191 lines
4.3 KiB
C
191 lines
4.3 KiB
C
#ifndef ZELDA_H
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#define ZELDA_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <stdint.h>
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#include <stdbool.h>
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/**
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* @brief Different versions of the game supported by yaze.
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*/
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enum zelda3_version {
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US = 1, // US version
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JP = 2, // JP version
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SD = 3, // Super Donkey Proto (Experimental)
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RANDO = 4, // Randomizer (Unimplemented)
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};
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/**
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* @brief Pointers for each version of the game.
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*/
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struct zelda3_version_pointers {
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uint32_t kGfxAnimatedPointer;
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uint32_t kOverworldGfxGroups1;
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uint32_t kOverworldGfxGroups2;
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uint32_t kCompressedAllMap32PointersHigh;
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uint32_t kCompressedAllMap32PointersLow;
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uint32_t kOverworldMapPaletteGroup;
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uint32_t kOverlayPointers;
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uint32_t kOverlayPointersBank;
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uint32_t kOverworldTilesType;
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uint32_t kOverworldGfxPtr1;
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uint32_t kOverworldGfxPtr2;
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uint32_t kOverworldGfxPtr3;
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uint32_t kMap32TileTL;
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uint32_t kMap32TileTR;
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uint32_t kMap32TileBL;
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uint32_t kMap32TileBR;
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uint32_t kSpriteBlocksetPointer;
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uint32_t kDungeonPalettesGroups;
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};
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const static zelda3_version_pointers zelda3_us_pointers = {
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0x10275, // kGfxAnimatedPointer
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0x5D97, // kOverworldGfxGroups1
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0x6073, // kOverworldGfxGroups2
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0x1794D, // kCompressedAllMap32PointersHigh
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0x17B2D, // kCompressedAllMap32PointersLow
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0x75504, // kOverworldMapPaletteGroup
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0x77664, // kOverlayPointers
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0x0E, // kOverlayPointersBank
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0x71459, // kOverworldTilesType
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0x4F80, // kOverworldGfxPtr1
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0x505F, // kOverworldGfxPtr2
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0x513E, // kOverworldGfxPtr3
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0x18000, // kMap32TileTL
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0x1B400, // kMap32TileTR
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0x20000, // kMap32TileBL
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0x23400, // kMap32TileBR
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0x5B57, // kSpriteBlocksetPointer
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0x75460, // kDungeonPalettesGroups
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};
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const static zelda3_version_pointers zelda3_jp_pointers = {
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0x10624, // kGfxAnimatedPointer
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0x5DD7, // kOverworldGfxGroups1
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0x60B3, // kOverworldGfxGroups2
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0x176B1, // kCompressedAllMap32PointersHigh
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0x17891, // kCompressedAllMap32PointersLow
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0x67E74, // kOverworldMapPaletteGroup
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0x3FAF4, // kOverlayPointers
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0x07, // kOverlayPointersBank
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0x7FD94, // kOverworldTilesType
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0x4FC0, // kOverworldGfxPtr1
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0x509F, // kOverworldGfxPtr2
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0x517E, // kOverworldGfxPtr3
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0x18000, // kMap32TileTL
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0x1B3C0, // kMap32TileTR
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0x20000, // kMap32TileBL
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0x233C0, // kMap32TileBR
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0x5B97, // kSpriteBlocksetPointer
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0x67DD0, // kDungeonPalettesGroups
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};
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typedef struct zelda3_rom {
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const char* filename;
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const uint8_t* data;
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size_t size;
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void* impl; // yaze::Rom*
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} zelda3_rom;
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zelda3_rom* yaze_load_rom(const char* filename);
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void yaze_unload_rom(zelda3_rom* rom);
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void yaze_save_rom(zelda3_rom* rom, const char* filename);
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/**
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* @brief Primitive of an overworld map.
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*/
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typedef struct zelda3_overworld_map {
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uint8_t id; /**< ID of the overworld map. */
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uint8_t parent_id;
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uint8_t quadrant_id;
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uint8_t world_id;
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uint8_t game_state;
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uint8_t area_graphics;
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uint8_t area_palette;
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uint8_t sprite_graphics[3];
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uint8_t sprite_palette[3];
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uint8_t area_music[4];
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uint8_t static_graphics[16];
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} zelda3_overworld_map;
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/**
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* @brief Primitive of the overworld.
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*/
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typedef struct zelda3_overworld {
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void *impl; // yaze::Overworld*
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zelda3_overworld_map **maps; /**< Pointer to the overworld maps. */
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} zelda3_overworld;
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typedef struct dungeon_sprite {
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const char* name;
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uint8_t id;
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uint8_t subtype;
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} dungeon_sprite;
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typedef enum background2 {
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Off,
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Parallax,
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Dark,
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OnTop,
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Translucent,
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Addition,
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Normal,
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Transparent,
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DarkRoom
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} background2;
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typedef struct object_door {
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short id;
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uint8_t x;
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uint8_t y;
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uint8_t size;
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uint8_t type;
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uint8_t layer;
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} object_door;
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typedef struct staircase {
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uint8_t id;
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uint8_t room;
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const char* label;
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} staircase;
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typedef struct chest {
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uint8_t x;
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uint8_t y;
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uint8_t item;
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bool picker;
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bool big_chest;
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} chest;
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typedef struct chest_data {
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uint8_t id;
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bool size;
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} chest_data;
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typedef struct destination {
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uint8_t index;
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uint8_t target;
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uint8_t target_layer;
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} destination;
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typedef struct zelda3_dungeon_room {
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background2 bg2;
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dungeon_sprite* sprites;
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object_door* doors;
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staircase* staircases;
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chest* chests;
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chest_data* chests_in_room;
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destination pits;
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destination stairs[4];
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} zelda3_dungeon_room;
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#ifdef __cplusplus
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}
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#endif
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#endif // ZELDA_H
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