use SprBump define for kydrog boss and minecart
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@@ -99,7 +99,7 @@ Sprite_KydrogBoss_Prep:
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LDA.b #$80 : STA $0CAA, X
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LDA.b #$03 : STA $0F60, X ; hitbox settings
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LDA.b #$07 : STA $0CD2, X ; bump damage type
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LDA.b #$07 : STA SprBump, X ; bump damage type
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LDA $0E60, X : AND.b #$BF : STA $0E60, X ; Not invincible
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JSR KydrogBoss_Set_Damage ; Set the damage table
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@@ -695,7 +695,7 @@ Kydrog_ThrowBoneAtPlayer:
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LDA.b #$07 : STA $0F50, X
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LDA.b #$20 : STA $0CD2, X
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LDA.b #$20 : STA SprBump, X
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PLX
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@@ -98,7 +98,7 @@ Sprite_Minecart_Prep:
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LDA #$04 : STA $0E40, X ; Nbr Oam Entries
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LDA #$40 : STA $0E60, x ; Impervious props
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LDA #$E0 : STA $0F60, X ; Persist
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LDA #$00 : STA $0CD2, X ; No bump damage
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LDA #$00 : STA SprBump, X ; No bump damage
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LDA #$00 : STA $0B6B, X ; Set interactive hitbox?
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STZ.w !MinecartDirection
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