169 lines
5.3 KiB
CMake
169 lines
5.3 KiB
CMake
# Yet Another Zelda3 Editor
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# by scawful
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cmake_minimum_required(VERSION 3.16)
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# Set minimum policy version for subdirectories to allow older dependencies like yaml-cpp
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# This allows cmake_minimum_required in subdirectories to use versions < 3.5
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set(CMAKE_POLICY_VERSION_MINIMUM 3.5 CACHE STRING "Minimum policy version for subdirectories")
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# Set policies for compatibility
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cmake_policy(SET CMP0091 NEW)
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# Ensure we consistently use the static MSVC runtime (/MT, /MTd) to match vcpkg static triplets
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set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>" CACHE STRING "" FORCE)
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cmake_policy(SET CMP0048 NEW)
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cmake_policy(SET CMP0077 NEW)
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# Enable Objective-C only on macOS where it's actually used
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if(CMAKE_SYSTEM_NAME MATCHES "Darwin")
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project(yaze VERSION 0.3.2
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DESCRIPTION "Yet Another Zelda3 Editor"
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LANGUAGES CXX C OBJC OBJCXX)
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else()
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project(yaze VERSION 0.3.2
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DESCRIPTION "Yet Another Zelda3 Editor"
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LANGUAGES CXX C)
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endif()
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# Enable ccache for faster rebuilds if available
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find_program(CCACHE_FOUND ccache)
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if(CCACHE_FOUND)
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message(STATUS "✓ ccache found, enabling for faster builds")
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set(CMAKE_CXX_COMPILER_LAUNCHER ccache)
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set(CMAKE_C_COMPILER_LAUNCHER ccache)
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endif()
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# Set project metadata
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set(YAZE_VERSION_MAJOR 0)
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set(YAZE_VERSION_MINOR 3)
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set(YAZE_VERSION_PATCH 2)
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# Suppress deprecation warnings from submodules
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set(CMAKE_WARN_DEPRECATED OFF CACHE BOOL "Suppress deprecation warnings")
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# Add cmake directory to module path
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set(CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake" ${CMAKE_MODULE_PATH})
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# Include utility functions
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include(cmake/utils.cmake)
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# Build Flags
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set(YAZE_BUILD_APP ON)
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set(YAZE_BUILD_LIB ON)
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set(YAZE_BUILD_EMU ON)
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set(YAZE_BUILD_Z3ED ON)
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set(YAZE_BUILD_TESTS ON CACHE BOOL "Build test suite")
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set(YAZE_INSTALL_LIB OFF)
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# Testing and CI Configuration
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option(YAZE_ENABLE_ROM_TESTS "Enable tests that require ROM files" OFF)
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option(YAZE_MINIMAL_BUILD "Minimal build for CI (disable optional features)" OFF)
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option(YAZE_UNITY_BUILD "Enable Unity (Jumbo) builds" OFF)
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# Feature Flags - Simplified: Always enabled by default (use wrapper classes to hide complexity)
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# JSON is header-only with minimal overhead
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# gRPC is only used in agent/cli tools, not in core editor runtime
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set(YAZE_WITH_JSON ON)
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set(YAZE_WITH_GRPC ON)
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set(Z3ED_AI ON)
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# Minimal build override - disable only the most expensive features
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if(YAZE_MINIMAL_BUILD)
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set(YAZE_WITH_GRPC OFF)
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set(Z3ED_AI OFF)
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message(STATUS "✓ Minimal build: gRPC and AI disabled")
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else()
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message(STATUS "✓ Full build: All features enabled (JSON, gRPC, AI)")
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endif()
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# Define preprocessor macros for feature flags (so #ifdef works in source code)
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if(YAZE_WITH_GRPC)
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add_compile_definitions(YAZE_WITH_GRPC)
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endif()
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if(YAZE_WITH_JSON)
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add_compile_definitions(YAZE_WITH_JSON)
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endif()
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if(Z3ED_AI)
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add_compile_definitions(Z3ED_AI)
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endif()
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option(YAZE_SUPPRESS_WARNINGS "Suppress compiler warnings (use -v preset suffix for verbose)" ON)
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set(YAZE_TEST_ROM_PATH "${CMAKE_BINARY_DIR}/bin/zelda3.sfc" CACHE STRING "Path to test ROM file")
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# Export compile commands for clangd/LSP
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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# Platform detection
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if(CMAKE_SYSTEM_NAME MATCHES "Darwin")
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set(YAZE_PLATFORM_MACOS ON)
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elseif(CMAKE_SYSTEM_NAME MATCHES "Linux")
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set(YAZE_PLATFORM_LINUX ON)
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elseif(CMAKE_SYSTEM_NAME MATCHES "Windows")
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set(YAZE_PLATFORM_WINDOWS ON)
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endif()
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# Setup compiler flags and common interface target
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yaze_add_compiler_flags()
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# Configure yaze_config.h
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configure_file(
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${CMAKE_CURRENT_SOURCE_DIR}/src/yaze_config.h.in
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${CMAKE_CURRENT_BINARY_DIR}/yaze_config.h
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@ONLY
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)
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# Output directories
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include(GNUInstallDirs)
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set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/${CMAKE_INSTALL_LIBDIR})
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/${CMAKE_INSTALL_LIBDIR})
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/${CMAKE_INSTALL_BINDIR})
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set(CMAKE_POSITION_INDEPENDENT_CODE ON)
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set(BUILD_SHARED_LIBS OFF)
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# Handle dependencies
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include(cmake/dependencies.cmake)
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# Project Files
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add_subdirectory(src)
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# Tools
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option(YAZE_BUILD_TOOLS "Build development utility tools" OFF)
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if(YAZE_BUILD_TOOLS)
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message(STATUS "Building development tools")
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add_subdirectory(tools)
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endif()
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# Tests
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if(YAZE_BUILD_TESTS)
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add_subdirectory(test)
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endif()
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# Code quality targets
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find_program(CLANG_FORMAT NAMES clang-format clang-format-14 clang-format-15 clang-format-16 clang-format-17 clang-format-18)
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if(CLANG_FORMAT)
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file(GLOB_RECURSE ALL_SOURCE_FILES
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"${CMAKE_SOURCE_DIR}/src/*.cc"
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"${CMAKE_SOURCE_DIR}/src/*.h"
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"${CMAKE_SOURCE_DIR}/test/*.cc"
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"${CMAKE_SOURCE_DIR}/test/*.h")
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add_custom_target(format
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COMMAND ${CLANG_FORMAT} -i --style=Google ${ALL_SOURCE_FILES}
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COMMENT "Running clang-format on source files"
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)
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add_custom_target(format-check
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COMMAND ${CLANG_FORMAT} --dry-run --Werror --style=Google ${ALL_SOURCE_FILES}
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COMMENT "Checking code format"
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)
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endif()
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# Packaging configuration
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include(cmake/packaging.cmake)
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add_custom_target(build_cleaner
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COMMAND ${CMAKE_COMMAND} -E echo "Running scripts/build_cleaner.py --dry-run"
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COMMAND ${CMAKE_COMMAND} -E chdir ${CMAKE_SOURCE_DIR} ${Python3_EXECUTABLE} scripts/build_cleaner.py --dry-run
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COMMENT "Validate CMake source lists and includes"
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)
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