Sprite housekeeping
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@@ -583,10 +583,10 @@ Kiki_CheckIfScared:
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; If Links health is too low, kiki will run away from him
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; If Links health is too low, kiki will run away from him
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; rather than when he takes damage as it currently is.
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; rather than when he takes damage as it currently is.
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LDA.b $4D : BEQ .not_scared
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LDA.b $4D : BEQ .not_scared
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LDA.w $031F : BEQ .not_scared
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LDA.w $031F : BEQ .not_scared
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LDA.l $7EF36D : CMP.b #$02 : BNE .not_scared
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LDA.l $7EF36D : CMP.b #$02 : BNE .not_scared
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SEC
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SEC
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RTL
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RTL
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.not_scared
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.not_scared
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CLC
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CLC
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RTL
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RTL
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@@ -79,7 +79,7 @@ Sprite_DekuLeaf_Main:
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JSR CheckIfPlayerIsOn : BCC +
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JSR CheckIfPlayerIsOn : BCC +
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LDA.b #$01 : STA.b $71
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LDA.b #$01 : STA.b $71
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LDA.w !CurrentMask : CMP.b #$01 : BNE ++
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LDA.w $02B2 : CMP.b #$01 : BNE ++
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JSL Sprite_SpawnPoofGarnish
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JSL Sprite_SpawnPoofGarnish
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++
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++
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RTS
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RTS
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