|
|
* - Memory pooling to reduce allocation overhead
|
|
* - Support for 223 graphics sheets (YAZE's full graphics space)
|
|
* - Background buffer management for SNES layer rendering
|
|
*
|
|
* Performance Optimizations:
|
|
* - Unique_ptr with custom deleters for automatic SDL resource cleanup
|
|
* - Hash map storage for O(1) texture/surface lookup
|
|
* - Batch resource management to minimize SDL calls
|
|
* - Pre-allocated graphics sheet array for fast access
|
|
*
|
|
* ROM Hacking Specific:
|
|
* - Fixed-size graphics sheet array (223 sheets) matching YAZE's graphics space
|
|
* - Background buffer support for SNES layer 1 and layer 2 rendering
|
|
* - Tile buffer management for 64x64 tile grids
|
|
* - Integration with SNES graphics format requirements
|
|
*/
|
|
class Arena {
|
|
public:
|
|
static Arena& Get();
|
|
|
|
void Initialize(IRenderer* renderer);
|
|
~Arena();
|
|
|
|
// --- New Deferred Command System ---
|
|
enum class TextureCommandType { CREATE, UPDATE, DESTROY };
|
|
struct TextureCommand {
|
|
TextureCommandType type;
|
|
Bitmap* bitmap; // The bitmap that needs a texture operation
|
|
};
|
|
|
|
void QueueTextureCommand(TextureCommandType type, Bitmap* bitmap);
|
|
void ProcessTextureQueue(IRenderer* renderer);
|
|
|
|
// --- Surface Management (unchanged) ---
|
|
SDL_Surface* AllocateSurface(int width, int height, int depth, int format);
|
|
void FreeSurface(SDL_Surface* surface);
|
|
|
|
void Shutdown();
|
|
|
|
// Resource tracking for debugging
|
|
size_t GetTextureCount() const { return textures_.size(); }
|
|
size_t GetSurfaceCount() const { return surfaces_.size(); }
|
|
size_t GetPooledTextureCount() const {
|
|
return texture_pool_.available_textures_.size();
|
|
}
|
|
size_t GetPooledSurfaceCount() const {
|
|
return surface_pool_.available_surfaces_.size();
|
|
}
|
|
|
|
// Graphics sheet access (223 total sheets in YAZE)
|
|
/**
|
|
* @brief Get reference to all graphics sheets
|
|
* @return Reference to array of 223 Bitmap objects
|
|
*/
|
|
std::array<gfx::Bitmap, 223>& gfx_sheets() { return gfx_sheets_; }
|
|
|
|
/**
|
|
* @brief Get a specific graphics sheet by index
|
|
* @param i Sheet index (0-222)
|
|
* @return Copy of the Bitmap at index i
|
|
*/
|
|
auto gfx_sheet(int i) { return gfx_sheets_[i]; }
|
|
|
|
/**
|
|
* @brief Get mutable reference to a specific graphics sheet
|
|
* @param i Sheet index (0-222)
|
|
* @return Pointer to mutable Bitmap at index i
|
|
*/
|
|
auto mutable_gfx_sheet(int i) { return &gfx_sheets_[i]; }
|
|
|
|
/**
|
|
* @brief Get mutable reference to all graphics sheets
|
|
* @return Pointer to mutable array of 223 Bitmap objects
|
|
*/
|
|
auto mutable_gfx_sheets() { return &gfx_sheets_; }
|
|
|
|
/**
|
|
* @brief Notify Arena that a graphics sheet has been modified
|
|
* @param sheet_index Index of the modified sheet (0-222)
|
|
* @details This ensures textures are updated across all editors
|
|
*/
|
|
void NotifySheetModified(int sheet_index);
|
|
|
|
// Background buffer access for SNES layer rendering
|
|
/**
|
|
* @brief Get reference to background layer 1 buffer
|
|
* @return Reference to BackgroundBuffer for layer 1
|
|
*/
|
|
auto& bg1() { return bg1_; }
|
|
|
|
/**
|
|
* @brief Get reference to background layer 2 buffer
|
|
* @return Reference to BackgroundBuffer for layer 2
|
|
*/
|
|
auto& bg2() { return bg2_; }
|
|
|
|
private:
|
|
Arena();
|
|
|
|
BackgroundBuffer bg1_;
|
|
BackgroundBuffer bg2_;
|
|
|
|
static constexpr int kTilesPerRow = 64;
|
|
static constexpr int kTilesPerColumn = 64;
|
|
static constexpr int kTotalTiles = kTilesPerRow * kTilesPerColumn;
|
|
|
|
std::array<uint16_t, kTotalTiles> layer1_buffer_;
|
|
std::array<uint16_t, kTotalTiles> layer2_buffer_;
|
|
|
|
std::array<gfx::Bitmap, 223> gfx_sheets_;
|
|
|
|
std::unordered_map<TextureHandle,
|
|
std::unique_ptr<SDL_Texture, util::SDL_Texture_Deleter>>
|
|
textures_;
|
|
|
|
std::unordered_map<SDL_Surface*,
|
|
std::unique_ptr<SDL_Surface, util::SDL_Surface_Deleter>>
|
|
surfaces_;
|
|
|
|
// Resource pooling for efficient memory management
|
|
struct TexturePool {
|
|
std::vector<TextureHandle> available_textures_;
|
|
std::unordered_map<TextureHandle, std::pair<int, int>> texture_sizes_;
|
|
static constexpr size_t MAX_POOL_SIZE = 100;
|
|
} texture_pool_;
|
|
|
|
struct SurfacePool {
|
|
std::vector<SDL_Surface*> available_surfaces_;
|
|
std::unordered_map<SDL_Surface*, std::tuple<int, int, int, int>>
|
|
surface_info_;
|
|
static constexpr size_t MAX_POOL_SIZE = 100;
|
|
} surface_pool_;
|
|
|
|
std::vector<TextureCommand> texture_command_queue_;
|
|
IRenderer* renderer_ = nullptr;
|
|
};
|
|
|
|
} // namespace gfx
|
|
} // namespace yaze
|
|
|
|
#endif // YAZE_APP_GFX_ARENA_H
|