Update Sprite_KydreeokHead_Long
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@@ -33,18 +33,17 @@
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Sprite_KydreeokHead_Long:
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{
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PHB : PHK : PLB
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PHB : PHK : PLB
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LDA SprAction, X : CMP #$02 : BEQ .no_head
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JSR Sprite_KydreeokHead_Draw
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LDA $0D80, X : CMP #$02 : BEQ .no_head
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JSR Sprite_KydreeokHead_Draw ; Call the draw code
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.no_head
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JSL Sprite_CheckActive ; Check if game is not paused
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BCC .SpriteIsNotActive
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JSR Sprite_KydreeokHead_Main ; Call the main sprite code
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.no_head
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JSL Sprite_CheckActive : BCC .not_active
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JSR Sprite_KydreeokHead_Main
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.SpriteIsNotActive
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PLB ; Get back the databank we stored previously
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RTL ; Go back to original code
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.not_active
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PLB ; Get back the databank we stored previously
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RTL ; Go back to original code
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}
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; =========================================================
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