cleanup labels, move sprites.asm to main
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@@ -462,6 +462,8 @@ Sprite_RepelDash = $079291
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Sprite_SpawnPoofGarnish = $05AB9C
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Sprite_LoadGfxProperties = $00FC41
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ThrownSprite_TileAndSpriteInteraction_long = $06DFF2
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; =========================================================
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@@ -490,6 +492,10 @@ Mosaic = $95
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; 0x00 indicates no sprite in this slot
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UWDEATH = $7FDF80
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; =========================================================
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RebuildHUD_long = $0DFA58
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; =========================================================
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; Controllers
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@@ -855,7 +861,10 @@ AncillaAdd_SwordSwingSparkle = $0993C2
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AncillaAdd_QuakeSpell = $099589
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AncillaAdd_IceRodShot = $099863
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AncillaAdd_Splash = $0998FC
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AncillaAdd_Hookshot = $099B10
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DeleteBoomAndByrnaSparks = $0FFD86
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Sparkle_PrepOAMFromRadial = $08DA17
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Sparkle_PrepOAMFromRadial = $08DA17
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Fireball_SpawnTrailGarnish = $09B020
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