menu cleanup

This commit is contained in:
scawful
2022-10-04 18:31:30 -05:00
parent 99c9290582
commit 02a11a946d
5 changed files with 151 additions and 99 deletions

View File

@@ -30,12 +30,8 @@ org $808B6B : LDX.w #$6040
org $8DDFB2 : LDA.l Menu_ItemIndex, X
pullpc
; upload tilemaps containing frame of menu and icons
org $248000
Menu_Tilemap: incbin "tilemaps/menu_frame.tilemap"
Menu_QuestIcons: incbin "tilemaps/quest_icons.tilemap"
incsrc "menu_gfx_table.asm"
incsrc "menu_draw_items.asm"
incsrc "menu_text.asm"
incsrc "menu_palette.asm"
@@ -53,7 +49,17 @@ Menu_Entry:
PLB
RTL
}
incsrc "menu_vectors.asm"
.vectors
dw Menu_InitGraphics ; 00
dw Menu_UploadRight ; 01
dw Menu_UploadLeft ; 02
dw Menu_ScrollDown ; 03
dw Menu_ItemScreen ; 04
dw Menu_ScrollTo ; 05
dw Menu_StatsScreen ; 06
dw Menu_ScrollFrom ; 07
dw Menu_ScrollUp ; 08
dw Menu_Exit ; 09
; =============================================================================
; 00 MENU INIT GRAPHICS
@@ -66,6 +72,7 @@ Menu_InitGraphics:
; =============================================================================
; 01 MENU UPLOAD RIGHT
incsrc "menu_draw.asm"
Menu_UploadRight:
{
@@ -313,12 +320,10 @@ Menu_CheckBottle:
LDA.b #$0001 : STA.w $7F5021
.not_shovel
LDA.w $0202 : CMP.b #$19 : BNE .not_flute
LDA.w $7EF34C : JML $70A31D
.not_flute
RTS
}
@@ -355,7 +360,8 @@ Menu_Exit:
; =============================================================================
incsrc "menu_draw_bg.asm"
menu_frame: incbin "tilemaps/menu_frame.tilemap"
quest_icons: incbin "tilemaps/quest_icons.tilemap"
incsrc "lw_map_names.asm"
incsrc "menu_hud.asm"

View File

@@ -1,4 +1,38 @@
;===============================================================================
; =============================================================================
; Tilemap Menu background
Menu_DrawBackground:
{
REP #$30
LDX.w #$FE ; $1700-17FF
.loop
LDA.w menu_frame, X
STA.w $1000, X
LDA.w menu_frame+$100, X
STA.w $1100, X
LDA.w menu_frame+$200, X
STA.w $1200, X
LDA.w menu_frame+$300, X
STA.w $1300, X
LDA.w menu_frame+$400, X
STA.w $1400, X
LDA.w menu_frame+$500, X
STA.w $1500, X
LDA.w menu_frame+$600, X
STA.w $1600, X
LDA.w menu_frame+$700, X
STA.w $1700, X
DEX : DEX
BPL .loop
RTS
}
; =============================================================================
; Menu Item Draw Routine
; Credit to Kan
DrawMenuItem:
STA.b $08
@@ -15,9 +49,7 @@ DrawMenuItem:
.not_zero
DEC
ASL
ASL
ASL
ASL : ASL : ASL
ADC.b $00
TAY
@@ -29,25 +61,26 @@ DrawMenuItem:
RTS
;===============================================================================
; =============================================================================
; Quest Icons Tilemap Draw Routine
DrawQuestIcons:
LDX.w #$10
.loop
LDA.w Menu_QuestIcons, X
LDA.w quest_icons, X
STA.w $1364, X
LDA.w Menu_QuestIcons+$10, X
LDA.w quest_icons+$10, X
STA.w $13A4, X
LDA.w Menu_QuestIcons+$20, X
LDA.w quest_icons+$20, X
STA.w $13E4, X
LDA.w Menu_QuestIcons+$30, X
LDA.w quest_icons+$30, X
STA.w $1424, X
LDA.w Menu_QuestIcons+$40, X
LDA.w quest_icons+$40, X
STA.w $1464, X
LDA.w Menu_QuestIcons+$50, X
LDA.w quest_icons+$50, X
STA.w $14A4, X
LDA.w Menu_QuestIcons+$60, X
LDA.w quest_icons+$60, X
STA.w $14E4, X
DEX : DEX : BPL .loop
@@ -55,7 +88,7 @@ DrawQuestIcons:
RTS
;===============================================================================
; =============================================================================
DrawTriforceIcon:
LDA.l $7EF37A
@@ -167,10 +200,9 @@ DrawMusicNotes:
;===============================================================================
DrawYItems:
; Set up the bank of our indirect address
{
SEP #$30
LDA.b #$7E : STA.b $0A
LDA.b #$7E : STA.b $0A ; Set up the bank of our indirect address
REP #$30
LDA.w #$7EF340
@@ -247,16 +279,10 @@ DrawYItems:
LDY.w #ShovelGFX
JSR DrawMenuItem
;LDA.w #$7EF34D
LDA.l $7EF34D
CMP.w #$00 : BEQ .no_feather
LDA.w #$01
STA.w ShortSpoof
LDA.w #ShortSpoof
LDA.w #$7EF34D
LDX.w #menu_offset(13,6)
LDY.w #JumpFeatherGFX
JSR DrawMenuItem
.no_feather
LDA.w #$7EF350
LDX.w #menu_offset(13,9)
@@ -323,6 +349,9 @@ DrawYItems:
JSR DrawMenuItem
RTS
}
; =============================================================================
Menu_DrawQuestItems:
SEP #$30
@@ -352,13 +381,11 @@ Menu_DrawQuestItems:
LDY.w #PowerGloveGFX
JSR DrawMenuItem
LDA.w #$7EF355
LDX.w #menu_offset(17,5)
LDY.w #PegasusBootsGFX
JSR DrawMenuItem
LDA.w #$7EF356
LDX.w #menu_offset(17,8)
LDY.w #FlippersGFX

View File

@@ -1,31 +0,0 @@
; =============================================================================
; Tilemap Menu background
Menu_DrawBackground:
{
REP #$30
LDX.w #$FE ; $1700-17FF
.loop
LDA.w Menu_Tilemap, X
STA.w $1000, X
LDA.w Menu_Tilemap+$100, X
STA.w $1100, X
LDA.w Menu_Tilemap+$200, X
STA.w $1200, X
LDA.w Menu_Tilemap+$300, X
STA.w $1300, X
LDA.w Menu_Tilemap+$400, X
STA.w $1400, X
LDA.w Menu_Tilemap+$500, X
STA.w $1500, X
LDA.w Menu_Tilemap+$600, X
STA.w $1600, X
LDA.w Menu_Tilemap+$700, X
STA.w $1700, X
DEX : DEX
BPL .loop
RTS
}

View File

@@ -1,75 +1,109 @@
; =============================================================================
; Item Graphics
; Lack of an item will be handled by the "NothingGFX" data
; Everything else will be used as follows:
; dw top left, top right, bottom left, bottom right ; val = 1
; dw top left, top right, bottom left, bottom right ; val = 2
; =============================================================================
; Item Graphics
; Lack of an item will be handled by the "NothingGFX" data
; Everything else will be used as follows:
; dw top left, top right, bottom left, bottom right ; val = 1
; dw top left, top right, bottom left, bottom right ; val = 2
; -------------------------------------
NothingGFX:
dw $20F5, $20F5, $20F5, $20F5 ; Nothing
dw $20F5, $20F5, $20F5, $20F5
; -------------------------------------
BowsGFX:
dw $28BA, $28E9, $28E8, $28CB ; Empty bow
; dw $297C, $297D, $2849, $284A ; NEW slingshot
;dw $297C, $297D, $2849, $284A Slingshot
dw $28BA, $284A, $2849, $28CB ; Bow and arrows
dw $28BA, $28E9, $28E8, $28CB ; Empty silvers bow
dw $28BA, $28BB, $24CA, $28CB ; Silver bow and arrows
; -------------------------------------
BoomsGFX:
dw $2CB8, $2CB9, $2CC9, $ACB9 ; Blue boomerang
dw $24B8, $24B9, $24C9, $A4B9 ; Red boomerang
; dw $3CB8, $3CB9, $3CC9, $BCB9 ; NEW green boomerang
;dw $3CB8, $3CB9, $3CC9, $BCB9 Green boomerang
; -------------------------------------
HookGFX:
dw $24F5, $24F6, $24C0, $24F5 ; Hookshot
; dw $2C17, $3531, $2D40, $3541 ; Ball & Chain
;dw $2C17, $3531, $2D40, $3541 Ball & Chain
; -------------------------------------
BombsGFX:
dw $2CB2, $2CB3, $2CC2, $6CC2 ; Bombs
; -------------------------------------
PowderGFX:
dw $2444, $2445, $2446, $2447 ; Mushroom
dw $283B, $283C, $283D, $283E ; Powder
; -------------------------------------
Fire_rodGFX:
dw $24B0, $24B1, $24C0, $24C1 ; Fire Rod
; -------------------------------------
Ice_rodGFX:
dw $2CB0, $2CBE, $2CC0, $2CC1 ; Ice Rod
; -------------------------------------
; formerly Bombos
GoronMaskGFX:
dw $2867, $6867, $2877, $6877 ; Goron Mask
dw $2867, $6867, $2877, $6877
; -------------------------------------
; formerly Quake
DekuMaskGFX:
dw $2066, $6066, $2076, $6076 ; Deku Mask
DekuMaskGFX:
dw $2066, $6066, $2076, $6076
; -------------------------------------
; formerly Ether
BunnyHoodGFX:
dw $3469, $7469, $3479, $7479 ; Bunny Hood
dw $3469, $7469, $3479, $7479
; -------------------------------------
LampGFX:
dw $24BC, $24BD, $24CC, $64CC ; New Lamp
dw $24BC, $24BD, $24CC, $64CC
; -------------------------------------
HammerGFX:
dw $24B6, $24B7, $20C6, $24C7 ; NEW Hammer
dw $24B6, $24B7, $20C6, $24C7
; -------------------------------------
ShovelGFX:
dw $30D0, $20D1, $30E0, $30E1 ; NEW Shovel
dw $30D0, $20D1, $30E0, $30E1
; -------------------------------------
OcarinaGFX:
dw $2CD4, $2CD5, $2CE4, $2CE5 ; Flute
dw $2CD4, $2CD5, $2CE4, $2CE5
dw $2CD4, $2CD5, $2CE4, $2CE5
dw $2CD4, $2CD5, $2CE4, $2CE5
; -------------------------------------
; formerly fishing net
JumpFeatherGFX:
dw $2840, $2841, $3C42, $3C43 ; Roc's Feather
dw $2840, $2841, $3C42, $3C43
; -------------------------------------
BookGFX:
dw $3CA5, $3CA6, $3CD8, $3CD9 ; Book of Mudora
dw $3CA5, $3CA6, $3CD8, $3CD9
; -------------------------------------
BottlesGFX:
dw $2044, $2045, $2046, $2047 ; Mushroom
@@ -81,22 +115,31 @@ BottlesGFX:
dw $2837, $2838, $2839, $283A ; Bee
dw $2837, $2838, $2839, $283A ; Good bee
; -------------------------------------
SomariaGFX:
dw $24DC, $24DD, $24EC, $24ED ; Cane of Somaria
dw $24DC, $24DD, $24EC, $24ED
; -------------------------------------
ByrnaGFX:
dw $2CDC, $2CDD, $2CEC, $2CED ; Cane of Byrna
dw $2CDC, $2CDD, $2CEC, $2CED
; -------------------------------------
; formerly Magic Cape
StoneMaskGFX:
dw $30B4, $30B5, $30C4, $30C5 ; Stone Mask
; -------------------------------------
MirrorGFX:
dw $2C72, $2C73, $2C62, $2C63 ; Mirror
dw $2C62, $2C63, $2C72, $2C73 ; Mirror
; =============================================================================
; Collectibles
; -------------------------------------
QuarterNoteGFX:
dw $30AA, $306B, $307A, $306A ; Gray Note
@@ -105,6 +148,8 @@ QuarterNoteGFX:
dw $3CAA, $3C6B, $3C7A, $3C6A ; Green Note
dw $34AA, $346B, $347A, $346A ; Gold Note
; -------------------------------------
TradeQuestGFX:
dw $3D36, $3D37, $3D46, $3D47 ; Yoshi Doll
dw $28DE, $28DF, $28EE, $28EF ; Tasty Meat
@@ -112,38 +157,54 @@ TradeQuestGFX:
dw $241E, $241F, $242E, $242F ; Pretty Bow
dw $3D7E, $3D7F, $356C, $756C ; Pineapple
; =============================================================================
; Equipped Items
; -------------------------------------
PegasusBootsGFX:
dw $2429, $242A, $242B, $242C ; Pegasus Boots
; -------------------------------------
PowerGloveGFX:
dw $30DA, $30DB, $30EA, $30EB ; Worn-Out Glove
dw $28DA, $28DB, $28EA, $28EB ; Power Glove
; -------------------------------------
FlippersGFX:
dw $2C9A, $2C9B, $2C9D, $2C9E
; -------------------------------------
MoonPearlGFX:
dw $2433, $2434, $2435, $2436
; -------------------------------------
SwordGFX:
dw $2C64, $2CCE, $2C75, $EC64 ; level one
dw $2C64, $2C65, $2C74, $2D26 ; level two
dw $3464, $3465, $3475, $3429 ; level three
dw $3464, $3465, $3475, $3429 ; level four
; -------------------------------------
ShieldGFX:
dw $2CFD, $6CFD, $2CFE, $6CFE ; baby shield
dw $2CFF, $6CFF, $2C9F, $6C9F ; island shield
dw $2C80, $2C81, $2C8D, $2C8E ; mirror shield
; -------------------------------------
TunicGFX:
dw $3C68, $7C68, $3C78, $7C78 ; green tunic
dw $2C68, $6C68, $2C78, $6C78 ; blue tunic
dw $3468, $7468, $3478, $7478 ; gold tunic
; still some more to go
; =============================================================================
; Static Text on the Menu
SelectItemTXT:
dw $2562, $2554, $255B, $2554

View File

@@ -1,11 +0,0 @@
.vectors
dw Menu_InitGraphics ; 00
dw Menu_UploadRight ; 01
dw Menu_UploadLeft ; 02
dw Menu_ScrollDown ; 03
dw Menu_ItemScreen ; 04
dw Menu_ScrollTo ; 05
dw Menu_StatsScreen ; 06
dw Menu_ScrollFrom ; 07
dw Menu_ScrollUp ; 08
dw Menu_Exit ; 09