Files
yaze/src/app/main.cc
scawful 997092390a Add theme management and background rendering features
- Introduced a comprehensive theme management system, allowing users to load, save, and switch between multiple themes.
- Added support for various built-in themes, enhancing the visual customization of the application.
- Implemented a background renderer for improved visual effects in docking windows, including grid backgrounds and subtle animations.
- Enhanced the EditorManager UI with themed elements, providing a more cohesive and engaging user experience.
- Updated CMake configuration to include new theme and background renderer source files, ensuring proper integration into the build system.
2025-09-26 19:32:19 -04:00

81 lines
2.5 KiB
C++

#if __APPLE__
#include "app/core/platform/app_delegate.h"
#endif
#include "absl/debugging/failure_signal_handler.h"
#include "absl/debugging/symbolize.h"
#include "app/core/controller.h"
#include "app/core/features.h"
#include "util/flag.h"
#include "util/log.h"
/**
* @namespace yaze
* @brief Main namespace for the application.
*/
using namespace yaze;
// Enhanced flags for debugging
DEFINE_FLAG(std::string, rom_file, "", "The ROM file to load.");
DEFINE_FLAG(std::string, log_file, "", "Output log file path for debugging.");
DEFINE_FLAG(bool, debug, false, "Enable debug logging and verbose output.");
int main(int argc, char **argv) {
absl::InitializeSymbolizer(argv[0]);
// Configure failure signal handler to be less aggressive
// This prevents false positives during SDL/graphics cleanup
absl::FailureSignalHandlerOptions options;
options.symbolize_stacktrace = true;
options.use_alternate_stack =
false; // Avoid conflicts with normal stack during cleanup
options.alarm_on_failure_secs =
false; // Don't set alarms that can trigger on natural leaks
options.call_previous_handler = true; // Allow system handlers to also run
options.writerfn =
nullptr; // Use default writer to avoid custom handling issues
absl::InstallFailureSignalHandler(options);
// Parse command line flags with custom parser
yaze::util::FlagParser parser(yaze::util::global_flag_registry());
RETURN_IF_EXCEPTION(parser.Parse(argc, argv));
// Set up logging and debug flags (using custom flag system)
if (!FLAGS_log_file->Get().empty()) {
yaze::util::SetLogFile(FLAGS_log_file->Get());
}
// Enable debugging if requested
if (FLAGS_debug->Get()) {
yaze::core::FeatureFlags::get().kLogToConsole = true;
yaze::util::logf("🚀 YAZE started in debug mode");
}
std::string rom_filename = "";
if (!FLAGS_rom_file->Get().empty()) {
rom_filename = FLAGS_rom_file->Get();
}
#ifdef __APPLE__
return yaze_run_cocoa_app_delegate(rom_filename.c_str());
#elif defined(_WIN32)
// We set SDL_MAIN_HANDLED for Win32 to avoid SDL hijacking main()
SDL_SetMainReady();
#endif
auto controller = std::make_unique<core::Controller>();
EXIT_IF_ERROR(controller->OnEntry(rom_filename))
while (controller->IsActive()) {
controller->OnInput();
if (auto status = controller->OnLoad(); !status.ok()) {
std::cerr << status.message() << std::endl;
break;
}
controller->DoRender();
}
controller->OnExit();
return EXIT_SUCCESS;
}