add bank07 long function labels
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@@ -381,19 +381,12 @@ Sprite_PlayerCantPassThrough = $1EF4F3
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; player can't hookshot to that sprite
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Sprite_NullifyHookshotDrag = $0FF540
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; =========================================================
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; stop the dash attack of the player
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Player_HaltDashAttack = $0791B9
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; =========================================================
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; show a message box without any condition
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; A = low byte of message ID to use.
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; Y = high byte of message ID to use.
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Sprite_ShowMessageUnconditional = $05E219
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; =========================================================
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; Y = item id
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Link_ReceiveItem = $0799AD
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; =========================================================
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; show a message if we press A and face the sprite
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@@ -453,6 +446,8 @@ Guard_ParrySwordAttacks = $06EB5E
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ThrownSprite_TileAndSpriteInteraction_long = $06DFF2
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Sprite_RepelDash = $079291
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; =========================================================
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; Local functions which may be useful for sprites
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; Sprite_AttemptZapDamage - 06EC02
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@@ -541,12 +536,39 @@ LinkAnim = $037A ; 0: Normal, 1: Shovel, 2: Praying, 4:Hookshot, 8:Somaria,
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LinkWallCheat = $037F ; If non zero can walk through walls
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; =========================================================
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Link_ReceiveItem = $0799AD ; Y = item id
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Link_CancelDash = $0791B9
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Link_Initialize = $07F13C
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Link_ResetProperties_A = $07F1A3
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Link_ResetProperties_B = $07F1E6
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Link_ResetProperties_C = $07F1FA
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Link_ResetSwimmingState = $07983A
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Link_ResetStateAfterDamagingPit = $07984B
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Link_ItemReset_FromOverworldThings = $07B107
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; Used by Agahnim2 fight
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CallForDuckIndoors = $07A45F
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ApplyLinksMovementToCamera = $07E9D3
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HandleIndoorCameraAndDoors = $07F42F
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Link_HandleVelocityAndSandDrag = $07E3E0
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Link_HandleMovingAnimation_FullLongEntry = $07E6A6
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Link_HandleMovingAnimation_General = $07E765
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Link_HandleMovingAnimationSwimming = $07E7FA
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HandleFollowersAfterMirroring = $07AAA2
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TileDetect_BigArea_long = $07CF0A
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Hookshot_CheckTileCollision = $07D576
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; =========================================================
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; Ancilla
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