add special area overrides for gfx, sprites, palettes

This commit is contained in:
scawful
2024-05-17 21:55:15 -04:00
parent 835341c309
commit 085ee2c16e

View File

@@ -14,3 +14,65 @@ org $0EDE29
; Exit value for the special area. In Hyrule Magic these are those White markers.
dw $0180, $0181, $0182, $0189
}
; =========================================================
; Special Area Properties
; =========================================================
pushpc
; =========================================================
; Exit 180 to Master Sword Area
; =========================================================
; Sprite GFX
org $02E811 : db $0C ; PC Address $016811
; Background GFX
org $02E821 : db $2F ; PC Address $016821
; Palette
org $02E831 : db $0A ; PC Address $016831
; Sprite Palette
org $02E841 : db $01 ; PC Address $016841
; =========================================================
; Exit 181 to Bridge Area
; =========================================================
; Sprite GFX
org $02E812 : db $13 ; PC Address $016812
; Background GFX
org $02E822 : db $2F ; PC Address $016822
; Palette
org $02E832 : db $0A ; PC Address $016832
; Sprite Palette
org $02E842 : db $08 ; PC Address $016842
; =========================================================
; Exit 182 to Zora's Waterfall
; =========================================================
; Sprite GFX
org $02E813 : db $0E ; PC Address $016813
; Background GFX
org $02E823 : db $2F ; PC Address $016823
; Palette
org $02E833 : db $0A ; PC Address $016833
; Sprite Palette
org $02E843 : db $03 ; PC Address $016843
; Disable Zora's Waterfall SFX
org $02C444 : db $55 ; PC Address $014444
pullpc
; =========================================================