add special area overrides for gfx, sprites, palettes
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@@ -13,4 +13,66 @@ org $0EDE29
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; Exit value for the special area. In Hyrule Magic these are those White markers.
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dw $0180, $0181, $0182, $0189
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}
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}
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; =========================================================
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; Special Area Properties
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; =========================================================
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pushpc
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; =========================================================
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; Exit 180 to Master Sword Area
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; =========================================================
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; Sprite GFX
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org $02E811 : db $0C ; PC Address $016811
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; Background GFX
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org $02E821 : db $2F ; PC Address $016821
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; Palette
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org $02E831 : db $0A ; PC Address $016831
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; Sprite Palette
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org $02E841 : db $01 ; PC Address $016841
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; =========================================================
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; Exit 181 to Bridge Area
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; =========================================================
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; Sprite GFX
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org $02E812 : db $13 ; PC Address $016812
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; Background GFX
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org $02E822 : db $2F ; PC Address $016822
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; Palette
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org $02E832 : db $0A ; PC Address $016832
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; Sprite Palette
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org $02E842 : db $08 ; PC Address $016842
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; =========================================================
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; Exit 182 to Zora's Waterfall
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; =========================================================
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; Sprite GFX
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org $02E813 : db $0E ; PC Address $016813
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; Background GFX
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org $02E823 : db $2F ; PC Address $016823
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; Palette
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org $02E833 : db $0A ; PC Address $016833
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; Sprite Palette
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org $02E843 : db $03 ; PC Address $016843
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; Disable Zora's Waterfall SFX
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org $02C444 : db $55 ; PC Address $014444
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pullpc
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; =========================================================
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