Files
yaze/test/CMakeLists.txt
scawful a881c0f8e1 feat: Refactor Emulator to Accept ROM Parameter and Enhance Logging
- Updated Emulator::Run method to accept a Rom* parameter, improving flexibility in ROM handling.
- Refactored texture creation and ROM data initialization to utilize the new parameter.
- Enhanced logging in Snes class to provide detailed information during initialization, reset, and frame processing, aiding in debugging and performance monitoring.
- Introduced cycle tracking in Apu and Spc700 classes for accurate synchronization and debugging.
- Added unit tests for APU DSP functionality and IPL ROM handshake to ensure reliability and correctness of audio processing.
2025-10-06 11:41:33 -04:00

260 lines
8.5 KiB
CMake

set(YAZE_SRC_FILES "")
foreach (file
app/rom.cc
${YAZE_APP_CORE_SRC}
${YAZE_APP_EMU_SRC}
${YAZE_APP_GFX_SRC}
${YAZE_APP_ZELDA3_SRC}
${YAZE_APP_EDITOR_SRC}
${YAZE_UTIL_SRC}
${YAZE_GUI_SRC})
list(APPEND YAZE_SRC_FILES ${CMAKE_SOURCE_DIR}/src/${file})
endforeach()
# Only build test executable if tests are enabled
# Double-check to ensure tests are actually enabled
if(YAZE_BUILD_TESTS AND NOT YAZE_BUILD_TESTS STREQUAL "OFF")
# Main test executable with enhanced argument handling for AI agents
# Use CI version for minimal builds, full version for development
if(YAZE_MINIMAL_BUILD)
# CI/Minimal build: use simplified test executable
add_executable(
yaze_test
yaze_test_ci.cc
# Emulator unit tests
unit/emu/apu_dsp_test.cc
unit/emu/spc700_reset_test.cc
test_editor.cc
test_editor.h
testing.h
test_utils.h
# Unit Tests
unit/core/asar_wrapper_test.cc
unit/core/hex_test.cc
unit/cli/resource_catalog_test.cc
unit/rom/rom_test.cc
unit/gfx/snes_tile_test.cc
unit/gfx/compression_test.cc
unit/gfx/snes_palette_test.cc
unit/gui/tile_selector_widget_test.cc
unit/gui/canvas_automation_api_test.cc
unit/zelda3/message_test.cc
unit/zelda3/overworld_test.cc
unit/zelda3/object_parser_test.cc
unit/zelda3/object_parser_structs_test.cc
unit/zelda3/sprite_builder_test.cc
unit/zelda3/sprite_position_test.cc
unit/zelda3/test_dungeon_objects.cc
unit/zelda3/dungeon_component_unit_test.cc
unit/zelda3/dungeon/room_object_encoding_test.cc
zelda3/dungeon/room_manipulation_test.cc
# CLI Services (for catalog serialization tests)
../src/cli/service/resources/resource_catalog.cc
# Integration Tests
integration/asar_integration_test.cc
integration/asar_rom_test.cc
integration/dungeon_editor_test.cc
integration/dungeon_editor_test.h
integration/dungeon_editor_v2_test.cc
integration/dungeon_editor_v2_test.h
integration/editor/tile16_editor_test.cc
integration/editor/editor_integration_test.cc
integration/editor/editor_integration_test.h
# E2E Tests (excluded in CI builds)
e2e/rom_dependent/e2e_rom_test.cc
e2e/zscustomoverworld/zscustomoverworld_upgrade_test.cc
# Deprecated Tests (formerly legacy)
deprecated/comprehensive_integration_test.cc
deprecated/dungeon_integration_test.cc
# Integration Tests (Zelda3)
integration/zelda3/overworld_integration_test.cc
integration/zelda3/dungeon_editor_system_integration_test.cc
integration/zelda3/dungeon_object_renderer_integration_test.cc
integration/zelda3/room_integration_test.cc
# Mock/Unit Tests for Zelda3
unit/zelda3/dungeon_object_renderer_mock_test.cc
unit/zelda3/dungeon_object_rendering_tests.cc
unit/zelda3/dungeon_room_test.cc
)
else()
# Development build: use full-featured test executable
add_executable(
yaze_test
yaze_test.cc
# Emulator unit tests
unit/emu/apu_dsp_test.cc
unit/emu/spc700_reset_test.cc
test_editor.cc
test_editor.h
testing.h
test_utils.h
test_utils.cc
# Unit Tests
unit/core/asar_wrapper_test.cc
unit/core/hex_test.cc
unit/cli/resource_catalog_test.cc
unit/rom/rom_test.cc
unit/gfx/snes_tile_test.cc
unit/gfx/compression_test.cc
unit/gfx/snes_palette_test.cc
unit/gui/tile_selector_widget_test.cc
unit/gui/canvas_automation_api_test.cc
unit/zelda3/message_test.cc
unit/zelda3/overworld_test.cc
unit/zelda3/object_parser_test.cc
unit/zelda3/object_parser_structs_test.cc
unit/zelda3/sprite_builder_test.cc
unit/zelda3/sprite_position_test.cc
unit/zelda3/test_dungeon_objects.cc
unit/zelda3/dungeon_component_unit_test.cc
unit/zelda3/dungeon/room_object_encoding_test.cc
zelda3/dungeon/room_manipulation_test.cc
# CLI Services (for catalog serialization tests)
../src/cli/service/resources/resource_catalog.cc
# Integration Tests
integration/asar_integration_test.cc
integration/asar_rom_test.cc
integration/dungeon_editor_test.cc
integration/dungeon_editor_test.h
integration/dungeon_editor_v2_test.cc
integration/dungeon_editor_v2_test.h
integration/editor/tile16_editor_test.cc
integration/editor/editor_integration_test.cc
integration/editor/editor_integration_test.h
# E2E Tests (included in development builds)
e2e/canvas_selection_test.cc
e2e/framework_smoke_test.cc
e2e/dungeon_editor_smoke_test.cc
e2e/rom_dependent/e2e_rom_test.cc
e2e/zscustomoverworld/zscustomoverworld_upgrade_test.cc
# Deprecated Tests (formerly legacy)
deprecated/comprehensive_integration_test.cc
deprecated/dungeon_integration_test.cc
# Integration Tests (Zelda3)
integration/zelda3/overworld_integration_test.cc
integration/zelda3/dungeon_editor_system_integration_test.cc
integration/zelda3/dungeon_object_renderer_integration_test.cc
integration/zelda3/room_integration_test.cc
# Mock/Unit Tests for Zelda3
unit/zelda3/dungeon_object_renderer_mock_test.cc
unit/zelda3/dungeon_object_rendering_tests.cc
unit/zelda3/dungeon_room_test.cc
# Benchmarks
benchmarks/gfx_optimization_benchmarks.cc
)
endif()
# Configure test executable only when tests are enabled
target_include_directories(
yaze_test PUBLIC
${CMAKE_SOURCE_DIR}/src/app/
${CMAKE_SOURCE_DIR}/src/lib/
${CMAKE_SOURCE_DIR}/incl/
${CMAKE_SOURCE_DIR}/src/
${CMAKE_SOURCE_DIR}/test/
${CMAKE_SOURCE_DIR}/src/lib/imgui_test_engine
${CMAKE_SOURCE_DIR}/src/lib/asar/src
${CMAKE_SOURCE_DIR}/src/lib/asar/src/asar
${CMAKE_SOURCE_DIR}/src/lib/asar/src/asar-dll-bindings/c
${SDL2_INCLUDE_DIR}
${PNG_INCLUDE_DIRS}
${PROJECT_BINARY_DIR}
)
target_link_libraries(
yaze_test
${SDL_TARGETS}
asar-static
${ABSL_TARGETS}
${PNG_LIBRARIES}
${OPENGL_LIBRARIES}
${CMAKE_DL_LIBS}
gmock_main
gmock
gtest_main
gtest
)
# Link core library for essential functionality (BPS, ASAR, etc.)
if(YAZE_BUILD_LIB)
if(YAZE_USE_MODULAR_BUILD)
target_link_libraries(yaze_test
yaze_util
yaze_gfx
yaze_gui
yaze_zelda3
yaze_core_lib
yaze_editor
)
if(TARGET yaze_agent)
target_link_libraries(yaze_test yaze_agent)
endif()
if(YAZE_BUILD_EMU AND TARGET yaze_emulator)
target_link_libraries(yaze_test yaze_emulator)
endif()
else()
target_link_libraries(yaze_test yaze_core)
endif()
endif()
if(TARGET yaze_test_support)
target_link_libraries(yaze_test yaze_test_support)
endif()
# Conditionally link ImGuiTestEngine only when UI tests are enabled
if(YAZE_ENABLE_UI_TESTS)
target_link_libraries(yaze_test ${IMGUI_TEST_ENGINE_TARGET})
target_compile_definitions(yaze_test PRIVATE ${IMGUI_TEST_ENGINE_DEFINITIONS})
endif()
# ROM Testing Configuration
if(YAZE_ENABLE_ROM_TESTS)
target_compile_definitions(yaze_test PRIVATE
YAZE_ENABLE_ROM_TESTS=1
YAZE_TEST_ROM_PATH="${YAZE_TEST_ROM_PATH}"
)
endif()
# Platform-specific definitions
if(UNIX AND NOT APPLE)
target_compile_definitions(yaze_test PRIVATE "linux" "stricmp=strcasecmp")
elseif(APPLE)
target_compile_definitions(yaze_test PRIVATE "MACOS" "stricmp=strcasecmp")
elseif(WIN32)
target_compile_definitions(yaze_test PRIVATE "WINDOWS")
# Increase stack size on Windows to prevent stack overflow during tests
# Use 16MB stack to handle deep call stacks in tests and test discovery
message(STATUS "Configuring Windows stack size for yaze_test to 16MB")
if(MSVC)
target_link_options(yaze_test PRIVATE /STACK:16777216) # 16MB stack
message(STATUS " Using MSVC linker flag: /STACK:16777216")
elseif(MINGW OR CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
target_link_options(yaze_test PRIVATE -Wl,--stack,16777216) # 16MB stack
message(STATUS " Using MinGW/GNU linker flag: -Wl,--stack,16777216")
else()
# Fallback for other compilers
target_link_options(yaze_test PRIVATE -Wl,--stack,16777216)
message(STATUS " Using fallback linker flag: -Wl,--stack,16777216")
endif()
endif()
endif()
include(test.cmake)