cleanup labels, move sprites.asm to main
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@@ -326,7 +326,7 @@ Sprite_KydrogBoss_Main:
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LDA.b #$28 ; SFX3.28
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JSL $0DBB8A ; SpriteSFX_QueueSFX3WithPan
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%GotoAction($0A) ; Goto KydrogBoss_Ascend
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JSL $09EF56 ; Kill friends
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JSL Sprite_KillFriends
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RTS
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.continue
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@@ -404,7 +404,7 @@ Sprite_KydrogBoss_Main:
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%StartOnFrame(0)
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%PlayAnimation(0, 0, 10)
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JSL $09EF56 ; Kill friends
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JSL Sprite_KillFriends
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LDA $0DA0, X : INC : CMP.b #$08 : BNE .dontReset
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LDA.b #$00
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