ForceResetMask: GameOver, SaveAndQuit, WorldMap
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@@ -32,6 +32,17 @@ macro CheckNewR_ButtonPress()
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LDA.b $F6 : BIT.b #$10
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endmacro
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org $02A560
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JSL ForceResetWorldMap : NOP
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; GameOver_DelayBeforeIris
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org $09F347
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JSL ForceResetMask_GameOver
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; Module17_SaveAndQuit
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org $09F7B5
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JSL ForceResetMask_SaveAndQuit
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; =============================================================================
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; Change Link's sprite by setting $BC to the bank containing a spritesheet.
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; =============================================================================
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@@ -73,6 +84,40 @@ StartupMasks:
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RTL
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}
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ForceResetWorldMap:
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{
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LDA $7EF280 : BNE .openMap
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PLA : PLA : PLA ; Pop the RTL
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JML $02A571 ; check select button
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LDY.b #$04 : LDA.b #$23
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JSL AddTransformationCloud
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%ResetToLinkGraphics()
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STZ.w $0200
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LDA #$07
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RTL
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}
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ForceResetMask_GameOver:
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{
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LDA $02B2 : BEQ .still_link
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%ResetToLinkGraphics()
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.still_link
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LDA.b #$30
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STA.b $98
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RTL
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}
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ForceResetMask_SaveAndQuit:
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{
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LDA $02B2 : BEQ .still_link
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%ResetToLinkGraphics()
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.still_link
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LDA.b #$0F
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STA.b $95
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RTL
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}
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; =============================================================================
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Palette_ArmorAndGloves:
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