korok draw based on subtype

This commit is contained in:
scawful
2024-06-06 21:44:39 -04:00
parent 2c083cdf90
commit 2b7cbc1f91

View File

@@ -34,7 +34,20 @@ Sprite_Korok_Long:
{
PHB : PHK : PLB
JSR Sprite_Korok_Draw ; Call the draw code
LDA.w SprSubtype, X : CMP.b #$00 : BEQ .draw_makar
CMP.b #$01 : BEQ .draw_hollo
CMP.b #$02 : BEQ .draw_rown
.draw_makar
JSL Sprite_Korok_DrawMakar
BRA .done
.draw_hollo
JSL Sprite_Korok_DrawHollo
BRA .done
.draw_rown
JSL Sprite_Korok_DrawRown
BRA .done
.done
JSL Sprite_CheckActive ; Check if game is not paused
BCC .SpriteIsNotActive ; Skip Main code is sprite is innactive
@@ -65,13 +78,12 @@ Sprite_Korok_Main:
Sprite_Korok_Idle:
{
%PlayAnimation(0,0, 10)
RTS
}
}
; =========================================================
; Korok Draw Codes