korok draw based on subtype
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@@ -34,7 +34,20 @@ Sprite_Korok_Long:
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{
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PHB : PHK : PLB
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JSR Sprite_Korok_Draw ; Call the draw code
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LDA.w SprSubtype, X : CMP.b #$00 : BEQ .draw_makar
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CMP.b #$01 : BEQ .draw_hollo
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CMP.b #$02 : BEQ .draw_rown
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.draw_makar
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JSL Sprite_Korok_DrawMakar
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BRA .done
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.draw_hollo
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JSL Sprite_Korok_DrawHollo
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BRA .done
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.draw_rown
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JSL Sprite_Korok_DrawRown
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BRA .done
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.done
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JSL Sprite_CheckActive ; Check if game is not paused
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BCC .SpriteIsNotActive ; Skip Main code is sprite is innactive
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@@ -65,13 +78,12 @@ Sprite_Korok_Main:
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Sprite_Korok_Idle:
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{
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%PlayAnimation(0,0, 10)
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RTS
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}
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}
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; =========================================================
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; Korok Draw Codes
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