add eon abyss map progression checks
This commit is contained in:
@@ -50,7 +50,21 @@ MapIconDraw:
|
||||
|
||||
.draw_prizes
|
||||
LDA.b $8A : AND.b #$40 : BEQ .lwprizes
|
||||
; TODO: Place the pendant positions
|
||||
|
||||
; TODO: Draw the pendants and master sword based on progression
|
||||
LDA.l OOSPROG : AND.b #$10 : BNE .check_master_sword
|
||||
|
||||
.check_master_sword
|
||||
; TODO: Draw the master sword on the light world
|
||||
LDA.l OOSPROG : AND.b #$20 : BNE .check_fortress
|
||||
|
||||
.check_fortress
|
||||
|
||||
LDA.l OOSPROG : AND.b #$40 : BNE .check_final_boss
|
||||
|
||||
.check_final_boss
|
||||
AND.b #$80 : BNE .exit_dw
|
||||
; This is a skull icon, use this for the fortress or final boss?
|
||||
; X position
|
||||
LDA.b #$00 : STA.l $7EC10B
|
||||
LDA.b #$89 : STA.l $7EC10A ; Upper nybble control Zoomed low X pos
|
||||
@@ -65,7 +79,7 @@ MapIconDraw:
|
||||
LDA.b #$0E : STA.l $7EC025 ; OAM Slot used
|
||||
|
||||
JSR HandleMapDrawIcon
|
||||
|
||||
.exit_dw
|
||||
JMP restore_coords_and_exit
|
||||
|
||||
.lwprizes
|
||||
@@ -278,6 +292,8 @@ FixMaskPaletteOnExit:
|
||||
RTL
|
||||
}
|
||||
|
||||
warnpc $0AC387
|
||||
|
||||
org $0ABC76
|
||||
JSL FixMaskPaletteOnExit
|
||||
|
||||
|
||||
Reference in New Issue
Block a user