lost woods combo for an ocean area
This commit is contained in:
147
LostSea/lostsea.asm
Normal file
147
LostSea/lostsea.asm
Normal file
@@ -0,0 +1,147 @@
|
||||
;===========================================================
|
||||
; Lost Sea Hack
|
||||
;
|
||||
; Area: 3A
|
||||
; East Exit 3B (or 33)
|
||||
; North Exit 32
|
||||
; South is 42
|
||||
; West is 39
|
||||
; combo is N (32),W (39),S (42),N (32)
|
||||
;===========================================================
|
||||
|
||||
namespace LostSea
|
||||
{
|
||||
Main: {
|
||||
lorom
|
||||
org $A0F000 ; Note at this stage the accumulator contains area currently in, and X contains the area you're moving to.
|
||||
|
||||
LOST_WOOD_HOOK: {
|
||||
CMP #$3A ; are we in the right area?
|
||||
BEQ begincode
|
||||
|
||||
normalfinish: {
|
||||
LDA $02A5EC,x ; not right area so return.
|
||||
STZ $1CF7
|
||||
RTL
|
||||
} ; label normalfinish
|
||||
|
||||
begincode: {
|
||||
CPX #$3B
|
||||
BEQ normalfinish
|
||||
|
||||
; from here onwards, use the ram address to determine which combo you're up to
|
||||
; this code is pretty repeatable
|
||||
LDA $1CF7
|
||||
|
||||
CMP #$00
|
||||
BNE combo1
|
||||
CPX #$32 ; did you get it right?
|
||||
BEQ UP_CORRECT
|
||||
STZ $1CF7
|
||||
BRA RESOLVE_INCORRECT
|
||||
} ; label begincode
|
||||
|
||||
combo1: {
|
||||
CMP #$01
|
||||
BNE combo2
|
||||
CPX #$39 ; did you get it right?
|
||||
BEQ LEFT_CORRECT
|
||||
STZ $1CF7
|
||||
BRA RESOLVE_INCORRECT
|
||||
} ; label comb1
|
||||
|
||||
|
||||
combo2: {
|
||||
CMP #$02
|
||||
BNE combo3
|
||||
CPX #$42 ; did you get it right?
|
||||
BEQ DOWN_CORRECT
|
||||
STZ $1CF7
|
||||
BRA RESOLVE_INCORRECT
|
||||
} ; label comb2
|
||||
|
||||
|
||||
combo3: {
|
||||
CPX #$32; did you get it right?
|
||||
BNE RESOLVE_INCORRECT ; we want to load the down area, since we complete the combos
|
||||
LDA #$1B
|
||||
STA $012F ; play fanfare
|
||||
BRA normalfinish
|
||||
RESOLVE_INCORRECT:
|
||||
CPX #$39
|
||||
BEQ CASE_LEFT
|
||||
CPX #$32
|
||||
BEQ CASE_UP
|
||||
BRA CASE_DOWN
|
||||
} ; label combo3
|
||||
|
||||
DOWN_CORRECT: {
|
||||
INC $1CF7
|
||||
CASE_DOWN:
|
||||
DEC $21
|
||||
DEC $21
|
||||
DEC $E7
|
||||
DEC $E7
|
||||
DEC $E9
|
||||
DEC $E9
|
||||
DEC $611
|
||||
DEC $611
|
||||
DEC $613
|
||||
DEC $613
|
||||
LDA $700
|
||||
SEC
|
||||
SBC #$10
|
||||
STA $700
|
||||
BRA all
|
||||
} ; label DOWN_CORRECT
|
||||
|
||||
|
||||
UP_CORRECT: {
|
||||
INC $1CF7
|
||||
CASE_UP:
|
||||
INC $21
|
||||
INC $21
|
||||
INC $E7
|
||||
INC $E7
|
||||
INC $E9
|
||||
INC $E9
|
||||
INC $611
|
||||
INC $611
|
||||
INC $613
|
||||
INC $613
|
||||
LDA $700
|
||||
CLC
|
||||
ADC #$10
|
||||
STA $700
|
||||
BRA all
|
||||
} ; label UP_CORRECT
|
||||
|
||||
|
||||
LEFT_CORRECT: {
|
||||
INC $1CF7
|
||||
CASE_LEFT:
|
||||
INC $23
|
||||
INC $23
|
||||
INC $E1
|
||||
INC $E1
|
||||
INC $E3
|
||||
INC $E3
|
||||
INC $615
|
||||
INC $615
|
||||
INC $617
|
||||
INC $617
|
||||
INC $700
|
||||
INC $700
|
||||
} ; label LEFT_CORRECT
|
||||
|
||||
all: {
|
||||
LDA #$3A ; load the same area.
|
||||
RTL
|
||||
}
|
||||
|
||||
.end
|
||||
ORG $02AA7D
|
||||
JSL LOST_WOOD_HOOK
|
||||
} ; label LOST_WOOD_HOOK
|
||||
} ; label Main
|
||||
} ; namespace LostSea
|
||||
Reference in New Issue
Block a user