cleanup labels, move sprites.asm to main
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@@ -138,7 +138,7 @@ macro HandlePlayerCamera()
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LDA $20 : SEC : SBC $3E : STA $30
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PHX
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JSL $07E6A6 ; Link_HandleMovingAnimation_FullLongEntry
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JSL Link_HandleMovingAnimation_FullLongEntry
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JSL HandleIndoorCameraAndDoors
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JSL Link_CancelDash
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@@ -252,7 +252,7 @@ Sprite_Portal_Main:
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LDA $7EC194 : STA $0614
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LDA $7EC196 : STA $0616
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JSL $07E9D3 ; ApplyLinksMovementToCamera
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JSL ApplyLinksMovementToCamera
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PHX ; Infinite loop prevention protocol
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LDA OrangeSpriteIndex : TAX
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@@ -276,7 +276,7 @@ Sprite_Portal_Main:
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LDA $7EC194 : STA $0614
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LDA $7EC196 : STA $0616
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JSL $07E9D3 ; ApplyLinksMovementToCamera
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JSL ApplyLinksMovementToCamera
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PHX
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LDA BlueSpriteIndex : TAX
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