fix helmet chuchu priority draw
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@@ -183,7 +183,7 @@ HelmetChuchu_SpawnHookshotDrag:
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; Based on Sprite_CancelHookshot
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; This is the hookshot check for the helmet/mask chuchu
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; Returns carry clear if hookshotting active
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; Returns carry set if hookshotting active
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Sprite_CheckForHookshot:
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{
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#_0FF544: LDX.b #$04
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@@ -200,14 +200,14 @@ Sprite_CheckForHookshot:
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.active_hooker
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; #_0FF552: STZ.w $037E
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; #_0FF555: BRA .stop_hooking
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CLC
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SEC
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RTS
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.not_hooker
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#_0FF557: DEX
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#_0FF558: BPL .next_ancilla
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SEC
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CLC
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RTS
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}
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@@ -264,6 +264,7 @@ Sprite_Chuchu_Move:
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JSL Sprite_ProjectSpeedTowardsEntityLong
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LDA.w SprTimerB, X : BNE .not_done
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JSR HelmetChuchu_SpawnHookshotDrag
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STZ.w SprMiscB, X
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.not_done
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@@ -362,12 +363,12 @@ Sprite_HelmetChuchu_Draw:
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db $26, $16
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db $24
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.properties
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db $3B, $3B
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db $3B
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db $37, $37, $37
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db $37, $37
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db $3B, $39
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db $3B, $39
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db $37, $37
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db $37
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db $2B, $2B
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db $2B
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db $27, $27, $27
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db $27, $27
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db $2B, $29
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db $2B, $29
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db $27, $27
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db $27
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}
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