update dialogue IDs
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@@ -126,7 +126,7 @@ Sprite_MaskSalesman_Main:
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HasOcarina:
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{
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%PlayAnimation(0, 1, 16)
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%ShowSolicitedMessage($11C) ; Oh! You got it!
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%ShowSolicitedMessage($080) ; Oh! You got it!
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%GotoAction(3)
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RTS
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}
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@@ -149,7 +149,7 @@ Sprite_MaskSalesman_Main:
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{
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%PlayAnimation(0, 1, 16)
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%ShowUnconditionalMessage($11B) ; Bunny Hood for 100 rupees?
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%ShowUnconditionalMessage($07F) ; Bunny Hood for 100 rupees?
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%GotoAction(8)
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RTS
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}
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@@ -158,7 +158,7 @@ Sprite_MaskSalesman_Main:
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OfferStoneMask:
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{
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%PlayAnimation(0, 1, 16)
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%ShowUnconditionalMessage($11E) ; Stone Mask for 200 rupees?
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%ShowUnconditionalMessage($082) ; Stone Mask for 650 rupees?
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%GotoAction(9)
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RTS
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}
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@@ -176,7 +176,7 @@ Sprite_MaskSalesman_Main:
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PlayerHasAllMasks:
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{
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%PlayAnimation(0, 1, 16)
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%ShowUnconditionalMessage($11F)
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%ShowUnconditionalMessage($028)
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%GotoAction(0)
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RTS
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}
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@@ -257,7 +257,7 @@ Sprite_MaskSalesman_Main:
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NotEnoughMoney:
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{
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%PlayAnimation(0, 1, 16)
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%ShowUnconditionalMessage($120)
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%ShowUnconditionalMessage($029)
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%GotoAction(0)
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RTS
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}
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@@ -20,7 +20,7 @@ RanchGirl_Message:
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LDA #$01 : STA SprMiscD, X
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RTL
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.has_ocarina
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%ShowUnconditionalMessage($011D)
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%ShowUnconditionalMessage($010E)
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RTL
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}
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