Files
yaze/incl/yaze.h
scawful fdda77c172 Refactor ROM handling and remove SharedRom singleton for improved architecture
- Eliminated the SharedRom class to enhance modularity and reduce global state management.
- Updated various classes to directly manage ROM instances, improving clarity and encapsulation.
- Added new functions for loading messages and colors from ROM, enhancing functionality.
- Refactored Canvas and Editor classes to utilize direct ROM references, streamlining interactions.
- Improved documentation and comments for better code understanding and maintainability.
2025-08-03 17:52:02 -04:00

183 lines
4.5 KiB
C

#ifndef YAZE_H
#define YAZE_H
#ifdef __cplusplus
extern "C" {
#endif
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
#include "zelda.h"
typedef struct yaze_project yaze_project;
typedef struct yaze_editor_context {
zelda3_rom* rom;
yaze_project* project;
const char* error_message;
} yaze_editor_context;
typedef enum yaze_status {
YAZE_UNKNOWN = -1,
YAZE_OK = 0,
YAZE_ERROR = 1,
} yaze_status;
int yaze_app_main(int argc, char** argv);
void yaze_check_version(const char* version);
yaze_status yaze_init(yaze_editor_context*);
yaze_status yaze_shutdown(yaze_editor_context*);
struct yaze_project {
const char* name;
const char* filepath;
const char* rom_filename;
};
yaze_project yaze_load_project(const char* filename);
typedef struct yaze_bitmap {
int width;
int height;
uint8_t bpp;
uint8_t* data;
} yaze_bitmap;
yaze_bitmap yaze_load_bitmap(const char* filename);
/**
* @brief Primitive of 16-bit RGB SNES color.
*/
typedef struct snes_color {
uint16_t red; /**< Red component of the color. */
uint16_t blue; /**< Blue component of the color. */
uint16_t green; /**< Green component of the color. */
} snes_color;
/**
* @brief Primitive of a SNES color palette.
*/
typedef struct snes_palette {
unsigned int id; /**< ID of the palette. */
unsigned int size; /**< Size of the palette. */
snes_color* colors; /**< Pointer to the colors in the palette. */
} snes_palette;
typedef struct snes_tile8 {
uint32_t id;
uint32_t palette_id;
uint8_t data[64];
} snes_tile8;
typedef struct snes_tile_info {
uint16_t id;
uint8_t palette;
bool priority;
bool vertical_mirror;
bool horizontal_mirror;
} snes_tile_info;
typedef struct snes_tile16 {
snes_tile_info tiles[4];
} snes_tile16;
typedef struct snes_tile32 {
uint16_t t0;
uint16_t t1;
uint16_t t2;
uint16_t t3;
} snes_tile32;
/**
* @brief Get a color from a palette set.
*
* @details This function gets a color from a palette set and returns it as a
* snes_color object.
*
* @param rom The ROM to get the color from.
* @param palette_set The palette set to get the color from.
* @param palette The palette to get the color from.
* @param color The color to get from the palette.
* @return The color from the palette set.
*/
snes_color yaze_get_color_from_paletteset(const zelda3_rom* rom,
int palette_set, int palette,
int color);
/**
* @brief Load the overworld from the ROM.
*
* @param rom The ROM to load the overworld from.
* @return The status of the operation. If the operation is successful, the
* overworld object will be populated with the overworld from the ROM.
*/
zelda3_overworld* yaze_load_overworld(const zelda3_rom* rom);
/**
* @brief Load all rooms from the ROM.
*
* @details This function loads all rooms from the ROM and returns them as an
* array of rooms.
*
* @param rom The ROM to load rooms from.
* @return The status of the operation. If the operation is successful, the
* rooms array will be populated with the rooms from the ROM.
*/
zelda3_dungeon_room* yaze_load_all_rooms(const zelda3_rom* rom);
/**
* @brief Load all messages from the ROM.
*
* @details This function loads all messages from the ROM and returns them as an
* array of messages.
*
* @param rom The ROM to load messages from.
* @param messages Pointer to an array of messages.
* @return The status of the operation. If the operation is successful, the
* messages array will be populated with the messages from the ROM.
*/
yaze_status yaze_load_messages(zelda3_rom* rom, zelda3_message** messages);
/**
* @brief Function pointer to initialize the extension.
*
* @param context The editor context.
*/
typedef void (*yaze_initialize_func)(yaze_editor_context* context);
typedef void (*yaze_cleanup_func)(void);
/**
* @brief Extension interface for Yaze.
*
* @details Yaze extensions can be written in C or Python.
*/
typedef struct yaze_extension {
const char* name;
const char* version;
/**
* @brief Function to initialize the extension.
*
* @details This function is called when the extension is loaded. It can be
* used to set up any resources or state needed by the extension.
*/
yaze_initialize_func initialize;
/**
* @brief Function to clean up the extension.
*
* @details This function is called when the extension is unloaded. It can be
* used to clean up any resources or state used by the extension.
*/
yaze_cleanup_func cleanup;
} yaze_extension;
#ifdef __cplusplus
}
#endif
#endif // YAZE_H