label sprite ram in anti_kirby

This commit is contained in:
scawful
2024-06-14 15:15:29 -04:00
parent 555f5383a4
commit 27761a6dac

View File

@@ -55,13 +55,13 @@ Sprite_AntiKirby_Prep:
{
PHB : PHK : PLB
LDA #$00 : STA $0CAA, X
LDA #$00 : STA $0B6B, X
LDA #$00 : STA.w SprDefl, X
LDA #$00 : STA.w SprTileDie, X
LDY $0FFF
LDA .bump_damage, Y : STA $0CD2, X
LDA .hp, Y : STA $0E50, X
LDA .prize_pack, Y : STA $0BE0, X
LDA .bump_damage, Y : STA.w SprBump, X
LDA .health, Y : STA.w SprHealth, X
LDA .prize_pack, Y : STA SprPrize, X
PLB
RTL
@@ -69,7 +69,7 @@ Sprite_AntiKirby_Prep:
.bump_damage
db $81, $88
.hp
.health
db 8, 16
.prize_pack
@@ -167,13 +167,12 @@ Sprite_AntiKirby_Main:
AntiKirby_Hurt:
{
%PlayAnimation(8, 8, 10) ; Hurt
LDA SprTimerA, X : BNE .NotDone
%PlayAnimation(8, 8, 10) ; Hurt
LDA SprTimerA, X : BNE .NotDone
%GotoAction(0)
.NotDone
RTS
RTS
}
AntiKirby_Suck:
@@ -182,23 +181,23 @@ Sprite_AntiKirby_Main:
LDA.b $0E : CLC : ADC.b #$30 : CMP.b #$60 : BCS .dont_tongue_link
LDA.b $0F : CLC : ADC.b #$30 : CMP.b #$60 : BCS .dont_tongue_link
INC.w $0D80,X
INC.w SprAction, X
LDA.b #$1F
JSL Sprite_ProjectSpeedTowardsPlayer
JSL Sprite_ConvertVelocityToAngle
LSR A
STA.w $0DE0,X
STA.w SprMiscC,X
LDA.b #$5F
STA.w SprTimerA, X
RTS
; ---------------------------------------------------------
; -----------------------------------------------------
.dont_tongue_link
STZ.w $0D80,X
STZ.w SprAction, X
LDA.b #$10
STA.w SprTimerA, X
@@ -212,14 +211,14 @@ Sprite_AntiKirby_Main:
LDA.w SprTimerA, X : BNE .lickylicky
STZ.w $0D80,X
STZ.w SprAction, X
LDA.b #$10
STA.w SprTimerA, X
STZ.w $0D90,X
STZ.w $0DA0,X
STZ.w $0ED0,X
STZ.w SprFrame, X
STZ.w SprMiscA, X
STZ.w SprMiscG, X
RTS
@@ -229,18 +228,16 @@ Sprite_AntiKirby_Main:
PHA
TAY
LDA.w .anim,Y : STA.w $0DC0,X
LDA.w .anim,Y : STA.w SprGfx, X
TYA
LDY.w $0DE0,X
LDY.w SprMiscC, X
PHY
CLC : ADC.w .index_offset_x,Y
CLC : ADC.w .index_offset_x, Y
TAY
LDA.w .pos,Y : STA.w $0D90,X
LDA.w .pos, Y : STA.w SprFrame, X
STA.b $04
STZ.b $05
@@ -253,10 +250,10 @@ Sprite_AntiKirby_Main:
PLY
PLA
CLC : ADC.w .index_offset_y,Y
CLC : ADC.w .index_offset_y, Y
TAY
LDA.w .pos,Y : STA.w $0DA0,X
LDA.w .pos, Y : STA.w SprMiscA, X
STA.b $06
STZ.b $07
@@ -267,28 +264,21 @@ Sprite_AntiKirby_Main:
DEC.b $07
.positive_y
LDA.w $0ED0,X : BNE .exit
LDA.w SprMiscG, X : BNE .exit
REP #$20
LDA.w $0FD8
CLC : ADC.b $04
SEC : SBC.b $22
CLC : ADC.w #$000C : CMP.w #$0018 : BCS .exit
CLC : ADC.w #$000C
CMP.w #$0018 : BCS .exit
LDA.w $0FDA : CLC : ADC.b $06
LDA.w $0FDA
CLC : ADC.b $06
SEC : SBC.b $20
CLC : ADC.w #$000C : CMP.w #$0020 : BCS .exit
CLC : ADC.w #$000C
CMP.w #$0020 : BCS .exit
; ---------------------------------------------------------
; -----------------------------------------------------
SEP #$20
@@ -301,59 +291,43 @@ Sprite_AntiKirby_Main:
JSL GetRandomInt
AND.b #$03
INC A
STA.w $0ED0,X
STA.w $0E90,X
STA.w SprMiscG, X
STA.w SprMiscD, X
CMP.b #$01 : BNE .dont_steal_bomb
LDA.l $7EF343 : BEQ .dont_steal_anything
DEC A
STA.l $7EF343
RTS
.dont_steal_anything
SEP #$20
STZ.w $0ED0,X
RTS
; ---------------------------------------------------------
LDA.l $7EF343 : BEQ .dont_steal_anything
DEC A
STA.l $7EF343
RTS
.dont_steal_anything
SEP #$20
STZ.w SprMiscG,X
RTS
.dont_steal_bomb
CMP.b #$02 : BNE .dont_steal_arrow
LDA.l $7EF377 : BEQ .dont_steal_anything
DEC A
STA.l $7EF377
RTS
; ---------------------------------------------------------
LDA.l $7EF377 : BEQ .dont_steal_anything
DEC A
STA.l $7EF377
RTS
.dont_steal_arrow
CMP.b #$03 : BNE .dont_steal_rupee
REP #$20
LDA.l $7EF360 : BEQ .dont_steal_anything
DEC A
STA.l $7EF360
DEC A
STA.l $7EF360
.exit
SEP #$20
RTS
; ---------------------------------------------------------
; -----------------------------------------------------
.dont_steal_rupee
LDA.l $7EF35A
STA.w $0E30,X
STA.w SprSubtype, X
BEQ .dont_steal_anything
CMP.b #$03
@@ -393,21 +367,16 @@ Sprite_AntiKirby_Main:
{
%PlayAnimation(12, 12, 10) ; Death
LDA.b #$06
STA.w $0DD0,X
LDA.b #$06 : STA.w SprState, X
LDA.b #$0A : STA.w SprTimerA, X
LDA.b #$0A
STA.w SprTimerA, X
STZ.w $0BE0,X
STZ.w SprPrize,X
LDA.b #$09 ; SFX2.1E
JSL $0DBB8A ; SpriteSFX_QueueSFX3WithPan
RTS
}
}
@@ -416,10 +385,10 @@ Sprite_AntiKirby_Draw:
JSL Sprite_PrepOamCoord
JSL Sprite_OAM_AllocateDeferToPlayer
LDA $0DC0, X : CLC : ADC $0D90, X : TAY;Animation Frame
LDA SprGfx, X : CLC : ADC SprFrame, X : TAY;Animation Frame
LDA .start_index, Y : STA $06
LDA $0DA0, X : STA $08
LDA SprMiscA, X : STA $08
PHX
LDX .nbr_of_tiles, Y ;amount of tiles -1