Files
yaze/incl/dungeon.h
2024-12-31 21:00:27 -05:00

68 lines
1.0 KiB
C

#ifndef YAZE_BASE_DUNGEON_H_
#define YAZE_BASE_DUNGEON_H_
#ifdef __cplusplus
extern "C" {
#endif
#include <stdbool.h>
#include <stdint.h>
typedef struct z3_object_door {
short id;
uint8_t x;
uint8_t y;
uint8_t size;
uint8_t type;
uint8_t layer;
} z3_object_door;
typedef struct z3_dungeon_destination {
uint8_t index;
uint8_t target;
uint8_t target_layer;
} z3_dungeon_destination;
typedef struct z3_staircase {
uint8_t id;
uint8_t room;
const char *label;
} z3_staircase;
typedef struct z3_chest {
uint8_t x;
uint8_t y;
uint8_t item;
bool picker;
bool big_chest;
} z3_chest;
typedef struct z3_chest_data {
uint8_t id;
bool size;
} z3_chest_data;
typedef enum z3_dungeon_background2 {
Off,
Parallax,
Dark,
OnTop,
Translucent,
Addition,
Normal,
Transparent,
DarkRoom
} z3_dungeon_background2;
typedef struct z3_dungeon_room {
z3_dungeon_background2 bg2;
z3_dungeon_destination pits;
z3_dungeon_destination stairs[4];
} z3_dungeon_room;
#ifdef __cplusplus
}
#endif
#endif // YAZE_BASE_DUNGEON_H_