add controller ram labels
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@@ -470,3 +470,31 @@ AreaIndex = $8A ; Return the current overworld area ID
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; set the mosaic setting ($2106) XXXXDCBA
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; set the mosaic setting ($2106) XXXXDCBA
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; [ABCD BG1/BG2/BG3/BG4][X size of the mosaic pixels 0-16]
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; [ABCD BG1/BG2/BG3/BG4][X size of the mosaic pixels 0-16]
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Mosaic = $95
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Mosaic = $95
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; =========================================================
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; Controllers
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; BYSTUDLR
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; [B BButton][Y YButton]
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; [SSelect Button][TStart Button]
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; [UDLR dpad buttons Up, Down, Left, Right]
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RawJoypad1L = $F0
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; AXLRIIII
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; [A AButton][X Xbutton][L LButton][R RButton][I = controller ID]
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RawJoypad1H = $F2
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; BYSTUDLR
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; [B BButton][Y YButton]
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; [SSelect Button][TStart Button]
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; [UDLR dpad buttons Up, Down, Left, Right]
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PressPad1L = $F4
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; AXLRIIII
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; [A AButton][X Xbutton]
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; [L LButton][R RButton][I = controller ID]
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PressPad1H = $F6
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ButtonAFlag = $3B ; bit7: Button A is down (A-------)
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; =========================================================
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