Files
yaze/src/app/gfx/resource/arena.h
scawful fa3da8fc27 fix: apply clang-format to all source files
Fixes formatting violations that were causing CI failures.
Applied clang-format-14 to ensure consistent code formatting
across the codebase.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-20 01:35:33 -05:00

169 lines
5.1 KiB
C++

#ifndef YAZE_APP_GFX_ARENA_H
#define YAZE_APP_GFX_ARENA_H
#include <array>
#include <cstdint>
#include <memory>
#include <mutex>
#include <tuple>
#include <unordered_map>
#include <vector>
#include "app/gfx/core/bitmap.h"
#include "app/gfx/render/background_buffer.h"
#include "util/sdl_deleter.h"
namespace yaze {
namespace gfx {
/**
* @brief Resource management arena for efficient graphics memory handling
*
* The Arena class provides centralized management of SDL textures and surfaces
* for the YAZE ROM hacking editor. It implements several key optimizations:
*
* Key Features:
* - Singleton pattern for global access across all graphics components
* - Automatic resource cleanup with RAII-style management
* - Memory pooling to reduce allocation overhead
* - Support for 223 graphics sheets (YAZE's full graphics space)
* - Background buffer management for SNES layer rendering
*
* Performance Optimizations:
* - Unique_ptr with custom deleters for automatic SDL resource cleanup
* - Hash map storage for O(1) texture/surface lookup
* - Batch resource management to minimize SDL calls
* - Pre-allocated graphics sheet array for fast access
*
* ROM Hacking Specific:
* - Fixed-size graphics sheet array (223 sheets) matching YAZE's graphics space
* - Background buffer support for SNES layer 1 and layer 2 rendering
* - Tile buffer management for 64x64 tile grids
* - Integration with SNES graphics format requirements
*/
class Arena {
public:
static Arena& Get();
void Initialize(IRenderer* renderer);
~Arena();
// --- New Deferred Command System ---
enum class TextureCommandType { CREATE, UPDATE, DESTROY };
struct TextureCommand {
TextureCommandType type;
Bitmap* bitmap; // The bitmap that needs a texture operation
};
void QueueTextureCommand(TextureCommandType type, Bitmap* bitmap);
void ProcessTextureQueue(IRenderer* renderer);
// --- Surface Management (unchanged) ---
SDL_Surface* AllocateSurface(int width, int height, int depth, int format);
void FreeSurface(SDL_Surface* surface);
void Shutdown();
// Resource tracking for debugging
size_t GetTextureCount() const { return textures_.size(); }
size_t GetSurfaceCount() const { return surfaces_.size(); }
size_t GetPooledTextureCount() const {
return texture_pool_.available_textures_.size();
}
size_t GetPooledSurfaceCount() const {
return surface_pool_.available_surfaces_.size();
}
// Graphics sheet access (223 total sheets in YAZE)
/**
* @brief Get reference to all graphics sheets
* @return Reference to array of 223 Bitmap objects
*/
std::array<gfx::Bitmap, 223>& gfx_sheets() { return gfx_sheets_; }
/**
* @brief Get a specific graphics sheet by index
* @param i Sheet index (0-222)
* @return Copy of the Bitmap at index i
*/
auto gfx_sheet(int i) { return gfx_sheets_[i]; }
/**
* @brief Get mutable reference to a specific graphics sheet
* @param i Sheet index (0-222)
* @return Pointer to mutable Bitmap at index i
*/
auto mutable_gfx_sheet(int i) { return &gfx_sheets_[i]; }
/**
* @brief Get mutable reference to all graphics sheets
* @return Pointer to mutable array of 223 Bitmap objects
*/
auto mutable_gfx_sheets() { return &gfx_sheets_; }
/**
* @brief Notify Arena that a graphics sheet has been modified
* @param sheet_index Index of the modified sheet (0-222)
* @details This ensures textures are updated across all editors
*/
void NotifySheetModified(int sheet_index);
// Background buffer access for SNES layer rendering
/**
* @brief Get reference to background layer 1 buffer
* @return Reference to BackgroundBuffer for layer 1
*/
auto& bg1() { return bg1_; }
/**
* @brief Get reference to background layer 2 buffer
* @return Reference to BackgroundBuffer for layer 2
*/
auto& bg2() { return bg2_; }
private:
Arena();
BackgroundBuffer bg1_;
BackgroundBuffer bg2_;
static constexpr int kTilesPerRow = 64;
static constexpr int kTilesPerColumn = 64;
static constexpr int kTotalTiles = kTilesPerRow * kTilesPerColumn;
std::array<uint16_t, kTotalTiles> layer1_buffer_;
std::array<uint16_t, kTotalTiles> layer2_buffer_;
std::array<gfx::Bitmap, 223> gfx_sheets_;
std::unordered_map<TextureHandle,
std::unique_ptr<SDL_Texture, util::SDL_Texture_Deleter>>
textures_;
std::unordered_map<SDL_Surface*,
std::unique_ptr<SDL_Surface, util::SDL_Surface_Deleter>>
surfaces_;
// Resource pooling for efficient memory management
struct TexturePool {
std::vector<TextureHandle> available_textures_;
std::unordered_map<TextureHandle, std::pair<int, int>> texture_sizes_;
static constexpr size_t MAX_POOL_SIZE = 100;
} texture_pool_;
struct SurfacePool {
std::vector<SDL_Surface*> available_surfaces_;
std::unordered_map<SDL_Surface*, std::tuple<int, int, int, int>>
surface_info_;
static constexpr size_t MAX_POOL_SIZE = 100;
} surface_pool_;
std::vector<TextureCommand> texture_command_queue_;
IRenderer* renderer_ = nullptr;
};
} // namespace gfx
} // namespace yaze
#endif // YAZE_APP_GFX_ARENA_H