Update Sprite_KydreeokHead_Long

This commit is contained in:
scawful
2024-03-30 11:50:12 -04:00
parent bbb3b85def
commit 2312452d28

View File

@@ -34,15 +34,14 @@
Sprite_KydreeokHead_Long:
{
PHB : PHK : PLB
LDA SprAction, X : CMP #$02 : BEQ .no_head
JSR Sprite_KydreeokHead_Draw
LDA $0D80, X : CMP #$02 : BEQ .no_head
JSR Sprite_KydreeokHead_Draw ; Call the draw code
.no_head
JSL Sprite_CheckActive ; Check if game is not paused
BCC .SpriteIsNotActive
JSR Sprite_KydreeokHead_Main ; Call the main sprite code
JSL Sprite_CheckActive : BCC .not_active
JSR Sprite_KydreeokHead_Main
.SpriteIsNotActive
.not_active
PLB ; Get back the databank we stored previously
RTL ; Go back to original code
}