fix korok gfx initialization

This commit is contained in:
scawful
2024-08-18 21:52:28 -04:00
parent a90e73f06c
commit 2c38035279

View File

@@ -12,7 +12,7 @@
!SmallShadow = 00 ; 01 = small shadow, 00 = no shadow
!Shadow = 01 ; 00 = don't draw shadow, 01 = draw a shadow
!Palette = 00 ; Unused in this template (can be 0 to 7)
!Hitbox = 00 ; 00 to 31, can be viewed in sprite draw tool
!Hitbox = 03 ; 00 to 31, can be viewed in sprite draw tool
!Persist = 01 ; 01 = your sprite continue to live offscreen
!Statis = 00 ; 00 = is sprite is alive?, (kill all enemies room)
!CollisionLayer = 00 ; 01 = will check both layer for collision
@@ -35,18 +35,20 @@ Sprite_Korok_Long:
{
PHB : PHK : PLB
LDA.w SprSubtype, X : CMP.b #$00 : BEQ .draw_makar
CMP.b #$01 : BEQ .draw_hollo
CMP.b #$02 : BEQ .draw_rown
.draw_makar
JSR Sprite_Korok_DrawMakar
BRA .done
.draw_hollo
JSR Sprite_Korok_DrawHollo
BRA .done
.draw_rown
JSR Sprite_Korok_DrawRown
BRA .done
LDA $0AA5 : BEQ .done
LDA.w SprSubtype, X
CMP.b #$00 : BEQ .draw_makar
CMP.b #$01 : BEQ .draw_hollo
CMP.b #$02 : BEQ .draw_rown
.draw_makar
JSR Sprite_Korok_DrawMakar
BRA .done
.draw_hollo
JSR Sprite_Korok_DrawHollo
BRA .done
.draw_rown
JSR Sprite_Korok_DrawRown
BRA .done
.done
JSL Sprite_DrawShadow
@@ -63,38 +65,42 @@ Sprite_Korok_Long:
Sprite_Korok_Prep:
{
PHB : PHK : PLB
JSL GetRandomInt : AND.b #$02 : STA.w SprSubtype, X
STZ.w SprMiscE, X
PLB
RTL
}
KorokWalkSpeed = $02
Sprite_Korok_Main:
{
JSL Sprite_PlayerCantPassThrough
LDA.w SprAction, X
JSL UseImplicitRegIndexedLocalJumpTable
dw Sprite_Korok_Idle
dw Sprite_Korok_WalkingDown
dw Sprite_Korok_WalkingUp
dw Sprite_Korok_WalkingLeft
dw Sprite_Korok_WalkingRight
dw Sprite_Korok_Liftable
Sprite_Korok_Idle:
{
%PlayAnimation(0, 0, 10)
LDA.w SprMiscE, X : BNE +
LDA $0AA5 : BNE +
PHX
JSL ApplyKorokSpriteSheets
PLX
LDA.b #$01 : STA.w SprMiscE, X
LDA.b #$01 : STA.w $0AA5
+
%ShowSolicitedMessage($001D)
JSL Sprite_CheckIfLifted
JSL ThrownSprite_TileAndSpriteInteraction_long
JSL Sprite_Move
%ShowSolicitedMessage($001D) : BCC .no_talk
JSL GetRandomInt : AND.b #$03
STA.w SprAction, X
RTS
.no_talk
JSL Sprite_PlayerCantPassThrough
RTS
}