update korok draw routines

This commit is contained in:
scawful
2024-06-06 21:44:25 -04:00
parent 7ce008b08b
commit 2c083cdf90

View File

@@ -75,7 +75,7 @@ Sprite_Korok_Main:
; =========================================================
; Korok Draw Codes
Sprite_Korok_Draw:
Sprite_Korok_DrawMakar:
{
JSL Sprite_PrepOamCoord
JSL Sprite_OAM_AllocateDeferToPlayer
@@ -131,219 +131,330 @@ Sprite_Korok_Draw:
RTS
; Korok Makar
.start_index
db $00, $02, $04, $07, $0A, $0D, $10, $13, $16, $19, $1C, $1F
.nbr_of_tiles
db 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2
.x_offsets
dw 0, 0
dw 0, 0
dw 0, 8, 0
dw 0, 0, 8
dw 0, 8, 0
dw 0, 8, 0
dw 0, 0, 8
dw 0, 0, 8
dw 0, 0, 8
dw 0, 8, 0
dw 0, 8, 0
dw 0, 8, 0
.y_offsets
dw -8, 0
dw -8, 0
dw -8, 8, 8
dw 0, -8, -8
dw -8, -8, 0
dw -8, -8, 0
dw 0, -8, -8
dw 0, -8, -8
dw 0, -8, -8
dw 0, -8, -8
dw 0, -8, -8
dw 0, -8, -8
.chr
db $00, $10
db $00, $02
db $00, $20, $21
db $04, $38, $39
db $38, $39, $06
db $38, $39, $08
db $22, $28, $29
db $24, $28, $29
db $26, $28, $29
db $22, $28, $29
db $24, $28, $29
db $26, $28, $29
.properties
db $3B, $3B
db $3B, $3B
db $3B, $7B, $7B
db $3B, $3B, $3B
db $3B, $3B, $3B
db $3B, $3B, $3B
db $3B, $3B, $3B
db $3B, $3B, $3B
db $3B, $3B, $3B
db $7B, $7B, $7B
db $7B, $7B, $7B
db $7B, $7B, $7B
.sizes
db $02, $02
db $02, $02
db $02, $00, $00
db $02, $00, $00
db $00, $00, $02
db $00, $00, $02
db $02, $00, $00
db $02, $00, $00
db $02, $00, $00
db $02, $00, $00
db $02, $00, $00
db $02, $00, $00
; Korok Makar
.start_index
db $00, $02, $04, $07, $0A, $0D, $10, $13, $16, $19, $1C, $1F
.nbr_of_tiles
db 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2
.x_offsets
dw 0, 0
dw 0, 0
dw 0, 8, 0
dw 0, 0, 8
dw 0, 8, 0
dw 0, 8, 0
dw 0, 0, 8
dw 0, 0, 8
dw 0, 0, 8
dw 0, 8, 0
dw 0, 8, 0
dw 0, 8, 0
.y_offsets
dw -8, 0
dw -8, 0
dw -8, 8, 8
dw 0, -8, -8
dw -8, -8, 0
dw -8, -8, 0
dw 0, -8, -8
dw 0, -8, -8
dw 0, -8, -8
dw 0, -8, -8
dw 0, -8, -8
dw 0, -8, -8
.chr
db $00, $10
db $00, $02
db $00, $20, $21
db $04, $38, $39
db $38, $39, $06
db $38, $39, $08
db $22, $28, $29
db $24, $28, $29
db $26, $28, $29
db $22, $28, $29
db $24, $28, $29
db $26, $28, $29
.properties
db $3B, $3B
db $3B, $3B
db $3B, $7B, $7B
db $3B, $3B, $3B
db $3B, $3B, $3B
db $3B, $3B, $3B
db $3B, $3B, $3B
db $3B, $3B, $3B
db $3B, $3B, $3B
db $7B, $7B, $7B
db $7B, $7B, $7B
db $7B, $7B, $7B
.sizes
db $02, $02
db $02, $02
db $02, $00, $00
db $02, $00, $00
db $00, $00, $02
db $00, $00, $02
db $02, $00, $00
db $02, $00, $00
db $02, $00, $00
db $02, $00, $00
db $02, $00, $00
db $02, $00, $00
}
; Korok Hollo
.start_index
db $00, $02, $04, $06, $09, $0C, $0E, $10, $12, $14, $16, $18
.nbr_of_tiles
db 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1
.x_offsets
dw 0, 0
dw 0, 0
dw 0, 0
dw 0, 0, 8
dw 0, 8, 0
dw 0, 0
dw 0, 0
dw 0, 0
dw 0, 0
dw 0, 0
dw 0, 0
dw 0, 0
.y_offsets
dw 0, -8
dw -8, 0
dw -8, 0
dw 0, -8, -8
dw -8, -8, 0
dw 0, -8
dw 0, -8
dw 0, -8
dw 0, -8
dw 0, -8
dw 0, -8
dw 0, -8
.chr
db $1A, $0A
db $0C, $1C
db $0A, $0E
db $2E, $3A, $3B
db $3A, $3B, $4C
db $5E, $4E
db $4A, $7E
db $6A, $7E
db $6C, $7E
db $6A, $7E
db $6C, $7E
db $4A, $7E
.properties
db $3B, $3B
db $3B, $3B
db $3B, $3B
db $3B, $3B, $3B
db $3B, $3B, $3B
db $3B, $3B
db $3B, $3B
db $3B, $3B
db $3B, $3B
db $7B, $7B
db $7B, $7B
db $7B, $7B
.sizes
db $02, $02
db $02, $02
db $02, $02
db $02, $00, $00
db $00, $00, $02
db $02, $02
db $02, $02
db $02, $02
db $02, $02
db $02, $02
db $02, $02
db $02, $02
Sprite_Korok_DrawHollo:
{
JSL Sprite_PrepOamCoord
JSL Sprite_OAM_AllocateDeferToPlayer
; Korok Rown
.start_index
db $00, $02, $04, $06, $09, $0C, $0F, $11, $13, $15, $17, $19
.nbr_of_tiles
db 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1
.x_offsets
dw 0, 0
dw 0, 0
dw 0, 0
dw 0, 0, 8
dw 0, 0, 8
dw 0, 0, 8
dw 0, 0
dw 0, 0
dw 0, 0
dw 0, 0
dw 0, 0
dw 0, 0
.y_offsets
dw -8, 0
dw 0, -8
dw 0, -8
dw 0, -8, -8
dw 0, -8, -8
dw 0, -8, -8
dw 0, -8
dw -8, 0
dw 0, -8
dw 0, -8
dw 0, -8
dw 0, -8
.chr
db $82, $92
db $84, $82
db $86, $82
db $A4, $B2, $B3
db $A6, $B2, $B3
db $A6, $B2, $B3
db $98, $88
db $88, $8A
db $8C, $88
db $98, $88
db $8A, $88
db $8C, $88
.properties
db $37, $37
db $37, $37
db $37, $37
db $37, $37, $37
db $37, $37, $37
db $77, $37, $37
db $37, $37
db $37, $37
db $37, $37
db $77, $77
db $77, $77
db $77, $77
.sizes
db $02, $02
db $02, $02
db $02, $02
db $02, $00, $00
db $02, $00, $00
db $02, $00, $00
db $02, $02
db $02, $02
db $02, $02
db $02, $02
db $02, $02
db $02, $02
LDA $0DC0, X : CLC : ADC $0D90, X : TAY;Animation Frame
LDA .start_index, Y : STA $06
PHX
LDX .nbr_of_tiles, Y ;amount of tiles -1
LDY.b #$00
.nextTile
PHX ; Save current Tile Index?
TXA : CLC : ADC $06 ; Add Animation Index Offset
PHA ; Keep the value with animation index offset?
ASL A : TAX
REP #$20
LDA $00 : CLC : ADC .x_offsets, X : STA ($90), Y
AND.w #$0100 : STA $0E
INY
LDA $02 : CLC : ADC .y_offsets, X : STA ($90), Y
CLC : ADC #$0010 : CMP.w #$0100
SEP #$20
BCC .on_screen_y
LDA.b #$F0 : STA ($90), Y ;Put the sprite out of the way
STA $0E
.on_screen_y
PLX ; Pullback Animation Index Offset (without the *2 not 16bit anymore)
INY
LDA .chr, X : STA ($90), Y
INY
LDA .properties, X : STA ($90), Y
PHY
TYA : LSR #2 : TAY
LDA .sizes, X : ORA $0F : STA ($92), Y ; store size in oam buffer
PLY : INY
PLX : DEX : BPL .nextTile
PLX
RTS
; Korok Hollo
.start_index
db $00, $02, $04, $06, $09, $0C, $0E, $10, $12, $14, $16, $18
.nbr_of_tiles
db 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 1, 1
.x_offsets
dw 0, 0
dw 0, 0
dw 0, 0
dw 0, 0, 8
dw 0, 8, 0
dw 0, 0
dw 0, 0
dw 0, 0
dw 0, 0
dw 0, 0
dw 0, 0
dw 0, 0
.y_offsets
dw 0, -8
dw -8, 0
dw -8, 0
dw 0, -8, -8
dw -8, -8, 0
dw 0, -8
dw 0, -8
dw 0, -8
dw 0, -8
dw 0, -8
dw 0, -8
dw 0, -8
.chr
db $1A, $0A
db $0C, $1C
db $0A, $0E
db $2E, $3A, $3B
db $3A, $3B, $4C
db $5E, $4E
db $4A, $7E
db $6A, $7E
db $6C, $7E
db $6A, $7E
db $6C, $7E
db $4A, $7E
.properties
db $3B, $3B
db $3B, $3B
db $3B, $3B
db $3B, $3B, $3B
db $3B, $3B, $3B
db $3B, $3B
db $3B, $3B
db $3B, $3B
db $3B, $3B
db $7B, $7B
db $7B, $7B
db $7B, $7B
.sizes
db $02, $02
db $02, $02
db $02, $02
db $02, $00, $00
db $00, $00, $02
db $02, $02
db $02, $02
db $02, $02
db $02, $02
db $02, $02
db $02, $02
db $02, $02
}
Sprite_Korok_DrawRown:
{
JSL Sprite_PrepOamCoord
JSL Sprite_OAM_AllocateDeferToPlayer
LDA $0DC0, X : CLC : ADC $0D90, X : TAY;Animation Frame
LDA .start_index, Y : STA $06
PHX
LDX .nbr_of_tiles, Y ;amount of tiles -1
LDY.b #$00
.nextTile
PHX ; Save current Tile Index?
TXA : CLC : ADC $06 ; Add Animation Index Offset
PHA ; Keep the value with animation index offset?
ASL A : TAX
REP #$20
LDA $00 : CLC : ADC .x_offsets, X : STA ($90), Y
AND.w #$0100 : STA $0E
INY
LDA $02 : CLC : ADC .y_offsets, X : STA ($90), Y
CLC : ADC #$0010 : CMP.w #$0100
SEP #$20
BCC .on_screen_y
LDA.b #$F0 : STA ($90), Y ;Put the sprite out of the way
STA $0E
.on_screen_y
PLX ; Pullback Animation Index Offset (without the *2 not 16bit anymore)
INY
LDA .chr, X : STA ($90), Y
INY
LDA .properties, X : STA ($90), Y
PHY
TYA : LSR #2 : TAY
LDA .sizes, X : ORA $0F : STA ($92), Y ; store size in oam buffer
PLY : INY
PLX : DEX : BPL .nextTile
PLX
RTS
; Korok Rown
.start_index
db $00, $02, $04, $06, $09, $0C, $0F, $11, $13, $15, $17, $19
.nbr_of_tiles
db 1, 1, 1, 2, 2, 2, 1, 1, 1, 1, 1, 1
.x_offsets
dw 0, 0
dw 0, 0
dw 0, 0
dw 0, 0, 8
dw 0, 0, 8
dw 0, 0, 8
dw 0, 0
dw 0, 0
dw 0, 0
dw 0, 0
dw 0, 0
dw 0, 0
.y_offsets
dw -8, 0
dw 0, -8
dw 0, -8
dw 0, -8, -8
dw 0, -8, -8
dw 0, -8, -8
dw 0, -8
dw -8, 0
dw 0, -8
dw 0, -8
dw 0, -8
dw 0, -8
.chr
db $82, $92
db $84, $82
db $86, $82
db $A4, $B2, $B3
db $A6, $B2, $B3
db $A6, $B2, $B3
db $98, $88
db $88, $8A
db $8C, $88
db $98, $88
db $8A, $88
db $8C, $88
.properties
db $37, $37
db $37, $37
db $37, $37
db $37, $37, $37
db $37, $37, $37
db $77, $37, $37
db $37, $37
db $37, $37
db $37, $37
db $77, $77
db $77, $77
db $77, $77
.sizes
db $02, $02
db $02, $02
db $02, $02
db $02, $00, $00
db $02, $00, $00
db $02, $00, $00
db $02, $02
db $02, $02
db $02, $02
db $02, $02
db $02, $02
db $02, $02
}