150 lines
4.9 KiB
CMake
150 lines
4.9 KiB
CMake
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# Configure test discovery with efficient labeling for CI/CD
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# Only discover tests if tests are enabled
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if(YAZE_BUILD_TESTS AND NOT YAZE_BUILD_TESTS STREQUAL "OFF")
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include(GoogleTest)
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# Discover all tests and apply default labels using PROPERTIES argument
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# This ensures all tests get the ALL_TESTS label immediately
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if(WIN32)
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gtest_discover_tests(yaze_test
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TEST_LIST yaze_discovered_tests
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DISCOVERY_TIMEOUT 60
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NO_PRETTY_TYPES
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PROPERTIES
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TIMEOUT 300
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LABELS "ALL_TESTS;UNIT_TEST;STABLE;ASAR_TEST;INTEGRATION_TEST;E2E_TEST;ROM_TEST;ZSCUSTOM_TEST;CLI_TEST;MISC_TEST"
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TEST_PREFIX ""
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TEST_SUFFIX ""
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)
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else()
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gtest_discover_tests(yaze_test
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TEST_LIST yaze_discovered_tests
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PROPERTIES
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LABELS "ALL_TESTS;UNIT_TEST;STABLE;ASAR_TEST;INTEGRATION_TEST;E2E_TEST;ROM_TEST;ZSCUSTOM_TEST;CLI_TEST;MISC_TEST"
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TEST_PREFIX ""
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TEST_SUFFIX ""
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)
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endif()
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# Note: Due to CMake's bracket argument syntax limitations, we cannot dynamically
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# apply labels to tests with bracket-quoted names in post-processing scripts.
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# All tests get all possible labels initially, and can be filtered using test presets
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# in CMakePresets.json which use label-based filtering via ctest -L option.
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#
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# Test categorization is done via naming conventions:
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# - Tests matching "*IntegrationTest*" -> Integration tests
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# - Tests matching "E2ERomDependentTest.*" -> E2E + ROM tests
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# - Tests matching "ZSCustomOverworldUpgradeTest.*" -> E2E + ROM + ZSCustom tests
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# - Tests matching "RomTest.*" or "*RomIntegrationTest*" -> ROM tests
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# - Tests matching "*Asar*" -> Asar tests
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# - Tests matching "ResourceCatalogTest*" -> CLI tests
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# - All others -> Unit tests
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#
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# Test presets use these labels for filtering (see CMakePresets.json)
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else()
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# Tests are disabled - don't build test executable or discover tests
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message(STATUS "Tests disabled - skipping test executable and discovery")
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endif()
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# Test organization and labeling for CI/CD
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# Note: Test labeling is handled through the enhanced yaze_test executable
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# which supports filtering by test categories using command line arguments:
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# --unit, --integration, --e2e, --rom-dependent, --zscustomoverworld, etc.
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#
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# For CI/CD, use the test runner with appropriate filters:
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# ./yaze_test --unit --verbose
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# ./yaze_test --e2e --rom-path zelda3.sfc
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# ./yaze_test --zscustomoverworld --verbose
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# =============================================================================
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# Test Source Groups for Visual Studio Organization
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# =============================================================================
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# Test Framework
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source_group("Tests\\Framework" FILES
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testing.h
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yaze_test.cc
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yaze_test_ci.cc
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test_editor.cc
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test_editor.h
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)
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# Unit Tests
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source_group("Tests\\Unit" FILES
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unit/core/asar_wrapper_test.cc
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unit/core/hex_test.cc
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unit/cli/resource_catalog_test.cc
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unit/rom/rom_test.cc
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unit/gfx/snes_tile_test.cc
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unit/gfx/compression_test.cc
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unit/gfx/snes_palette_test.cc
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unit/gui/tile_selector_widget_test.cc
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unit/gui/canvas_automation_api_test.cc
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unit/zelda3/message_test.cc
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unit/zelda3/overworld_test.cc
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unit/zelda3/object_parser_test.cc
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unit/zelda3/object_parser_structs_test.cc
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unit/zelda3/sprite_builder_test.cc
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unit/zelda3/sprite_position_test.cc
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unit/zelda3/test_dungeon_objects.cc
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unit/zelda3/dungeon_component_unit_test.cc
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unit/zelda3/dungeon/room_object_encoding_test.cc
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zelda3/dungeon/room_manipulation_test.cc
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unit/zelda3/dungeon_object_renderer_mock_test.cc
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unit/zelda3/dungeon_object_rendering_tests.cc
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unit/zelda3/dungeon_room_test.cc
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)
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# Integration Tests
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source_group("Tests\\Integration" FILES
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integration/asar_integration_test.cc
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integration/asar_rom_test.cc
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integration/dungeon_editor_test.cc
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integration/dungeon_editor_test.h
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integration/dungeon_editor_v2_test.cc
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integration/dungeon_editor_v2_test.h
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integration/editor/tile16_editor_test.cc
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integration/editor/editor_integration_test.cc
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integration/editor/editor_integration_test.h
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)
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# Integration Tests (Zelda3)
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source_group("Tests\\Integration\\Zelda3" FILES
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integration/zelda3/overworld_integration_test.cc
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integration/zelda3/dungeon_editor_system_integration_test.cc
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integration/zelda3/dungeon_object_renderer_integration_test.cc
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integration/zelda3/room_integration_test.cc
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)
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# End-to-End Tests
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source_group("Tests\\E2E" FILES
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e2e/canvas_selection_test.cc
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e2e/framework_smoke_test.cc
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e2e/rom_dependent/e2e_rom_test.cc
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e2e/zscustomoverworld/zscustomoverworld_upgrade_test.cc
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)
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# Deprecated Tests
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source_group("Tests\\Deprecated" FILES
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deprecated/comprehensive_integration_test.cc
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deprecated/dungeon_integration_test.cc
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)
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# Benchmarks
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source_group("Tests\\Benchmarks" FILES
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benchmarks/gfx_optimization_benchmarks.cc
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)
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# Test Utilities and Mocks
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source_group("Tests\\Utilities" FILES
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test_utils.h
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test_utils.cc
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mocks/mock_rom.h
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mocks/mock_memory.h
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)
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# Test Assets
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source_group("Tests\\Assets" FILES
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assets/test_patch.asm
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) |