add controller ram labels

This commit is contained in:
scawful
2024-07-06 15:08:09 -04:00
parent bddc3af2a6
commit 29fd3623be

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@@ -470,3 +470,31 @@ AreaIndex = $8A ; Return the current overworld area ID
; set the mosaic setting ($2106) XXXXDCBA
; [ABCD BG1/BG2/BG3/BG4][X size of the mosaic pixels 0-16]
Mosaic = $95
; =========================================================
; Controllers
; BYSTUDLR
; [B BButton][Y YButton]
; [SSelect Button][TStart Button]
; [UDLR dpad buttons Up, Down, Left, Right]
RawJoypad1L = $F0
; AXLRIIII
; [A AButton][X Xbutton][L LButton][R RButton][I = controller ID]
RawJoypad1H = $F2
; BYSTUDLR
; [B BButton][Y YButton]
; [SSelect Button][TStart Button]
; [UDLR dpad buttons Up, Down, Left, Right]
PressPad1L = $F4
; AXLRIIII
; [A AButton][X Xbutton]
; [L LButton][R RButton][I = controller ID]
PressPad1H = $F6
ButtonAFlag = $3B ; bit7: Button A is down (A-------)
; =========================================================